3.0 KiB
3.0 KiB
type, title, description
| type | title | description |
|---|---|---|
| Log | Spigot Base Design Log | Chronological record of material decisions affecting the Spigot Base design. |
Spigot Base Design Log
2026-08-09 — Initial progression design
- Base progression is sequential: Base I establishes a base, Base II provides navigation, Base III provides personal teleportation, and Base IV permits visitor teleportation.
- Every secondary progression path requires Base I.
- A base is cylindrical and begins with a 10-block radius and a vertical extent 25 blocks above and below its set Y coordinate.
- Only Survival-mode activity contributes progress; repeatedly placing and breaking blocks is permitted.
- Flight is limited to the base, includes a five-block horizontal warning buffer, and can be toggled by the player.
- Player-facing administration will initially use commands rather than an inventory UI.
- The build and release pipeline will follow the neighboring Trigger Spawn project pattern.
2026-08-09 — Implementation started
- Approved implementation begins with the tested Gradle/Spigot foundation, validated configuration, and durable player state.
- Feature work will proceed incrementally using tests before implementation where practical.
2026-08-09 — Core implementation checkpoint
- Implemented UUID-keyed YAML state, validated configuration, Base I–IV progression, base sizing, particle navigation, controlled base flight, personal and visitor teleportation, progress feedback, and initial administrative commands.
- Added Gradle, Spigot metadata, Gitea CI/release workflows, and project documentation based on Trigger Spawn.
- Verified the implementation with
./gradlew clean check jar: 34 tests passed and the plugin JAR was produced successfully. - User stories remain in progress pending live-server integration verification and completion of runtime administrative configuration editing.
2026-08-09 — Navigation preference fix
- Added explicit, idempotent
/basenavigation onand/basenavigation offmodes with autocomplete while retaining no-argument toggling. - Preserved a disabled navigation preference during later grass-or-dirt progression instead of forcing navigation back on.
2026-08-09 — Initial release scope completed
- Added live, validated, persisted numeric configuration updates through
/baseadmin config. - Added administrative progress-counter updates, prerequisite-aware level changes, cooldown clearing, and cascading path resets.
- Made progression materials, visitor currency, boss-bar duration, particle count, and title timing configurable.
- Preserved unknown forward-compatible YAML fields for retained player records while continuing to reject invalid progression state.
- Completed and verified all approved user stories with the automated Gradle check lifecycle.
2026-08-10 — Player command aliases
- Added
/sethomefor/setbase,/homefor/base, and/visitfor/gotobase. - Visitor autocomplete remains available for eligible offline bases through the
/visitalias. - Verified the aliases and plugin build with
./gradlew clean check jar.