From f61fa54c6578cd5bfee537d202eed3be82997c70 Mon Sep 17 00:00:00 2001 From: Dylan Garvis Date: Thu, 29 Jan 2026 21:31:49 -0500 Subject: [PATCH] docs: add README --- README.md | 61 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..e1f468c --- /dev/null +++ b/README.md @@ -0,0 +1,61 @@ +# Spigot Chat Sync + +Sync chat messages and death events across Minecraft servers using NATS. + +## Features +- Chat sync across servers +- Death message sync across servers +- Per-server display name +- Legacy color code formatting +- Loop prevention by server id + +## Requirements +- Spigot 1.21.1+ (Java 21) +- NATS server + +## Configuration +Edit `src/main/resources/config.yml` or the generated `plugins/SpigotChatSync/config.yml`. + +```yml +server: + id: "server-1" + name: "Server 1" + +nats: + url: "nats://localhost:4222" + +subjects: + chat: "mc.chat.sync" + death: "mc.death.sync" + +format: + chat: "&7[&b{server}&7] &f{player}&7: &f{message}" + death: "&7[&b{server}&7] &f{message}" +``` + +Only remote messages are formatted; local chat/death output stays unchanged. + +## Build + +```bash +mvn package +``` + +Or via Docker: + +```bash +make docker-jar +``` + +The shaded jar will be in `target/`. + +## Usage +1. Install the jar on each server. +2. Set a unique `server.id` and a friendly `server.name` on each server. +3. Point all servers to the same NATS instance. + +## Message Placeholders +- `{server}`: configured server name +- `{player}`: player name +- `{message}`: chat or death text +- `{time}`: local server time in HH:mm