feat(pocket-base): split hostile and passive mob spawning
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@@ -29,7 +29,7 @@ The plugin JAR is written to `build/libs/`.
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/basesettings status
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/basesettings upgrade
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/basesettings pocket upgrade
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/basesettings pocket mobs <enable|disable>
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/basesettings pocket mobs <hostile|passive> <enable|disable>
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/basesettings pocket type <void|nether|overworld> <subtype>
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/basesettings visitors <allowed|blocked>
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/basesettings navigation <enable|disable>
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@@ -45,7 +45,7 @@ After 250 Survival-mode block placements anywhere by default, the spawnable over
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`/base` has a stationary warm-up. Looking around is allowed, while movement between blocks, damage, teleportation, world changes, death, logout, and conflicting teleport commands cancel it without consuming the cooldown.
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Base IV owners can purchase and expand a persistent Pocket Base with `/basesettings pocket upgrade`. Activating a complete diamond-block portal frame inside the normal base with flint and steel opens one public entrance to the owner's grass platform in a private void world. The owner can move the return portal by building and igniting another complete frame inside the unlocked Pocket Base boundary; only the newly activated return portal remains functional. Natural hostile and passive mob spawning is disabled by default and can be controlled by the owner with `/basesettings pocket mobs <enable|disable>`.
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Base IV owners can purchase and expand a persistent Pocket Base with `/basesettings pocket upgrade`. Activating a complete diamond-block portal frame inside the normal base with flint and steel opens one public entrance to the owner's grass platform in a private void world. The owner can move the return portal by building and igniting another complete frame inside the unlocked Pocket Base boundary; only the newly activated return portal remains functional. Natural hostile and passive mob spawning is disabled by default. Owners can control each category independently with `/basesettings pocket mobs <hostile|passive> <enable|disable>`.
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Owners can change biome metadata without altering Pocket Base blocks, entities, inventories, or portals by using `/basesettings pocket type <void|nether|overworld> <subtype>`. Void uses `the_void`; Nether and Overworld accept their compatible vanilla biome names, such as `crimson_forest` or `plains`. Each change defaults to 16 netherite blocks, is configurable, and affects applicable natural mob selection when spawning is enabled. The Pocket Base remains a void-generated normal-environment world; dimension-specific mechanics do not change.
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