feat(pocket-base): add purchasable biome changes
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@@ -105,3 +105,11 @@ description: Chronological record of material decisions affecting the Spigot Bas
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- Persisted one active return portal location while retaining the generated portal as the default for existing Pocket Bases.
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- Made only the selected intact frame functional without removing old frame blocks, preserving the void-return safety fallback.
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- Verified the feature with `./gradlew clean check jar`.
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## 2026-08-24 — Purchasable Pocket Base biomes
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- Added `/basesettings pocket type <void|nether|overworld> <subtype>` with type-aware autocomplete and validation.
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- Defaulted new and unconfigured Pocket Bases to `void/the_void` and persisted each owner's selected biome.
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- Applied biome metadata across unlocked columns and new expansion rings without changing blocks, entities, inventories, portals, progression, or mob-spawning preferences.
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- Added an atomic, configurable biome-change payment that defaults to 16 netherite blocks and restores the prior biome and payment on failure.
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- Verified the feature with `./gradlew clean check jar`.
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@@ -24,3 +24,4 @@ description: Catalog of user stories for the Spigot Base plugin.
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16. [US-016: Build and use Pocket Base portals](us-016-build-and-use-pocket-base-portals.md)
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17. [US-017: Expand a Pocket Base](us-017-expand-a-pocket-base.md)
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18. [US-018: Control Pocket Base mob spawning](us-018-control-pocket-base-mob-spawning.md)
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19. [US-019: Change a Pocket Base biome](us-019-change-a-pocket-base-biome.md)
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@@ -26,3 +26,4 @@ As a **Pocket Base owner**, I want to enable or disable natural mob spawning in
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- [US-015: Unlock a Pocket Base](us-015-unlock-a-pocket-base.md)
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- [US-016: Build and use Pocket Base portals](us-016-build-and-use-pocket-base-portals.md)
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- [US-017: Expand a Pocket Base](us-017-expand-a-pocket-base.md)
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- [US-019: Change a Pocket Base biome](us-019-change-a-pocket-base-biome.md)
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@@ -0,0 +1,31 @@
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---
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type: User Story
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title: "US-019: Change a Pocket Base biome"
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description: Let Pocket Base owners purchase biome changes that alter natural mob selection without changing their builds.
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status: done
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---
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# US-019: Change a Pocket Base biome
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As a **Pocket Base owner**, I want to change my Pocket Base biome so that I can control its biome-specific atmosphere and natural mob selection without rebuilding it.
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## Acceptance criteria
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- [x] A Pocket Base owner can use `/basesettings pocket type <void|nether|overworld> <subtype>` to select a compatible biome.
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- [x] Void supports `the_void`; Nether supports its vanilla biome subtypes; and Overworld supports its vanilla biome subtypes.
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- [x] New and previously unconfigured Pocket Bases default to the void type and `the_void` subtype.
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- [x] Each change atomically charges a configurable currency and amount that default to 16 netherite blocks.
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- [x] Selecting the active subtype or providing an invalid type/subtype combination is rejected without charging.
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- [x] Changing subtypes within the same type incurs the configured cost.
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- [x] The selected biome is applied across every unlocked Pocket Base column without changing blocks, entities, inventories, portals, level, or the mob-spawning preference.
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- [x] Newly unlocked terrain receives the selected biome.
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- [x] When natural mob spawning is enabled, Minecraft can use the selected biome for applicable natural mob selection.
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- [x] The selected type and subtype persist through restarts and appear in `/basesettings status`.
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- [x] The command, types, and compatible subtypes are offered through contextual autocomplete.
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- [x] Failed biome application or persistence restores the prior biome and does not consume payment.
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## Related
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- [US-015: Unlock a Pocket Base](us-015-unlock-a-pocket-base.md)
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- [US-017: Expand a Pocket Base](us-017-expand-a-pocket-base.md)
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- [US-018: Control Pocket Base mob spawning](us-018-control-pocket-base-mob-spawning.md)
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