feat(settings): add native base control dialog
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@@ -25,3 +25,4 @@ description: Catalog of user stories for the Spigot Base plugin.
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17. [US-017: Expand a Pocket Base](us-017-expand-a-pocket-base.md)
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18. [US-018: Control Pocket Base mob spawning](us-018-control-pocket-base-mob-spawning.md)
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19. [US-019: Change a Pocket Base biome](us-019-change-a-pocket-base-biome.md)
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20. [US-020: Control a base through a dialog UI](us-020-control-base-through-dialog-ui.md)
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@@ -11,7 +11,7 @@ As a **player**, I want to inspect my progression and receive timely milestone f
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## Acceptance criteria
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- [x] `/basesettings` and `/basesettings status` show the player's Base, Base Size, Base Flight, Teleport Warm-up, and Teleport Cooldown paths plus current visitor, navigation, flight, and boss-bar settings.
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- [x] `/basesettings status` shows the player's Base, Base Size, Base Flight, Teleport Warm-up, and Teleport Cooldown paths plus current visitor, navigation, flight, and boss-bar settings.
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- [x] Each path identifies earned levels, unmet prerequisites, current progress, the next threshold, and the next reward.
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- [x] Locked secondary paths clearly identify Base I or another sequential level as their prerequisite.
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- [x] Relevant qualifying activity briefly displays a configurable progress boss bar for the active milestone.
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@@ -19,7 +19,7 @@ As a **player**, I want to inspect my progression and receive timely milestone f
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- [x] The automatic boss bar disappears after a configurable number of seconds.
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- [x] `/basesettings bossbar enable` enables automatic progress boss bars idempotently, and `/basesettings bossbar disable` disables them idempotently.
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- [x] Invalid boss-bar arguments show command usage, and `enable` and `disable` are offered through autocomplete.
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- [x] Disabling automatic boss bars does not prevent `/basesettings` from displaying progress.
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- [x] Disabling automatic boss bars does not prevent `/basesettings status` from displaying progress.
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- [x] The boss-bar preference persists across reconnects and restarts.
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- [x] Each newly unlocked level displays prominent full-screen title and subtitle text describing the reward.
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- [x] Unlock notifications occur once per earned level and do not repeat after reconnecting or restarting.
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@@ -0,0 +1,31 @@
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---
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type: User Story
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title: "US-020: Control a base through a dialog UI"
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description: Let players inspect and control their base through Minecraft's native dialog interface.
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status: done
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---
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# US-020: Control a base through a dialog UI
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As a **player**, I want a dialog-based base dashboard so that I can inspect progression and manage my base without remembering command arguments.
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## Acceptance criteria
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- [x] `/basesettings` and `/basesettings ui` open the base-control dialog.
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- [x] `/homesettings` and `/homesettings ui` behave identically.
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- [x] `/basesettings status` retains the chat-based progression report.
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- [x] The dialog summarizes current Base and Pocket Base progression.
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- [x] Dialog controls cover visitors, navigation, flight, border, spawnable overlay, boss bar, Pocket Base mob spawning, upgrades, and biome selection when applicable.
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- [x] Controls indicate their current or locked state.
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- [x] Purchases require confirmation and continue using existing validation, payment, and persistence logic.
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- [x] `ui` is offered through command autocomplete.
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- [x] Non-player execution remains safely rejected.
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- [x] Automated tests verify dialog routing and generated controls.
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## Related
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- [US-008: Unlock Base IV visitor access](us-008-unlock-visitor-access.md)
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- [US-009: View progression and unlock notifications](us-009-view-progression-and-notifications.md)
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- [US-015: Unlock a Pocket Base](us-015-unlock-a-pocket-base.md)
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- [US-018: Control Pocket Base mob spawning](us-018-control-pocket-base-mob-spawning.md)
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- [US-019: Change a Pocket Base biome](us-019-change-a-pocket-base-biome.md)
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