feat(pocket-base): add mob spawning toggle
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type: User Story
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title: "US-018: Control Pocket Base mob spawning"
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description: Let Pocket Base owners control natural mob spawning in their private world, with spawning disabled by default.
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status: done
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---
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# US-018: Control Pocket Base mob spawning
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As a **Pocket Base owner**, I want to enable or disable natural mob spawning in my Pocket Base so that I can choose whether the private world supports normal mob activity.
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## Acceptance criteria
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- [x] Natural mob spawning is disabled by default in every new Pocket Base and in existing Pocket Bases that have no saved preference.
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- [x] A Pocket Base owner can use `/basesettings pocket mobs enable|disable` to control natural mob spawning in their own Pocket Base.
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- [x] The setting controls both hostile and passive natural spawning only in the owner's Pocket Base.
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- [x] The command is unavailable until Pocket Base I is unlocked.
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- [x] The command and its modes are offered through contextual autocomplete.
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- [x] `/basesettings status` displays the current Pocket Base mob-spawning setting.
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- [x] The preference persists across restarts and is reapplied when the Pocket Base world loads.
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- [x] Disabling natural spawning does not remove existing mobs or prevent explicitly spawned or summoned mobs.
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- [x] Persistence or world-application failures produce a clear failure message without reporting a successful change.
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## Related
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- [US-015: Unlock a Pocket Base](us-015-unlock-a-pocket-base.md)
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- [US-016: Build and use Pocket Base portals](us-016-build-and-use-pocket-base-portals.md)
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- [US-017: Expand a Pocket Base](us-017-expand-a-pocket-base.md)
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