feat(settings): add native base control dialog
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This commit is contained in:
dmg
2026-08-24 10:54:26 -04:00
parent b2ba4d5821
commit b6bbf9183a
10 changed files with 589 additions and 12 deletions
+3
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@@ -26,6 +26,7 @@ The plugin JAR is written to `build/libs/`.
/base (alias: /home)
/gotobase <player> (alias: /visit <player>)
/basesettings (alias: /homesettings)
/basesettings ui
/basesettings status
/basesettings upgrade
/basesettings pocket upgrade
@@ -39,6 +40,8 @@ The plugin JAR is written to `build/libs/`.
/basesettings bossbar <enable|disable>
```
`/basesettings` and `/basesettings ui` open Minecraft's native dialog dashboard. The dashboard summarizes Base and Pocket Base progression, provides unlocked setting controls and purchase confirmations, and marks unavailable controls as locked. `/basesettings status` retains the detailed chat report.
Navigation particles appear only in the base's world and when the player is more than 25 blocks beyond the current base border.
After 250 Survival-mode block placements anywhere by default, the spawnable overlay can mark nearby dark hostile-mob spawning surfaces inside the player's base with owner-only red particles. The threshold is configurable.
+8
View File
@@ -114,3 +114,11 @@ description: Chronological record of material decisions affecting the Spigot Bas
- Applied biome metadata across unlocked columns and new expansion rings without changing blocks, entities, inventories, portals, progression, or mob-spawning preferences.
- Added an atomic, configurable biome-change payment that defaults to 16 netherite blocks and restores the prior biome and payment on failure.
- Verified the feature with `./gradlew clean check jar`.
## 2026-08-24 — Native base settings dialog
- Changed `/basesettings` and `/homesettings` with no arguments to open a native Minecraft dialog dashboard, with explicit `ui` subcommands providing the same behavior.
- Added progression summaries, current and locked setting states, toggles, Pocket Base controls, biome selection, and confirmations for Base IV, Pocket Base, and biome purchases.
- Retained the detailed chat report under `/basesettings status` and kept dialog actions routed through the existing validated command behavior.
- Added dialog routing, autocomplete, alias, non-player, generated-control, locked-state, and purchase-confirmation coverage.
- Verified the feature with `./gradlew clean check jar`.
+1
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@@ -25,3 +25,4 @@ description: Catalog of user stories for the Spigot Base plugin.
17. [US-017: Expand a Pocket Base](us-017-expand-a-pocket-base.md)
18. [US-018: Control Pocket Base mob spawning](us-018-control-pocket-base-mob-spawning.md)
19. [US-019: Change a Pocket Base biome](us-019-change-a-pocket-base-biome.md)
20. [US-020: Control a base through a dialog UI](us-020-control-base-through-dialog-ui.md)
@@ -11,7 +11,7 @@ As a **player**, I want to inspect my progression and receive timely milestone f
## Acceptance criteria
- [x] `/basesettings` and `/basesettings status` show the player's Base, Base Size, Base Flight, Teleport Warm-up, and Teleport Cooldown paths plus current visitor, navigation, flight, and boss-bar settings.
- [x] `/basesettings status` shows the player's Base, Base Size, Base Flight, Teleport Warm-up, and Teleport Cooldown paths plus current visitor, navigation, flight, and boss-bar settings.
- [x] Each path identifies earned levels, unmet prerequisites, current progress, the next threshold, and the next reward.
- [x] Locked secondary paths clearly identify Base I or another sequential level as their prerequisite.
- [x] Relevant qualifying activity briefly displays a configurable progress boss bar for the active milestone.
@@ -19,7 +19,7 @@ As a **player**, I want to inspect my progression and receive timely milestone f
- [x] The automatic boss bar disappears after a configurable number of seconds.
- [x] `/basesettings bossbar enable` enables automatic progress boss bars idempotently, and `/basesettings bossbar disable` disables them idempotently.
- [x] Invalid boss-bar arguments show command usage, and `enable` and `disable` are offered through autocomplete.
- [x] Disabling automatic boss bars does not prevent `/basesettings` from displaying progress.
- [x] Disabling automatic boss bars does not prevent `/basesettings status` from displaying progress.
- [x] The boss-bar preference persists across reconnects and restarts.
- [x] Each newly unlocked level displays prominent full-screen title and subtitle text describing the reward.
- [x] Unlock notifications occur once per earned level and do not repeat after reconnecting or restarting.
@@ -0,0 +1,31 @@
---
type: User Story
title: "US-020: Control a base through a dialog UI"
description: Let players inspect and control their base through Minecraft's native dialog interface.
status: done
---
# US-020: Control a base through a dialog UI
As a **player**, I want a dialog-based base dashboard so that I can inspect progression and manage my base without remembering command arguments.
## Acceptance criteria
- [x] `/basesettings` and `/basesettings ui` open the base-control dialog.
- [x] `/homesettings` and `/homesettings ui` behave identically.
- [x] `/basesettings status` retains the chat-based progression report.
- [x] The dialog summarizes current Base and Pocket Base progression.
- [x] Dialog controls cover visitors, navigation, flight, border, spawnable overlay, boss bar, Pocket Base mob spawning, upgrades, and biome selection when applicable.
- [x] Controls indicate their current or locked state.
- [x] Purchases require confirmation and continue using existing validation, payment, and persistence logic.
- [x] `ui` is offered through command autocomplete.
- [x] Non-player execution remains safely rejected.
- [x] Automated tests verify dialog routing and generated controls.
## Related
- [US-008: Unlock Base IV visitor access](us-008-unlock-visitor-access.md)
- [US-009: View progression and unlock notifications](us-009-view-progression-and-notifications.md)
- [US-015: Unlock a Pocket Base](us-015-unlock-a-pocket-base.md)
- [US-018: Control Pocket Base mob spawning](us-018-control-pocket-base-mob-spawning.md)
- [US-019: Change a Pocket Base biome](us-019-change-a-pocket-base-biome.md)
@@ -15,7 +15,7 @@ import org.bukkit.inventory.PlayerInventory;
final class BaseSettingsCommand implements CommandExecutor, TabCompleter {
private static final List<String> SETTINGS = List.of(
"status", "upgrade", "pocket", "visitors", "navigation", "flight", "border",
"ui", "status", "upgrade", "pocket", "visitors", "navigation", "flight", "border",
"spawnable", "bossbar"
);
private static final List<String> VISITOR_MODES = List.of("allowed", "blocked");
@@ -58,7 +58,11 @@ final class BaseSettingsCommand implements CommandExecutor, TabCompleter {
}
PlayerState state = stateManager.player(player.getUniqueId(), player.getName());
if (arguments.length == 0
|| arguments.length == 1 && arguments[0].equalsIgnoreCase("status")) {
|| arguments.length == 1 && arguments[0].equalsIgnoreCase("ui")) {
showDialog(player, state);
return true;
}
if (arguments.length == 1 && arguments[0].equalsIgnoreCase("status")) {
showStatus(player, state);
return true;
}
@@ -441,6 +445,13 @@ final class BaseSettingsCommand implements CommandExecutor, TabCompleter {
return true;
}
private void showDialog(Player player, PlayerState state) {
PocketBaseState pocket = pocketBases == null
? PocketBaseState.locked(state.playerId())
: pocketBases.state(state.playerId());
player.showDialog(new BaseSettingsDialogFactory(settings.current()).create(state, pocket));
}
private void showStatus(Player player, PlayerState state) {
player.sendMessage(ChatColor.GOLD + "=== Base Progress ===");
showBasePath(player, state);
@@ -663,7 +674,7 @@ final class BaseSettingsCommand implements CommandExecutor, TabCompleter {
private static void sendUsage(Player player) {
player.sendMessage(ChatColor.RED + "Usage: /basesettings "
+ "[status|upgrade|pocket upgrade|pocket mobs "
+ "[ui|status|upgrade|pocket upgrade|pocket mobs "
+ "<hostile|passive> <enable|disable>"
+ "|pocket type <void|nether|overworld> <subtype>"
+ "|visitors <allowed|blocked>|navigation <enable|disable>"
@@ -0,0 +1,353 @@
package games.dmg.spigotbase;
import java.util.Arrays;
import java.util.List;
import java.util.Locale;
import net.md_5.bungee.api.chat.BaseComponent;
import net.md_5.bungee.api.chat.TextComponent;
import net.md_5.bungee.api.dialog.ConfirmationDialog;
import net.md_5.bungee.api.dialog.Dialog;
import net.md_5.bungee.api.dialog.DialogBase;
import net.md_5.bungee.api.dialog.DialogListDialog;
import net.md_5.bungee.api.dialog.MultiActionDialog;
import net.md_5.bungee.api.dialog.NoticeDialog;
import net.md_5.bungee.api.dialog.action.ActionButton;
import net.md_5.bungee.api.dialog.action.RunCommandAction;
import net.md_5.bungee.api.dialog.body.PlainMessageBody;
final class BaseSettingsDialogFactory {
private static final int DIALOG_WIDTH = 420;
private final PluginSettings settings;
BaseSettingsDialogFactory(PluginSettings settings) {
this.settings = settings;
}
Dialog create(PlayerState owner, PocketBaseState pocket) {
return new DialogListDialog(
base(
"Base Settings",
"Base Settings",
"Base " + owner.baseLevel() + "/4 • Size " + owner.sizeLevel() + "/3"
+ " • Flight " + owner.flightLevel() + "/3\n"
+ "Pocket Base " + pocket.level() + ""
+ humanize(pocket.biome().commandName())
),
List.of(
generalSettings(owner),
progressReport(),
baseUpgrade(owner),
pocketSettings(owner, pocket)
),
null,
2,
190
);
}
private Dialog generalSettings(PlayerState owner) {
return new MultiActionDialog(
base(
"Base Controls",
"Base Controls",
"Select a setting to change it. Locked controls remain visible and explain "
+ "their requirement in chat when selected."
),
List.of(
toggle(
"Visitors",
owner.baseLevel() >= 4,
owner.visitorsEnabled(),
"Allowed",
"Blocked",
"basesettings visitors "
+ (owner.visitorsEnabled() ? "blocked" : "allowed")
),
toggle(
"Navigation",
owner.baseLevel() >= 2,
owner.navigationEnabled(),
"Enabled",
"Disabled",
"basesettings navigation "
+ mode(!owner.navigationEnabled())
),
toggle(
"Flight",
owner.flightLevel() >= 1,
owner.flightEnabled(),
"Enabled",
"Disabled",
"basesettings flight " + mode(!owner.flightEnabled())
),
toggle(
"Border",
owner.baseLevel() >= 1 && owner.base().isPresent(),
owner.borderEnabled(),
"Enabled",
"Disabled",
"basesettings border " + mode(!owner.borderEnabled())
),
toggle(
"Spawnable Overlay",
owner.baseLevel() >= 1
&& owner.base().isPresent()
&& owner.totalBlocksPlaced()
>= settings.spawnableOverlayUnlockPlacements(),
owner.spawnableOverlayEnabled(),
"Enabled",
"Disabled",
"basesettings spawnable " + mode(!owner.spawnableOverlayEnabled())
),
toggle(
"Progress Boss Bar",
true,
owner.bossBarEnabled(),
"Enabled",
"Disabled",
"basesettings bossbar " + mode(!owner.bossBarEnabled())
)
),
2,
null
);
}
private Dialog progressReport() {
return new NoticeDialog(base(
"Progress Report",
"Progress Report",
"Display the detailed progression report in chat."
)).action(commandButton("Show in Chat", "basesettings status"));
}
private Dialog baseUpgrade(PlayerState owner) {
if (owner.baseLevel() >= 4) {
return notice("Base IV", "Base IV and visitor access are already unlocked.");
}
if (owner.baseLevel() < 3 || owner.base().isEmpty()) {
return notice(
"Base IV — Locked",
"Unlock and establish Base III before purchasing Base IV visitor access."
);
}
int price = settings.visitorUnlockDiamondCost();
return confirmation(
"Unlock Base IV",
"Purchase visitor access for " + price + " diamonds?",
"basesettings upgrade"
);
}
private Dialog pocketSettings(PlayerState owner, PocketBaseState pocket) {
return new DialogListDialog(
base(
"Pocket Base",
"Pocket Base " + pocket.level(),
pocket.level() == 0
? "Pocket Base is locked."
: "Biome: " + pocket.biome().worldType().commandName() + "/"
+ pocket.biome().commandName() + "\nHostile mobs: "
+ enabled(pocket.hostileMobSpawningEnabled()) + " • Passive mobs: "
+ enabled(pocket.passiveMobSpawningEnabled())
),
List.of(
pocketUpgrade(owner, pocket),
pocketMobSettings(pocket),
pocketBiomeSettings(pocket)
),
null,
1,
260
);
}
private Dialog pocketUpgrade(PlayerState owner, PocketBaseState pocket) {
if (owner.baseLevel() < 4 || owner.base().isEmpty()) {
return notice(
"Pocket Upgrade — Locked",
"Establish Base IV before purchasing a Pocket Base."
);
}
int price = pocket.level() == 0
? settings.pocketBaseUnlockCost()
: settings.pocketBaseUpgradeCost();
String currency = humanize(settings.pocketBaseCurrencyMaterial());
String title = pocket.level() == 0
? "Unlock Pocket Base I"
: "Upgrade to Pocket Base " + (pocket.level() + 1);
return confirmation(
title,
"Purchase this upgrade for " + price + " " + currency + "?",
"basesettings pocket upgrade"
);
}
private Dialog pocketMobSettings(PocketBaseState pocket) {
if (pocket.level() < 1) {
return notice(
"Mob Spawning — Locked",
"Unlock Pocket Base I to control natural mob spawning."
);
}
return new MultiActionDialog(
base(
"Mob Spawning",
"Mob Spawning",
"Control natural spawning independently for each mob category."
),
List.of(
toggle(
"Hostile Mobs",
true,
pocket.hostileMobSpawningEnabled(),
"Enabled",
"Disabled",
"basesettings pocket mobs hostile "
+ mode(!pocket.hostileMobSpawningEnabled())
),
toggle(
"Passive Mobs",
true,
pocket.passiveMobSpawningEnabled(),
"Enabled",
"Disabled",
"basesettings pocket mobs passive "
+ mode(!pocket.passiveMobSpawningEnabled())
)
),
1,
null
);
}
private Dialog pocketBiomeSettings(PocketBaseState pocket) {
if (pocket.level() < 1) {
return notice(
"Change Biome — Locked",
"Unlock Pocket Base I to purchase biome changes."
);
}
List<Dialog> worldTypes = Arrays.stream(PocketBaseWorldType.values())
.map(type -> pocketBiomeType(pocket, type))
.map(Dialog.class::cast)
.toList();
return new DialogListDialog(
base(
"Change Biome",
"Change Biome",
"Current biome: " + pocket.biome().worldType().commandName() + "/"
+ pocket.biome().commandName() + "\nEach change costs "
+ settings.pocketBaseBiomeChangeCost() + " "
+ humanize(settings.pocketBaseBiomeCurrencyMaterial()) + "."
),
worldTypes,
null,
1,
220
);
}
private DialogListDialog pocketBiomeType(
PocketBaseState pocket,
PocketBaseWorldType worldType
) {
List<Dialog> biomes = Arrays.stream(PocketBaseBiome.values())
.filter(biome -> biome.worldType() == worldType)
.map(biome -> biomeConfirmation(pocket, biome))
.map(Dialog.class::cast)
.toList();
return new DialogListDialog(
base(
humanize(worldType.commandName()),
humanize(worldType.commandName()) + " Biomes",
"Choose a biome subtype. The active biome is marked as selected."
),
biomes,
null,
2,
190
);
}
private Dialog biomeConfirmation(PocketBaseState pocket, PocketBaseBiome biome) {
String title = humanize(biome.commandName())
+ (pocket.biome() == biome ? " — Selected" : "");
if (pocket.biome() == biome) {
return notice(title, "This is your Pocket Base's current biome.");
}
return confirmation(
title,
"Change the Pocket Base biome for " + settings.pocketBaseBiomeChangeCost()
+ " " + humanize(settings.pocketBaseBiomeCurrencyMaterial()) + "?",
"basesettings pocket type " + biome.worldType().commandName() + " "
+ biome.commandName()
);
}
private static Dialog confirmation(String title, String message, String command) {
return new ConfirmationDialog(base(title, title, message))
.yes(commandButton("Confirm", command));
}
private static Dialog notice(String title, String message) {
return new NoticeDialog(base(title, title, message));
}
private static ActionButton toggle(
String name,
boolean unlocked,
boolean active,
String activeLabel,
String inactiveLabel,
String command
) {
String state = unlocked ? (active ? activeLabel : inactiveLabel) : "Locked";
String tooltip = unlocked
? "Click to change this setting."
: "This setting has not been unlocked yet.";
return new ActionButton(
text(name + ": " + state),
text(tooltip),
190,
new RunCommandAction("/" + command)
);
}
private static ActionButton commandButton(String label, String command) {
return new ActionButton(text(label), new RunCommandAction("/" + command));
}
private static DialogBase base(String title, String externalTitle, String message) {
return new DialogBase(text(title))
.externalTitle(text(externalTitle))
.body(List.of(new PlainMessageBody(text(message), DIALOG_WIDTH)))
.canCloseWithEscape(true)
.pause(false)
.afterAction(DialogBase.AfterAction.CLOSE);
}
private static BaseComponent text(String value) {
return new TextComponent(value);
}
private static String mode(boolean active) {
return active ? "enable" : "disable";
}
private static String enabled(boolean active) {
return active ? "enabled" : "disabled";
}
private static String humanize(String value) {
String normalized = value.toLowerCase(Locale.ROOT).replace('_', ' ');
StringBuilder result = new StringBuilder(normalized.length());
boolean capitalize = true;
for (int index = 0; index < normalized.length(); index++) {
char character = normalized.charAt(index);
result.append(capitalize ? Character.toUpperCase(character) : character);
capitalize = character == ' ';
}
return result.toString();
}
}
+1 -1
View File
@@ -19,7 +19,7 @@ commands:
aliases: [visit]
basesettings:
description: View progression, upgrade, and manage base settings.
usage: /basesettings [status|upgrade|pocket|visitors|navigation|flight|border|spawnable|bossbar]
usage: /basesettings [ui|status|upgrade|pocket|visitors|navigation|flight|border|spawnable|bossbar]
aliases: [homesettings]
baseadmin:
description: Administer Spigot Base.
@@ -20,13 +20,29 @@ import java.util.concurrent.atomic.AtomicReference;
import java.util.function.UnaryOperator;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import net.md_5.bungee.api.dialog.Dialog;
import org.junit.jupiter.api.Test;
import org.mockito.ArgumentCaptor;
final class BaseSettingsCommandTest {
@Test
void rejectsNonPlayerExecution() {
CommandSender sender = mock(CommandSender.class);
BaseSettingsCommand command = new BaseSettingsCommand(
mock(BaseStateManager.class),
new PluginSettingsProvider(PluginSettings.from(Map.of())),
mock(BaseFlightController.class)
);
command.onCommand(sender, null, "basesettings", new String[0]);
verify(sender).sendMessage("Only players have base progression.");
}
@Test
void spawnableEnableIsIdempotentAfterUnlock() {
UUID playerId = UUID.randomUUID();
@@ -156,8 +172,8 @@ final class BaseSettingsCommandTest {
assertEquals(
List.of(
"status", "upgrade", "pocket", "visitors", "navigation", "flight", "border",
"spawnable", "bossbar"
"ui", "status", "upgrade", "pocket", "visitors", "navigation", "flight",
"border", "spawnable", "bossbar"
),
command.onTabComplete(null, null, "basesettings", new String[] {""})
);
@@ -526,7 +542,7 @@ final class BaseSettingsCommandTest {
}
@Test
void defaultAndStatusDisplayTheFullProgressReport() {
void defaultAndUiOpenDialogWhileStatusDisplaysTheFullProgressReport() {
UUID playerId = UUID.randomUUID();
Player player = mock(Player.class);
when(player.getUniqueId()).thenReturn(playerId);
@@ -542,17 +558,19 @@ final class BaseSettingsCommandTest {
);
command.onCommand(player, null, "basesettings", new String[0]);
command.onCommand(player, null, "homesettings", new String[] {"ui"});
command.onCommand(player, null, "basesettings", new String[] {"status"});
verify(player, times(2)).sendMessage(ChatColor.GOLD + "=== Base Progress ===");
verify(player, times(2)).sendMessage(
verify(player, times(2)).showDialog(any(Dialog.class));
verify(player).sendMessage(ChatColor.GOLD + "=== Base Progress ===");
verify(player).sendMessage(
org.mockito.ArgumentMatchers.<String>argThat(message ->
message.contains("Spawnable Overlay:")
&& message.contains("0/250 placements")
&& message.contains("locked")
)
);
verify(player, times(2)).sendMessage(
verify(player).sendMessage(
org.mockito.ArgumentMatchers.<String>argThat(message ->
message.contains("Settings: visitors=")
&& message.contains("navigation=")
@@ -0,0 +1,152 @@
package games.dmg.spigotbase;
import static org.junit.jupiter.api.Assertions.assertInstanceOf;
import static org.junit.jupiter.api.Assertions.assertTrue;
import java.time.Instant;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.UUID;
import net.md_5.bungee.api.dialog.ConfirmationDialog;
import net.md_5.bungee.api.dialog.Dialog;
import net.md_5.bungee.api.dialog.DialogListDialog;
import net.md_5.bungee.api.dialog.MultiActionDialog;
import net.md_5.bungee.api.dialog.NoticeDialog;
import net.md_5.bungee.api.dialog.action.Action;
import net.md_5.bungee.api.dialog.action.ActionButton;
import net.md_5.bungee.api.dialog.action.RunCommandAction;
import org.junit.jupiter.api.Test;
final class BaseSettingsDialogFactoryTest {
@Test
void createsControlsForEveryBaseSettingAndConfirmedPurchase() {
UUID playerId = UUID.randomUUID();
PlayerState owner = PlayerState.newPlayer(playerId, "Builder")
.withAdministrativeLevels(4, 2, 2, 1, 1, true, true, true)
.withBase(
new BaseLocation(UUID.randomUUID(), "world", 10, 64, 20, 10, 20),
Instant.EPOCH
)
.withBorderEnabled(true)
.withTotalBlocksPlaced(250)
.withSpawnableOverlayEnabled(true);
PocketBaseState pocket = new PocketBaseState(
playerId,
1,
Optional.empty(),
Optional.empty(),
true,
false,
PocketBaseBiome.PLAINS
);
Dialog dialog = new BaseSettingsDialogFactory(
PluginSettings.from(Map.of())
).create(owner, pocket);
DialogListDialog root = assertInstanceOf(DialogListDialog.class, dialog);
assertTrue(root.getBase().body().get(0).toString().contains("Base 4/4"));
List<String> commands = commands(root);
assertTrue(commands.contains("/basesettings status"));
assertTrue(commands.contains("/basesettings visitors blocked"));
assertTrue(commands.contains("/basesettings navigation disable"));
assertTrue(commands.contains("/basesettings flight disable"));
assertTrue(commands.contains("/basesettings border disable"));
assertTrue(commands.contains("/basesettings spawnable disable"));
assertTrue(commands.contains("/basesettings bossbar disable"));
assertTrue(commands.contains("/basesettings pocket upgrade"));
assertTrue(commands.contains("/basesettings pocket mobs hostile disable"));
assertTrue(commands.contains("/basesettings pocket mobs passive enable"));
assertTrue(commands.contains("/basesettings pocket type nether crimson_forest"));
}
@Test
void requiresConfirmationForBaseIvPurchase() {
UUID playerId = UUID.randomUUID();
PlayerState owner = PlayerState.newPlayer(playerId, "Builder")
.withAdministrativeLevels(3, 0, 0, 0, 0, false, false, false)
.withBase(
new BaseLocation(UUID.randomUUID(), "world", 0, 64, 0, 0, 0),
Instant.EPOCH
);
DialogListDialog root = assertInstanceOf(
DialogListDialog.class,
new BaseSettingsDialogFactory(PluginSettings.from(Map.of())).create(
owner,
PocketBaseState.locked(playerId)
)
);
ConfirmationDialog upgrade = assertInstanceOf(
ConfirmationDialog.class,
root.dialogs().get(2)
);
RunCommandAction action = assertInstanceOf(
RunCommandAction.class,
upgrade.yes().action()
);
assertTrue(action.template().equals("/basesettings upgrade"));
}
@Test
void marksUnavailableControlsAsLocked() {
UUID playerId = UUID.randomUUID();
PlayerState owner = PlayerState.newPlayer(playerId, "Newcomer");
DialogListDialog root = assertInstanceOf(
DialogListDialog.class,
new BaseSettingsDialogFactory(PluginSettings.from(Map.of())).create(
owner,
PocketBaseState.locked(playerId)
)
);
MultiActionDialog controls = assertInstanceOf(
MultiActionDialog.class,
root.dialogs().get(0)
);
List<String> labels = controls.actions().stream()
.map(ActionButton::label)
.map(Object::toString)
.toList();
assertTrue(labels.stream().anyMatch(label -> label.contains("Visitors: Locked")));
assertTrue(labels.stream().anyMatch(label -> label.contains("Navigation: Locked")));
assertTrue(labels.stream().anyMatch(label -> label.contains("Flight: Locked")));
assertTrue(labels.stream().anyMatch(label -> label.contains("Border: Locked")));
assertTrue(labels.stream().anyMatch(label -> label.contains("Spawnable Overlay: Locked")));
}
private static List<String> commands(Dialog dialog) {
List<String> commands = new ArrayList<>();
collect(dialog, commands);
return commands;
}
private static void collect(Dialog dialog, List<String> commands) {
if (dialog instanceof DialogListDialog list) {
list.dialogs().forEach(child -> collect(child, commands));
collect(list.exitAction(), commands);
} else if (dialog instanceof MultiActionDialog actions) {
actions.actions().forEach(button -> collect(button, commands));
collect(actions.exitAction(), commands);
} else if (dialog instanceof ConfirmationDialog confirmation) {
collect(confirmation.yes(), commands);
collect(confirmation.no(), commands);
} else if (dialog instanceof NoticeDialog notice) {
collect(notice.action(), commands);
}
}
private static void collect(ActionButton button, List<String> commands) {
if (button == null) {
return;
}
Action action = button.action();
if (action instanceof RunCommandAction command) {
commands.add(command.template());
}
}
}