feat(progression): lower default rank I threshold
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This commit is contained in:
dmg
2026-08-11 15:15:39 -04:00
parent 55e4f04f16
commit 85356c5c8e
9 changed files with 34 additions and 12 deletions
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@@ -9,6 +9,7 @@ description: Chronological record of material changes to the Spigot Creeper Fear
## 2026-08-11
- Updated US-002 so an unlocked player's aura protects blocks from any creeper explosion within 25 blocks, without requiring the explosion to hit the player.
- Updated US-002 and US-006 so rank I requires 25 creeper kills by default while later ranks continue to require 100.
## 2026-08-10
@@ -13,7 +13,7 @@ As a **player**, I want Creeper Aura to become stronger as I defeat creepers so
| Current state | Kills needed to unlock next rank | Damage to protected player | Creeper block damage |
| --- | ---: | ---: | --- |
| Locked | 100 to unlock I | 1× | Normal |
| Locked | 25 to unlock I | 1× | Normal |
| Creeper Aura I | 100 to unlock II | 3× | Prevented |
| Creeper Aura II | 100 to unlock III | 2× | Prevented |
| Creeper Aura III | 100 to unlock IV | 1.5× | Prevented |
@@ -23,7 +23,7 @@ As a **player**, I want Creeper Aura to become stronger as I defeat creepers so
## Acceptance criteria
- [x] A player unlocks the next rank after earning the configured number of kills within their current tier.
- [x] A player unlocks rank I after 25 kills by default; subsequent ranks require 100 kills each by default.
- [x] Unlocking a rank resets current-tier progress to zero.
- [x] A player below rank I receives normal creeper explosion behavior.
- [x] An aura protects blocks when a player with rank I or higher is within 25 blocks of a creeper at explosion time, including at exactly 25 blocks.
@@ -11,7 +11,7 @@ As a **server administrator**, I want to configure progression and aura behavior
## Acceptance criteria
- [x] Configuration provides documented defaults for the six per-rank kill requirements and six unlocked-rank damage multipliers.
- [x] Configuration defaults to 25 kills for rank I, 100 kills for each subsequent rank, and the documented six unlocked-rank damage multipliers.
- [x] Rank requirements are positive integers.
- [x] Damage multipliers are finite and non-negative.
- [x] Progress boss-bar duration and player-facing rank messages are configurable.