feat(progression): lower default rank I threshold
Release / release (push) Successful in 2m26s
CI / build (push) Successful in 1m12s

This commit is contained in:
dmg
2026-08-11 15:15:39 -04:00
parent 55e4f04f16
commit 85356c5c8e
9 changed files with 34 additions and 12 deletions
@@ -13,7 +13,7 @@ As a **player**, I want Creeper Aura to become stronger as I defeat creepers so
| Current state | Kills needed to unlock next rank | Damage to protected player | Creeper block damage |
| --- | ---: | ---: | --- |
| Locked | 100 to unlock I | 1× | Normal |
| Locked | 25 to unlock I | 1× | Normal |
| Creeper Aura I | 100 to unlock II | 3× | Prevented |
| Creeper Aura II | 100 to unlock III | 2× | Prevented |
| Creeper Aura III | 100 to unlock IV | 1.5× | Prevented |
@@ -23,7 +23,7 @@ As a **player**, I want Creeper Aura to become stronger as I defeat creepers so
## Acceptance criteria
- [x] A player unlocks the next rank after earning the configured number of kills within their current tier.
- [x] A player unlocks rank I after 25 kills by default; subsequent ranks require 100 kills each by default.
- [x] Unlocking a rank resets current-tier progress to zero.
- [x] A player below rank I receives normal creeper explosion behavior.
- [x] An aura protects blocks when a player with rank I or higher is within 25 blocks of a creeper at explosion time, including at exactly 25 blocks.