feat(progress): track persistent creeper kills
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---
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type: User Story
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title: "US-005: Administer player progression"
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description: Let authorized administrators inspect and modify online or offline player progression.
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description: Let authorized administrators inspect and modify online or offline player rank and tier progress.
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status: backlog
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---
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@@ -11,13 +11,15 @@ As a **server administrator**, I want to inspect and modify player progress so t
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## Acceptance criteria
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- [ ] `/creeperaura progress <player>` reports another player's kills, rank, next threshold, and remaining kills.
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- [ ] `/creeperaura set <player> <kills>` sets a non-negative lifetime kill total and reconciles the player's rank to that explicit administrative value.
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- [ ] `/creeperaura add <player> <kills>` adjusts a player's kill total without allowing a negative result.
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- [ ] `/creeperaura progress <player>` reports another player's rank, current-tier progress, next requirement, and remaining kills.
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- [ ] `/creeperaura set <player> <progress>` sets a non-negative current-tier progress value without implicitly changing rank.
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- [ ] `/creeperaura add <player> <progress>` adjusts current-tier progress without allowing a negative result.
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- [ ] `/creeperaura rank <player> <locked|I|II|III|IV|V|VI>` explicitly changes rank and resets current-tier progress to zero.
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- [ ] Rank VI never retains current-tier progress.
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- [ ] Inspection and modification work for known offline players as well as online players.
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- [ ] Players are resolved to stored UUIDs so name changes do not create duplicate progression records.
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- [ ] Administrative changes are persisted immediately.
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- [ ] An online affected player's boss bar and rank state are updated after a change.
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- [ ] An online affected player's feedback and aura state are updated after a change.
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- [ ] Administrative commands require distinct, documented permissions suitable for inspection and modification.
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- [ ] Unauthorized use does not disclose another player's progression.
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- [ ] Invalid player names, ambiguous identities, invalid numbers, and storage failures produce clear responses without partial changes.
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