feat(base): implement progression system

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dmg
2026-08-09 15:01:44 -04:00
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---
type: Log
title: Spigot Base Design Log
description: Chronological record of material decisions affecting the Spigot Base design.
---
# Spigot Base Design Log
## 2026-08-09 — Initial progression design
- Base progression is sequential: Base I establishes a base, Base II provides navigation, Base III provides personal teleportation, and Base IV permits visitor teleportation.
- Every secondary progression path requires Base I.
- A base is cylindrical and begins with a 10-block radius and a vertical extent 25 blocks above and below its set Y coordinate.
- Only Survival-mode activity contributes progress; repeatedly placing and breaking blocks is permitted.
- Flight is limited to the base, includes a five-block horizontal warning buffer, and can be toggled by the player.
- Player-facing administration will initially use commands rather than an inventory UI.
- The build and release pipeline will follow the neighboring Trigger Spawn project pattern.
## 2026-08-09 — Implementation started
- Approved implementation begins with the tested Gradle/Spigot foundation, validated configuration, and durable player state.
- Feature work will proceed incrementally using tests before implementation where practical.
## 2026-08-09 — Core implementation checkpoint
- Implemented UUID-keyed YAML state, validated configuration, Base IIV progression, base sizing, particle navigation, controlled base flight, personal and visitor teleportation, progress feedback, and initial administrative commands.
- Added Gradle, Spigot metadata, Gitea CI/release workflows, and project documentation based on Trigger Spawn.
- Verified the implementation with `./gradlew clean check jar`: 34 tests passed and the plugin JAR was produced successfully.
- User stories remain in progress pending live-server integration verification and completion of runtime administrative configuration editing.