feat(settings): add native base control dialog
This commit is contained in:
@@ -15,7 +15,7 @@ import org.bukkit.inventory.PlayerInventory;
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final class BaseSettingsCommand implements CommandExecutor, TabCompleter {
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private static final List<String> SETTINGS = List.of(
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"status", "upgrade", "pocket", "visitors", "navigation", "flight", "border",
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"ui", "status", "upgrade", "pocket", "visitors", "navigation", "flight", "border",
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"spawnable", "bossbar"
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);
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private static final List<String> VISITOR_MODES = List.of("allowed", "blocked");
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@@ -58,7 +58,11 @@ final class BaseSettingsCommand implements CommandExecutor, TabCompleter {
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}
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PlayerState state = stateManager.player(player.getUniqueId(), player.getName());
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if (arguments.length == 0
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|| arguments.length == 1 && arguments[0].equalsIgnoreCase("status")) {
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|| arguments.length == 1 && arguments[0].equalsIgnoreCase("ui")) {
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showDialog(player, state);
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return true;
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}
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if (arguments.length == 1 && arguments[0].equalsIgnoreCase("status")) {
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showStatus(player, state);
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return true;
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}
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@@ -441,6 +445,13 @@ final class BaseSettingsCommand implements CommandExecutor, TabCompleter {
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return true;
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}
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private void showDialog(Player player, PlayerState state) {
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PocketBaseState pocket = pocketBases == null
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? PocketBaseState.locked(state.playerId())
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: pocketBases.state(state.playerId());
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player.showDialog(new BaseSettingsDialogFactory(settings.current()).create(state, pocket));
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}
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private void showStatus(Player player, PlayerState state) {
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player.sendMessage(ChatColor.GOLD + "=== Base Progress ===");
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showBasePath(player, state);
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@@ -663,7 +674,7 @@ final class BaseSettingsCommand implements CommandExecutor, TabCompleter {
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private static void sendUsage(Player player) {
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player.sendMessage(ChatColor.RED + "Usage: /basesettings "
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+ "[status|upgrade|pocket upgrade|pocket mobs "
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+ "[ui|status|upgrade|pocket upgrade|pocket mobs "
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+ "<hostile|passive> <enable|disable>"
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+ "|pocket type <void|nether|overworld> <subtype>"
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+ "|visitors <allowed|blocked>|navigation <enable|disable>"
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@@ -0,0 +1,353 @@
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package games.dmg.spigotbase;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Locale;
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import net.md_5.bungee.api.chat.BaseComponent;
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import net.md_5.bungee.api.chat.TextComponent;
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import net.md_5.bungee.api.dialog.ConfirmationDialog;
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import net.md_5.bungee.api.dialog.Dialog;
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import net.md_5.bungee.api.dialog.DialogBase;
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import net.md_5.bungee.api.dialog.DialogListDialog;
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import net.md_5.bungee.api.dialog.MultiActionDialog;
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import net.md_5.bungee.api.dialog.NoticeDialog;
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import net.md_5.bungee.api.dialog.action.ActionButton;
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import net.md_5.bungee.api.dialog.action.RunCommandAction;
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import net.md_5.bungee.api.dialog.body.PlainMessageBody;
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final class BaseSettingsDialogFactory {
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private static final int DIALOG_WIDTH = 420;
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private final PluginSettings settings;
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BaseSettingsDialogFactory(PluginSettings settings) {
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this.settings = settings;
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}
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Dialog create(PlayerState owner, PocketBaseState pocket) {
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return new DialogListDialog(
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base(
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"Base Settings",
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"Base Settings",
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"Base " + owner.baseLevel() + "/4 • Size " + owner.sizeLevel() + "/3"
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+ " • Flight " + owner.flightLevel() + "/3\n"
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+ "Pocket Base " + pocket.level() + " • "
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+ humanize(pocket.biome().commandName())
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),
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List.of(
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generalSettings(owner),
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progressReport(),
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baseUpgrade(owner),
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pocketSettings(owner, pocket)
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),
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null,
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2,
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190
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);
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}
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private Dialog generalSettings(PlayerState owner) {
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return new MultiActionDialog(
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base(
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"Base Controls",
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"Base Controls",
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"Select a setting to change it. Locked controls remain visible and explain "
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+ "their requirement in chat when selected."
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),
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List.of(
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toggle(
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"Visitors",
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owner.baseLevel() >= 4,
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owner.visitorsEnabled(),
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"Allowed",
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"Blocked",
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"basesettings visitors "
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+ (owner.visitorsEnabled() ? "blocked" : "allowed")
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),
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toggle(
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"Navigation",
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owner.baseLevel() >= 2,
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owner.navigationEnabled(),
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"Enabled",
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"Disabled",
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"basesettings navigation "
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+ mode(!owner.navigationEnabled())
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),
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toggle(
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"Flight",
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owner.flightLevel() >= 1,
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owner.flightEnabled(),
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"Enabled",
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"Disabled",
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"basesettings flight " + mode(!owner.flightEnabled())
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),
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toggle(
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"Border",
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owner.baseLevel() >= 1 && owner.base().isPresent(),
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owner.borderEnabled(),
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"Enabled",
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"Disabled",
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"basesettings border " + mode(!owner.borderEnabled())
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),
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toggle(
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"Spawnable Overlay",
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owner.baseLevel() >= 1
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&& owner.base().isPresent()
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&& owner.totalBlocksPlaced()
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>= settings.spawnableOverlayUnlockPlacements(),
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owner.spawnableOverlayEnabled(),
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"Enabled",
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"Disabled",
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"basesettings spawnable " + mode(!owner.spawnableOverlayEnabled())
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),
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toggle(
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"Progress Boss Bar",
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true,
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owner.bossBarEnabled(),
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"Enabled",
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"Disabled",
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"basesettings bossbar " + mode(!owner.bossBarEnabled())
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)
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),
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2,
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null
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);
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}
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private Dialog progressReport() {
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return new NoticeDialog(base(
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"Progress Report",
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"Progress Report",
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"Display the detailed progression report in chat."
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)).action(commandButton("Show in Chat", "basesettings status"));
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}
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private Dialog baseUpgrade(PlayerState owner) {
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if (owner.baseLevel() >= 4) {
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return notice("Base IV", "Base IV and visitor access are already unlocked.");
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}
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if (owner.baseLevel() < 3 || owner.base().isEmpty()) {
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return notice(
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"Base IV — Locked",
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"Unlock and establish Base III before purchasing Base IV visitor access."
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);
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}
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int price = settings.visitorUnlockDiamondCost();
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return confirmation(
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"Unlock Base IV",
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"Purchase visitor access for " + price + " diamonds?",
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"basesettings upgrade"
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);
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}
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private Dialog pocketSettings(PlayerState owner, PocketBaseState pocket) {
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return new DialogListDialog(
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base(
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"Pocket Base",
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"Pocket Base " + pocket.level(),
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pocket.level() == 0
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? "Pocket Base is locked."
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: "Biome: " + pocket.biome().worldType().commandName() + "/"
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+ pocket.biome().commandName() + "\nHostile mobs: "
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+ enabled(pocket.hostileMobSpawningEnabled()) + " • Passive mobs: "
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+ enabled(pocket.passiveMobSpawningEnabled())
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),
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List.of(
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pocketUpgrade(owner, pocket),
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pocketMobSettings(pocket),
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pocketBiomeSettings(pocket)
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),
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null,
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1,
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260
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);
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}
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private Dialog pocketUpgrade(PlayerState owner, PocketBaseState pocket) {
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if (owner.baseLevel() < 4 || owner.base().isEmpty()) {
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return notice(
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"Pocket Upgrade — Locked",
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"Establish Base IV before purchasing a Pocket Base."
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);
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}
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int price = pocket.level() == 0
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? settings.pocketBaseUnlockCost()
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: settings.pocketBaseUpgradeCost();
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String currency = humanize(settings.pocketBaseCurrencyMaterial());
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String title = pocket.level() == 0
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? "Unlock Pocket Base I"
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: "Upgrade to Pocket Base " + (pocket.level() + 1);
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return confirmation(
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title,
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"Purchase this upgrade for " + price + " " + currency + "?",
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"basesettings pocket upgrade"
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);
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}
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private Dialog pocketMobSettings(PocketBaseState pocket) {
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if (pocket.level() < 1) {
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return notice(
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"Mob Spawning — Locked",
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"Unlock Pocket Base I to control natural mob spawning."
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);
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}
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return new MultiActionDialog(
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base(
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"Mob Spawning",
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"Mob Spawning",
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"Control natural spawning independently for each mob category."
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),
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List.of(
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toggle(
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"Hostile Mobs",
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true,
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pocket.hostileMobSpawningEnabled(),
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"Enabled",
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"Disabled",
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"basesettings pocket mobs hostile "
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+ mode(!pocket.hostileMobSpawningEnabled())
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),
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toggle(
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"Passive Mobs",
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true,
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pocket.passiveMobSpawningEnabled(),
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"Enabled",
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"Disabled",
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"basesettings pocket mobs passive "
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+ mode(!pocket.passiveMobSpawningEnabled())
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)
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),
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1,
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null
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);
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}
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private Dialog pocketBiomeSettings(PocketBaseState pocket) {
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if (pocket.level() < 1) {
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return notice(
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"Change Biome — Locked",
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"Unlock Pocket Base I to purchase biome changes."
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);
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}
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List<Dialog> worldTypes = Arrays.stream(PocketBaseWorldType.values())
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.map(type -> pocketBiomeType(pocket, type))
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.map(Dialog.class::cast)
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.toList();
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return new DialogListDialog(
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base(
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"Change Biome",
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"Change Biome",
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"Current biome: " + pocket.biome().worldType().commandName() + "/"
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+ pocket.biome().commandName() + "\nEach change costs "
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+ settings.pocketBaseBiomeChangeCost() + " "
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+ humanize(settings.pocketBaseBiomeCurrencyMaterial()) + "."
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),
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worldTypes,
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null,
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1,
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220
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);
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}
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private DialogListDialog pocketBiomeType(
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PocketBaseState pocket,
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PocketBaseWorldType worldType
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) {
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List<Dialog> biomes = Arrays.stream(PocketBaseBiome.values())
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.filter(biome -> biome.worldType() == worldType)
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.map(biome -> biomeConfirmation(pocket, biome))
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.map(Dialog.class::cast)
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.toList();
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return new DialogListDialog(
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base(
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humanize(worldType.commandName()),
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humanize(worldType.commandName()) + " Biomes",
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"Choose a biome subtype. The active biome is marked as selected."
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),
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biomes,
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null,
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2,
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190
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);
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}
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private Dialog biomeConfirmation(PocketBaseState pocket, PocketBaseBiome biome) {
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String title = humanize(biome.commandName())
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+ (pocket.biome() == biome ? " — Selected" : "");
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if (pocket.biome() == biome) {
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return notice(title, "This is your Pocket Base's current biome.");
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}
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return confirmation(
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title,
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"Change the Pocket Base biome for " + settings.pocketBaseBiomeChangeCost()
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+ " " + humanize(settings.pocketBaseBiomeCurrencyMaterial()) + "?",
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"basesettings pocket type " + biome.worldType().commandName() + " "
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+ biome.commandName()
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);
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}
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private static Dialog confirmation(String title, String message, String command) {
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return new ConfirmationDialog(base(title, title, message))
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.yes(commandButton("Confirm", command));
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}
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private static Dialog notice(String title, String message) {
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return new NoticeDialog(base(title, title, message));
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}
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private static ActionButton toggle(
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String name,
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boolean unlocked,
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boolean active,
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String activeLabel,
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String inactiveLabel,
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String command
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) {
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String state = unlocked ? (active ? activeLabel : inactiveLabel) : "Locked";
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String tooltip = unlocked
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? "Click to change this setting."
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: "This setting has not been unlocked yet.";
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return new ActionButton(
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text(name + ": " + state),
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text(tooltip),
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190,
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new RunCommandAction("/" + command)
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);
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}
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private static ActionButton commandButton(String label, String command) {
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return new ActionButton(text(label), new RunCommandAction("/" + command));
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}
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private static DialogBase base(String title, String externalTitle, String message) {
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return new DialogBase(text(title))
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.externalTitle(text(externalTitle))
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.body(List.of(new PlainMessageBody(text(message), DIALOG_WIDTH)))
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.canCloseWithEscape(true)
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.pause(false)
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.afterAction(DialogBase.AfterAction.CLOSE);
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}
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private static BaseComponent text(String value) {
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return new TextComponent(value);
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}
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private static String mode(boolean active) {
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return active ? "enable" : "disable";
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}
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private static String enabled(boolean active) {
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return active ? "enabled" : "disabled";
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}
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private static String humanize(String value) {
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String normalized = value.toLowerCase(Locale.ROOT).replace('_', ' ');
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StringBuilder result = new StringBuilder(normalized.length());
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boolean capitalize = true;
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for (int index = 0; index < normalized.length(); index++) {
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char character = normalized.charAt(index);
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result.append(capitalize ? Character.toUpperCase(character) : character);
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capitalize = character == ' ';
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}
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return result.toString();
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}
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}
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Reference in New Issue
Block a user