feat(admin): manage player stealth state
This commit is contained in:
@@ -0,0 +1,64 @@
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package games.dmg.spigotstealth;
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import java.util.Collection;
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import java.util.LinkedHashMap;
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import java.util.Locale;
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import java.util.Map;
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import java.util.Objects;
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import java.util.UUID;
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import java.util.function.Supplier;
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import org.bukkit.entity.Player;
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/** Resolves only already-known UUIDs and exact names without creating offline-player records. */
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public final class KnownPlayerResolver {
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private final Supplier<PersistentStealthState> state;
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private final Supplier<? extends Collection<? extends Player>> onlinePlayers;
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public KnownPlayerResolver(
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Supplier<PersistentStealthState> state,
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Supplier<? extends Collection<? extends Player>> onlinePlayers) {
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this.state = Objects.requireNonNull(state, "state");
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this.onlinePlayers = Objects.requireNonNull(onlinePlayers, "onlinePlayers");
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}
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public Resolution resolve(String query) {
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if (query == null || query.isBlank()) {
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return new Resolution(Status.UNKNOWN, null);
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}
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Map<UUID, KnownPlayer> known = knownPlayers();
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try {
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UUID playerId = UUID.fromString(query);
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KnownPlayer player = known.get(playerId);
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return player == null ? new Resolution(Status.UNKNOWN, null) : new Resolution(Status.FOUND, player);
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} catch (IllegalArgumentException ignored) {
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// Continue with exact case-insensitive name resolution.
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}
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String normalized = query.toLowerCase(Locale.ROOT);
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java.util.List<KnownPlayer> matches = known.values().stream()
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.filter(player -> player.name() != null && player.name().toLowerCase(Locale.ROOT).equals(normalized))
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.toList();
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if (matches.isEmpty()) {
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return new Resolution(Status.UNKNOWN, null);
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}
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if (matches.size() > 1) {
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return new Resolution(Status.AMBIGUOUS, null);
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}
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return new Resolution(Status.FOUND, matches.get(0));
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}
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private Map<UUID, KnownPlayer> knownPlayers() {
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Map<UUID, KnownPlayer> known = new LinkedHashMap<>();
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state.get().players().forEach((playerId, playerState) ->
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known.put(playerId, new KnownPlayer(playerId, playerState.lastKnownName(), null)));
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for (Player player : onlinePlayers.get()) {
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known.put(player.getUniqueId(), new KnownPlayer(player.getUniqueId(), player.getName(), player));
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}
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return known;
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}
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public enum Status { FOUND, UNKNOWN, AMBIGUOUS }
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public record KnownPlayer(UUID playerId, String name, Player onlinePlayer) { }
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public record Resolution(Status status, KnownPlayer player) { }
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}
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@@ -62,9 +62,11 @@ public final class SpigotStealthPlugin extends JavaPlugin {
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}
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private void finishInitialization(StealthStateManager manager) {
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java.util.function.Consumer<Runnable> mainThread =
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runnable -> getServer().getScheduler().runTask(this, runnable);
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BukkitUnlockNotifier notifier = new BukkitUnlockNotifier(
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getServer()::getPlayer,
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runnable -> getServer().getScheduler().runTask(this, runnable),
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mainThread,
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settings.unlockedMessage());
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progression = new QualifyingInvisibilityService(
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manager, settings.unlockThreshold(), System::nanoTime, notifier);
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@@ -79,6 +81,16 @@ public final class SpigotStealthPlugin extends JavaPlugin {
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new StealthSessionListener(sessions, identityPresentation, settings.concealedMessage()), this);
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Objects.requireNonNull(getCommand("stealth"), "stealth command")
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.setExecutor(new StealthCommand(manager, progression, settings));
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StealthAdministrationService administration = new StealthAdministrationService(
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manager, progression, identityPresentation, notifier, getServer()::getOnlinePlayers);
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KnownPlayerResolver resolver = new KnownPlayerResolver(manager::snapshot, getServer()::getOnlinePlayers);
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Objects.requireNonNull(getCommand("stealthadmin"), "stealthadmin command")
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.setExecutor(new StealthAdminCommand(
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administration,
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resolver,
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mainThread,
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getLogger()::info,
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settings.unlockThreshold()));
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getServer().getScheduler().runTaskTimer(this, ignored -> {
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for (java.util.UUID playerId : progression.activePlayerIds()) {
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logSaveFailure(progression.checkpoint(playerId));
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@@ -0,0 +1,134 @@
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package games.dmg.spigotstealth;
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import java.time.Duration;
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import java.util.List;
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import java.util.Locale;
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import java.util.Objects;
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import java.util.concurrent.CompletableFuture;
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import java.util.function.Consumer;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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/** Permission-gated administrative command for online and known offline players. */
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public final class StealthAdminCommand implements CommandExecutor {
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private static final String PERMISSION = "spigotstealth.admin";
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private final StealthAdministrationService administration;
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private final KnownPlayerResolver resolver;
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private final Consumer<Runnable> mainThread;
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private final Consumer<String> auditLog;
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private final Duration unlockThreshold;
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public StealthAdminCommand(
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StealthAdministrationService administration,
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KnownPlayerResolver resolver,
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Consumer<Runnable> mainThread,
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Consumer<String> auditLog,
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Duration unlockThreshold) {
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this.administration = Objects.requireNonNull(administration, "administration");
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this.resolver = Objects.requireNonNull(resolver, "resolver");
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this.mainThread = Objects.requireNonNull(mainThread, "mainThread");
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this.auditLog = Objects.requireNonNull(auditLog, "auditLog");
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this.unlockThreshold = Objects.requireNonNull(unlockThreshold, "unlockThreshold");
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}
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] arguments) {
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if (!sender.hasPermission(PERMISSION)) {
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sender.sendMessage("You do not have permission to administer Spigot Stealth.");
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return true;
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}
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if (arguments.length == 1 && "list".equalsIgnoreCase(arguments[0])) {
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List<String> names = administration.concealedOnlineNames();
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sender.sendMessage(names.isEmpty()
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? "No players are currently concealed."
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: "Currently concealed: " + String.join(", ", names));
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return true;
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}
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if (arguments.length < 2) {
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sendUsage(sender, label);
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return true;
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}
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String operation = arguments[0].toLowerCase(Locale.ROOT);
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KnownPlayerResolver.Resolution resolution = resolver.resolve(arguments[1]);
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if (resolution.status() != KnownPlayerResolver.Status.FOUND) {
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sender.sendMessage(resolution.status() == KnownPlayerResolver.Status.AMBIGUOUS
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? "That player name is ambiguous; use a UUID."
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: "Unknown player. Use an exact known name or UUID.");
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return true;
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}
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KnownPlayerResolver.KnownPlayer target = resolution.player();
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return switch (operation) {
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case "status" -> status(sender, target);
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case "grant" -> grant(sender, target);
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case "reset" -> reset(sender, label, arguments, target);
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default -> {
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sendUsage(sender, label);
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yield true;
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}
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};
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}
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private boolean status(CommandSender sender, KnownPlayerResolver.KnownPlayer target) {
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StealthAdministrationService.PlayerStatus status = administration.status(target.playerId());
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sender.sendMessage("Stealth status for " + displayName(target) + " (" + target.playerId() + "):");
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sender.sendMessage("progress=" + StealthProgressFormatter.duration(status.accumulatedMillis())
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+ "/" + StealthProgressFormatter.duration(unlockThreshold.toMillis())
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+ " unlocked=" + yesNo(status.unlocked())
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+ " prepared=" + yesNo(status.preparedLogin())
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+ " concealed=" + yesNo(status.concealed())
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+ " qualifying=" + yesNo(status.qualifyingNow()));
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return true;
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}
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private boolean grant(CommandSender sender, KnownPlayerResolver.KnownPlayer target) {
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CompletableFuture<StealthAdministrationService.ChangeResult> grant =
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administration.grant(target.playerId(), target.name());
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grant.whenComplete((result, failure) -> mainThread.accept(() -> {
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if (failure != null) {
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sender.sendMessage("Unable to persist the stealth grant; check the server log.");
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return;
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}
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sender.sendMessage(result.changed()
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? "Stealth unlock granted to " + displayName(target) + "."
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: displayName(target) + " already has the stealth unlock.");
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auditLog.accept("stealthadmin grant administrator=" + sender.getName()
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+ " target=" + target.playerId() + " changed=" + result.changed());
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}));
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return true;
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}
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private boolean reset(
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CommandSender sender,
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String label,
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String[] arguments,
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KnownPlayerResolver.KnownPlayer target) {
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if (arguments.length != 3 || !"confirm".equalsIgnoreCase(arguments[2])) {
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sender.sendMessage("Confirm the complete reset with /" + label + " reset " + arguments[1] + " confirm");
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return true;
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}
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administration.reset(target.playerId(), target.name(), target.onlinePlayer())
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.whenComplete((ignored, failure) -> mainThread.accept(() -> {
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if (failure != null) {
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sender.sendMessage("Unable to persist the stealth reset; check the server log.");
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return;
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}
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sender.sendMessage("Stealth reset complete for " + displayName(target) + ".");
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auditLog.accept("stealthadmin reset administrator=" + sender.getName()
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+ " target=" + target.playerId());
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}));
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return true;
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}
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private static void sendUsage(CommandSender sender, String label) {
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sender.sendMessage("Usage: /" + label + " <status <player|uuid>|grant <player|uuid>|reset <player|uuid> confirm|list>");
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}
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private static String displayName(KnownPlayerResolver.KnownPlayer player) {
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return player.name() == null ? player.playerId().toString() : player.name();
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}
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private static String yesNo(boolean value) {
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return value ? "yes" : "no";
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}
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}
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@@ -0,0 +1,92 @@
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package games.dmg.spigotstealth;
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import java.util.Collection;
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import java.util.List;
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import java.util.Objects;
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import java.util.UUID;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.function.Consumer;
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import java.util.function.Supplier;
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import org.bukkit.entity.Player;
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/** Durable administrative operations over player stealth state. */
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public final class StealthAdministrationService {
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private final StealthStateManager stateManager;
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private final QualifyingInvisibilityService progression;
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private final IdentityPresentation presentation;
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private final Consumer<UUID> unlockNotifier;
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private final Supplier<? extends Collection<? extends Player>> onlinePlayers;
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public StealthAdministrationService(
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StealthStateManager stateManager,
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QualifyingInvisibilityService progression,
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IdentityPresentation presentation,
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Consumer<UUID> unlockNotifier,
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Supplier<? extends Collection<? extends Player>> onlinePlayers) {
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this.stateManager = Objects.requireNonNull(stateManager, "stateManager");
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this.progression = Objects.requireNonNull(progression, "progression");
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this.presentation = Objects.requireNonNull(presentation, "presentation");
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this.unlockNotifier = Objects.requireNonNull(unlockNotifier, "unlockNotifier");
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this.onlinePlayers = Objects.requireNonNull(onlinePlayers, "onlinePlayers");
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}
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public PlayerStatus status(UUID playerId) {
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PlayerStealthState player = stateManager.snapshot().player(playerId);
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return new PlayerStatus(
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progression.currentAccumulatedMillis(playerId),
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player.unlocked(),
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player.preparedLogin(),
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player.concealed(),
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progression.isQualifying(playerId));
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}
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public CompletableFuture<ChangeResult> grant(UUID playerId, String playerName) {
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AtomicBoolean changed = new AtomicBoolean();
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CompletableFuture<Void> saved = stateManager.update(state -> {
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PlayerStealthState player = state.player(playerId).withLastKnownName(playerName);
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if (player.unlocked()) {
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return state.withPlayer(player);
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}
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changed.set(true);
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return state.withPlayer(player.withProgress(player.accumulatedMillis(), true));
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});
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return saved.thenApply(ignored -> {
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if (changed.get()) {
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unlockNotifier.accept(playerId);
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}
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return new ChangeResult(changed.get());
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});
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}
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public CompletableFuture<Void> reset(UUID playerId, String playerName, Player onlinePlayer) {
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CompletableFuture<Void> stopped = progression.stop(playerId);
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CompletableFuture<Void> reset = stateManager.update(state -> {
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PlayerStealthState player = state.player(playerId);
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PlayerStealthState cleared = new PlayerStealthState(
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playerId, playerName, 0L, false, false, false, null, player.unknownFields());
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return state.withPlayer(cleared);
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});
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if (onlinePlayer != null) {
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presentation.reveal(onlinePlayer);
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}
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return CompletableFuture.allOf(stopped, reset);
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}
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public List<String> concealedOnlineNames() {
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return onlinePlayers.get().stream()
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.filter(player -> stateManager.snapshot().player(player.getUniqueId()).concealed())
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.map(Player::getName)
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.sorted(String.CASE_INSENSITIVE_ORDER)
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.toList();
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}
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public record PlayerStatus(
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long accumulatedMillis,
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boolean unlocked,
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boolean preparedLogin,
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boolean concealed,
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boolean qualifyingNow) { }
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public record ChangeResult(boolean changed) { }
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}
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