feat(platform): add Discord onboarding and Velocity gate

This commit is contained in:
dmg
2026-08-01 13:45:18 -04:00
parent 9d305e5dc9
commit c5de0a1810
80 changed files with 4840 additions and 1572 deletions
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"use server";
import { lookupJavaProfile, updateGuildNickname, formatDiscordNickname } from "@minecraft-account-manager/minecraft";
import { minecraftAccounts, users } from "@minecraft-account-manager/database";
import { and, eq, isNull } from "drizzle-orm";
import { redirect } from "next/navigation";
import { recordUserEvent } from "@/lib/audit";
import { db } from "@/lib/database";
import { requireCurrentUser } from "@/lib/auth/user-session";
const USERNAME_PATTERN = /^[A-Za-z0-9_]{3,16}$/;
export async function saveFirstName(formData: FormData) {
const user = await requireCurrentUser();
const firstName = String(formData.get("firstName") ?? "").trim();
if (firstName.length < 1 || firstName.length > 50 || /[\u0000-\u001f\u007f]/.test(firstName)) {
redirect("/welcome?error=invalid-name");
}
await db.update(users).set({ firstName, updatedAt: new Date() }).where(eq(users.id, user.id));
await recordUserEvent(user, "games.minecraft.account-manager.user.first-name.updated", { firstName });
redirect("/welcome/minecraft");
}
export async function addFirstMinecraftAccount(formData: FormData) {
const user = await requireCurrentUser();
const requestedUsername = String(formData.get("username") ?? "").trim();
const confirmed = formData.get("confirmUnverified") === "yes";
if (!USERNAME_PATTERN.test(requestedUsername)) {
redirect("/welcome/minecraft?error=invalid-format");
}
const profile = await lookupJavaProfile(requestedUsername);
if (!profile && !confirmed) {
redirect(`/welcome/minecraft?unverified=${encodeURIComponent(requestedUsername)}`);
}
const [existingAccount] = await db
.select({ id: minecraftAccounts.id })
.from(minecraftAccounts)
.where(and(eq(minecraftAccounts.userId, user.id), isNull(minecraftAccounts.deletedAt)))
.limit(1);
let failed = false;
try {
await db.insert(minecraftAccounts).values({
userId: user.id,
minecraftUuid: profile?.uuid ?? null,
username: profile?.username ?? requestedUsername,
validationStatus: profile ? "verified" : "user_confirmed",
lastVerifiedAt: profile ? new Date() : null,
isPrimary: !existingAccount,
});
} catch {
failed = true;
}
if (failed) redirect("/welcome/minecraft?error=already-registered");
await recordUserEvent(user, "games.minecraft.account-manager.minecraft-account.added", {
username: profile?.username ?? requestedUsername,
minecraftUuid: profile?.uuid ?? null,
validationStatus: profile ? "verified" : "user_confirmed",
});
redirect("/welcome/discord");
}
export async function confirmInitialNickname() {
const user = await requireCurrentUser();
const [account] = await db
.select({ username: minecraftAccounts.username })
.from(minecraftAccounts)
.where(
and(
eq(minecraftAccounts.userId, user.id),
eq(minecraftAccounts.isPrimary, true),
isNull(minecraftAccounts.deletedAt),
),
)
.limit(1);
const guildId = process.env.DISCORD_GUILD_ID?.trim();
const botToken = process.env.DISCORD_BOT_TOKEN?.trim();
if (!user.firstName || !account || !guildId || !botToken) {
redirect("/welcome/discord?error=not-configured");
}
try {
await updateGuildNickname({
guildId,
discordUserId: user.discordUserId,
nickname: formatDiscordNickname(user.firstName, account.username),
botToken,
});
} catch {
redirect("/welcome/discord?error=discord-update");
}
await db
.update(users)
.set({ onboardingCompletedAt: new Date(), updatedAt: new Date() })
.where(eq(users.id, user.id));
await recordUserEvent(user, "games.minecraft.account-manager.discord.nickname.updated", {
nickname: formatDiscordNickname(user.firstName, account.username),
onboardingCompleted: true,
});
redirect("/account");
}
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import { formatDiscordNickname } from "@minecraft-account-manager/minecraft";
import { minecraftAccounts } from "@minecraft-account-manager/database";
import { and, eq, isNull } from "drizzle-orm";
import { redirect } from "next/navigation";
import { db } from "@/lib/database";
import { requireCurrentUser } from "@/lib/auth/user-session";
import { confirmInitialNickname } from "../actions";
export default async function DiscordStepPage({ searchParams }: { searchParams: Promise<{ error?: string }> }) {
const user = await requireCurrentUser("/welcome/discord");
const query = await searchParams;
if (!user.firstName) redirect("/welcome");
const [account] = await db.select({ username: minecraftAccounts.username }).from(minecraftAccounts).where(
and(eq(minecraftAccounts.userId, user.id), eq(minecraftAccounts.isPrimary, true), isNull(minecraftAccounts.deletedAt)),
).limit(1);
if (!account) redirect("/welcome/minecraft");
const nickname = formatDiscordNickname(user.firstName, account.username);
return (
<main className="grid min-h-screen place-items-center bg-canvas px-6 py-12 text-ink">
<section className="w-full max-w-2xl border border-line bg-panel p-8 shadow-[10px_10px_0_var(--color-shadow)] sm:p-12">
<p className="font-mono text-xs font-bold uppercase tracking-[0.25em] text-accent">Step 3 / 3 · Confirm identity</p>
<h1 className="mt-5 font-display text-5xl font-black uppercase leading-none tracking-tight">One name everywhere.</h1>
<p className="mt-6 text-lg leading-8 text-muted">Your Discord nickname in the configured community server will become:</p>
<div className="mt-7 border border-line bg-canvas px-6 py-5 font-display text-2xl font-black">{nickname}</div>
{query.error && <p className="mt-5 border-l-2 border-accent pl-4 text-sm leading-6 text-accent">We couldnt update Discord. Ask an admin to check the guild and bot nickname permissions, then retry.</p>}
<form action={confirmInitialNickname} className="mt-8">
<button className="border border-ink bg-ink px-6 py-3 font-mono text-xs font-bold uppercase tracking-wider text-canvas hover:bg-accent" type="submit">Confirm and update Discord</button>
</form>
</section>
</main>
);
}
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import { redirect } from "next/navigation";
import { requireCurrentUser } from "@/lib/auth/user-session";
import { addFirstMinecraftAccount } from "../actions";
const errors: Record<string, string> = {
"invalid-format": "Java usernames use 316 letters, numbers, or underscores.",
"already-registered": "That Minecraft account is already registered.",
};
export default async function MinecraftStepPage({
searchParams,
}: {
searchParams: Promise<{ error?: string; unverified?: string }>;
}) {
const user = await requireCurrentUser("/welcome/minecraft");
if (!user.firstName) redirect("/welcome");
const query = await searchParams;
return (
<main className="grid min-h-screen place-items-center bg-canvas px-6 py-12 text-ink">
<section className="w-full max-w-2xl border border-line bg-panel p-8 shadow-[10px_10px_0_var(--color-shadow)] sm:p-12">
<p className="font-mono text-xs font-bold uppercase tracking-[0.25em] text-accent">Step 2 / 3 · Java Edition</p>
<h1 className="mt-5 font-display text-5xl font-black uppercase leading-none tracking-tight">Add your player.</h1>
<p className="mt-6 text-lg leading-8 text-muted">Well verify the username with Mojang and store its UUID for secure matching.</p>
{query.unverified ? (
<form action={addFirstMinecraftAccount} className="mt-9 border-l-2 border-accent pl-6">
<h2 className="font-display text-2xl font-black uppercase">We couldnt verify {query.unverified}.</h2>
<p className="mt-3 leading-7 text-muted">Check the spelling. If youre certain it is correct, continue without a UUID. The server can associate it after a successful online-mode login.</p>
<input name="username" type="hidden" value={query.unverified} />
<input name="confirmUnverified" type="hidden" value="yes" />
<div className="mt-6 flex flex-wrap gap-4">
<button className="border border-ink bg-ink px-5 py-3 font-mono text-xs font-bold uppercase tracking-wider text-canvas" type="submit">Yes, continue</button>
<a className="border border-line px-5 py-3 font-mono text-xs font-bold uppercase tracking-wider" href="/welcome/minecraft">Check spelling</a>
</div>
</form>
) : (
<form action={addFirstMinecraftAccount} className="mt-9">
<label className="font-mono text-xs font-bold uppercase tracking-wider" htmlFor="username">Minecraft username</label>
<input className="mt-3 w-full border border-line bg-canvas px-4 py-4 font-mono text-lg outline-none focus:border-accent" id="username" maxLength={16} minLength={3} name="username" pattern="[A-Za-z0-9_]{3,16}" required autoFocus />
{query.error && <p className="mt-3 text-sm text-accent">{errors[query.error] ?? "We could not add that account."}</p>}
<button className="mt-7 border border-ink bg-ink px-6 py-3 font-mono text-xs font-bold uppercase tracking-wider text-canvas hover:bg-accent" type="submit">Verify account</button>
</form>
)}
</section>
</main>
);
}
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import { redirect } from "next/navigation";
import { requireCurrentUser } from "@/lib/auth/user-session";
import { saveFirstName } from "./actions";
export default async function WelcomePage({ searchParams }: { searchParams: Promise<{ error?: string }> }) {
const user = await requireCurrentUser("/welcome");
const query = await searchParams;
if (user.firstName) redirect("/welcome/minecraft");
return (
<main className="grid min-h-screen place-items-center bg-canvas px-6 py-12 text-ink">
<section className="w-full max-w-2xl border border-line bg-panel p-8 shadow-[10px_10px_0_var(--color-shadow)] sm:p-12">
<p className="font-mono text-xs font-bold uppercase tracking-[0.25em] text-accent">Step 1 / 3 · Discord connected</p>
<h1 className="mt-5 font-display text-5xl font-black uppercase leading-none tracking-tight">Welcome, {user.discordUsername}.</h1>
<p className="mt-6 max-w-xl text-lg leading-8 text-muted">Lets get started. What should we call you?</p>
<form action={saveFirstName} className="mt-9">
<label className="font-mono text-xs font-bold uppercase tracking-wider" htmlFor="firstName">Your first name</label>
<input className="mt-3 w-full border border-line bg-canvas px-4 py-4 text-lg outline-none focus:border-accent" id="firstName" maxLength={50} name="firstName" required autoFocus />
{query.error && <p className="mt-3 text-sm text-accent">Enter a name between 1 and 50 characters.</p>}
<button className="mt-7 border border-ink bg-ink px-6 py-3 font-mono text-xs font-bold uppercase tracking-wider text-canvas hover:bg-accent" type="submit">Continue</button>
</form>
</section>
</main>
);
}