docs(design): define spawn plugin user stories
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---
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type: User Story
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title: "US-001: Earn progressive spawn access"
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description: Let players unlock spawn teleportation and improve its cooldown by defeating dangerous enemies.
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status: backlog
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---
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# US-001: Earn progressive spawn access
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As a **player**, I want to unlock `/spawn` by defeating major enemies so that my progression earns increasingly convenient access to spawn.
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## Acceptance criteria
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- [ ] The plugin observes player-attributed kills of the Warden, Ender Dragon, and Wither.
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- [ ] Only kills observed while the plugin is operating count; historical statistics and advancements are not imported.
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- [ ] The three enemies may be killed in any order.
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- [ ] The first unique qualifying kill unlocks `/spawn` with the configured one-kill cooldown, which defaults to 8 hours.
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- [ ] The second unique qualifying kill applies the configured two-kill cooldown, which defaults to 4 hours.
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- [ ] The third unique qualifying kill applies the configured three-kill cooldown, which defaults to 1 hour.
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- [ ] Repeated kills of an already credited enemy do not improve the player's tier.
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- [ ] Each newly credited kill displays an on-screen message stating that `/spawn` has been unlocked or updated, is immediately available, and has the shown applicable cooldown.
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- [ ] Progress is presented as a checklist in which credited enemies have a green check and uncredited enemies have a red cross.
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- [ ] Each newly credited unique kill immediately clears any active `/spawn` cooldown as a progression reward.
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- [ ] Progress is associated with the player's UUID and survives server and plugin restarts.
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## Related
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- [US-002: Teleport safely to spawn](us-002-teleport-safely-to-spawn.md)
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- [US-004: Grant and remove spawn access](us-004-manage-spawn-access.md)
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- [US-005: Ban and unban spawn access](us-005-manage-spawn-bans.md)
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- [US-008: Reward and encourage spawn progression](us-008-reward-spawn-progression.md)
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