fix(settings): use static dialog command actions
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This commit is contained in:
dmg
2026-08-25 19:06:05 -04:00
parent 8b3eaad253
commit bc2f9d8e25
4 changed files with 32 additions and 3 deletions
@@ -2,7 +2,7 @@
type: User Story
title: "US-020: Control a base through a dialog UI"
description: Let players inspect and control their base through Minecraft's native dialog interface.
status: in-progress
status: done
---
# US-020: Control a base through a dialog UI
@@ -21,7 +21,9 @@ As a **player**, I want a dialog-based base dashboard so that I can inspect prog
- [x] `ui` is offered through command autocomplete.
- [x] Non-player execution remains safely rejected.
- [x] Automated tests verify dialog routing and generated controls.
- [ ] The dialog uses Purpur's supported Paper dialog API and opens on the production Purpur 26.2 runtime without missing-class or command exceptions.
- [x] Fixed dialog commands use Purpur static run-command actions rather than macro templates.
- [x] A rendering regression test verifies fixed command buttons do not throw `No variables in macro`.
- [x] The dialog uses Purpur's supported Paper dialog API and opens on the production Purpur 26.2 runtime without missing-class or command exceptions.
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