fix(pocket-base): clear fall distance after portal travel
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dmg
2026-08-28 23:50:08 -04:00
parent bc2f9d8e25
commit 02c6698268
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@@ -143,3 +143,9 @@ description: Chronological record of material decisions affecting the Spigot Bas
- Reused safe player destinations and server-spawn fallback behavior while excluding items, projectiles, vehicles, and other non-living entities.
- Applied the existing two-second portal cooldown to mobs to prevent immediate repeated transport.
- Verified the feature and Java 25 plugin artifact with `./gradlew clean check jar`.
## 2026-08-28 — Safe Pocket Base fall returns
- Cleared accumulated fall distance whenever portal or void-return travel teleports an entity, preventing carried-over fall damage at the destination.
- Added regression coverage for players falling out of a Pocket Base and returning to the server spawn.
- Verified the fix and plugin artifact with `./gradlew clean check jar`.
@@ -33,6 +33,7 @@ As a **Pocket Base owner**, I want to connect my normal base to my Pocket Base w
- [x] Breaking the active return frame disables return travel through it.
- [x] Return travel falls back to the server spawn when the owner has no valid normal-world entrance.
- [x] Falling below Y -64 performs the same safe return without void damage.
- [x] Portal and void-return travel clears accumulated fall distance so players do not take carried-over fall damage after landing at the destination.
- [x] Players who disconnect inside a Pocket Base remain there when they reconnect.
- [x] Moving the normal base deactivates its entrance while preserving the Pocket Base world and its contents.
- [x] Portal ownership and the active entrance location persist through restarts.