feat(base): implement progression system
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---
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type: User Story
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title: "US-001: Unlock and establish Base I"
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description: Let players earn and establish a persistent personal base by breaking dirt and grass blocks.
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status: in-progress
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---
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# US-001: Unlock and establish Base I
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As a **player**, I want to earn and set a personal base so that later quality-of-life progression has a location associated with it.
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## Acceptance criteria
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- [ ] Only blocks broken while the player is in Survival mode contribute progression.
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- [ ] Breaking `GRASS_BLOCK` or `DIRT` contributes one unit of Base I progress.
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- [ ] Other dirt-like materials, including coarse dirt, rooted dirt, podzol, mycelium, and dirt paths, do not contribute by default.
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- [ ] Player-placed blocks may contribute when broken; natural-generation detection is not required.
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- [ ] Base I unlocks when the player reaches the configured threshold, which defaults to 250 qualifying blocks.
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- [ ] `/setbase` is unavailable before Base I and explains the unmet requirement.
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- [ ] After Base I unlocks, `/setbase` records the player's current world and block location as the center of a cylindrical base.
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- [ ] The initial cylinder has a configurable 10-block horizontal radius and extends a configurable 25 blocks above and 25 blocks below the set Y coordinate.
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- [ ] The first successful `/setbase` is immediately available.
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- [ ] A successful relocation starts a configurable elapsed-time cooldown that defaults to 24 hours.
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- [ ] Failed attempts do not start or extend the relocation cooldown.
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- [ ] Progress and base state are associated with the player's UUID and survive restarts.
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## Related
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- [US-002: Unlock Base II navigation](us-002-unlock-base-navigation.md)
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- [US-003: Expand the base](us-003-expand-the-base.md)
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- [US-004: Unlock and control base flight](us-004-unlock-and-control-base-flight.md)
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- [US-005: Unlock Base III teleportation](us-005-unlock-base-teleportation.md)
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