feat(platform): add Discord onboarding and Velocity gate

This commit is contained in:
dmg
2026-08-01 13:45:18 -04:00
parent 9d305e5dc9
commit c5de0a1810
80 changed files with 4840 additions and 1572 deletions
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DATABASE_URL=postgresql://minecraft:minecraft@localhost:5432/minecraft_accounts
APP_URL=http://localhost:3000
DISCORD_BOT_TOKEN=
DISCORD_APPLICATION_ID=
DISCORD_GUILD_ID=
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# Discord bot
The bot will provide ephemeral `/register` and `/account` responses containing short-lived one-time links. The target guild is read from admin-managed application settings rather than a deployment-only environment variable.
The bot provides ephemeral `/register` and `/account` responses containing ten-minute, single-use links. Commands only work in the guild configured by `DISCORD_GUILD_ID`.
Implementation begins in Phase 2 alongside the one-time login service.
## Setup
```bash
cp apps/discord-bot/.env.example apps/discord-bot/.env
npm run commands:deploy --workspace @minecraft-account-manager/discord-bot
npm run dev --workspace @minecraft-account-manager/discord-bot
```
The bot requires permission to use application commands. Nickname management will additionally require `Manage Nicknames`, with the bot role above managed members.
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"private": true,
"type": "module",
"scripts": {
"dev": "tsx watch src/index.ts",
"start": "tsx src/index.ts",
"commands:deploy": "tsx src/deploy-commands.ts",
"typecheck": "tsc --noEmit"
},
"dependencies": {
"@minecraft-account-manager/auth": "*",
"@minecraft-account-manager/contracts": "*",
"discord.js": "^14.25.1"
"@minecraft-account-manager/database": "*",
"discord.js": "^14.25.1",
"dotenv": "^17.2.3",
"drizzle-orm": "^0.45.1"
},
"devDependencies": {
"tsx": "^4.21.0",
"typescript": "^5.9.3"
}
}
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import { SlashCommandBuilder } from "discord.js";
export const commands = [
new SlashCommandBuilder()
.setName("register")
.setDescription("Register a Minecraft account through a private login link"),
new SlashCommandBuilder()
.setName("account")
.setDescription("Open your Minecraft account dashboard through a private login link"),
].map((command) => command.toJSON());
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export function requiredEnvironment(name: string) {
const value = process.env[name]?.trim();
if (!value) throw new Error(`Missing required environment variable: ${name}`);
return value;
}
export const commandNames = ["register", "account"] as const;
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import "dotenv/config";
import { REST, Routes } from "discord.js";
import { commands } from "./commands";
import { requiredEnvironment } from "./config";
const token = requiredEnvironment("DISCORD_BOT_TOKEN");
const applicationId = requiredEnvironment("DISCORD_APPLICATION_ID");
const rest = new REST({ version: "10" }).setToken(token);
await rest.put(Routes.applicationCommands(applicationId), { body: commands });
console.log(`Deployed ${commands.length} global Discord commands.`);
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// Discord command handling is added in Phase 2 after the one-time login service exists.
export {};
import "dotenv/config";
import { createMagicLink, LoginRateLimitedError } from "@minecraft-account-manager/auth";
import {
createAuthRepository,
createDatabase,
recordEvent,
} from "@minecraft-account-manager/database";
import {
ActionRowBuilder,
ButtonBuilder,
ButtonStyle,
Client,
Events,
GatewayIntentBits,
} from "discord.js";
import { commandNames, requiredEnvironment } from "./config";
const token = requiredEnvironment("DISCORD_BOT_TOKEN");
const appUrl = requiredEnvironment("APP_URL");
const databaseUrl = requiredEnvironment("DATABASE_URL");
const discordGuildId = requiredEnvironment("DISCORD_GUILD_ID");
const { db } = createDatabase(databaseUrl);
const authRepository = createAuthRepository(db);
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
client.once(Events.ClientReady, (readyClient) => {
console.log(`Discord bot ready as ${readyClient.user.tag}`);
});
client.on(Events.InteractionCreate, async (interaction) => {
if (!interaction.isChatInputCommand()) return;
if (!commandNames.includes(interaction.commandName as (typeof commandNames)[number])) return;
await interaction.deferReply({ ephemeral: true });
try {
if (interaction.guildId !== discordGuildId) {
await interaction.editReply("This command is only available in the configured community server.");
return;
}
const magicLink = await createMagicLink(
{
id: interaction.user.id,
username: interaction.user.username,
globalName: interaction.user.globalName,
},
{ repository: authRepository, appUrl },
);
await recordEvent(db, {
type: "games.minecraft.account-manager.auth.magic-link.created",
source: "/discord-bot",
subject: `discord-user/${interaction.user.id}`,
data: { command: interaction.commandName, guildId: interaction.guildId },
});
const row = new ActionRowBuilder<ButtonBuilder>().addComponents(
new ButtonBuilder()
.setLabel(interaction.commandName === "register" ? "Start registration" : "Open my account")
.setStyle(ButtonStyle.Link)
.setURL(magicLink.url),
);
await interaction.editReply({
content: "This private link works once and expires in 10 minutes. Do not share it.",
components: [row],
});
} catch (error) {
if (error instanceof LoginRateLimitedError) {
await interaction.editReply("Please wait 30 seconds before requesting another private account link.");
return;
}
console.error("Failed to create Discord account link", error);
await interaction.editReply("I could not create an account link. Please try again shortly.");
}
});
await client.login(token);