feat(aura): apply ranked creeper protection
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@@ -2,7 +2,7 @@
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type: User Story
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title: "US-002: Unlock Creeper Aura ranks"
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description: Protect blocks and modify creeper damage according to a player's earned aura rank.
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status: backlog
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status: done
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---
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# US-002: Unlock Creeper Aura ranks
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@@ -23,17 +23,17 @@ As a **player**, I want Creeper Aura to become stronger as I defeat creepers so
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## Acceptance criteria
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- [ ] A player unlocks the next rank after earning the configured number of kills within their current tier.
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- [ ] Unlocking a rank resets current-tier progress to zero.
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- [ ] A player below rank I receives normal creeper explosion behavior.
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- [ ] An aura activates when an unlocked player would have been hit by the creeper explosion, even when armor or another modifier would reduce the eventual damage to zero.
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- [ ] An activated aura prevents that creeper explosion from breaking or removing blocks for everyone affected by the explosion.
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- [ ] Other nearby players and entities continue to receive their normal creeper explosion effects unless they have their own aura damage modifier.
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- [ ] The protected player's rank multiplier is applied to vanilla creeper explosion damage before armor, enchantments, resistance, and difficulty mitigation.
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- [ ] At rank VI, the protected player's creeper explosion damage event is cancelled so that damage and knockback are nullified.
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- [ ] Charged creepers obey the same aura rules while retaining their vanilla base explosion strength.
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- [ ] Explosions from TNT, beds, respawn anchors, and non-creeper entities are unchanged.
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- [ ] Simultaneous exposure of players with different aura ranks is deterministic and tested.
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- [x] A player unlocks the next rank after earning the configured number of kills within their current tier.
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- [x] Unlocking a rank resets current-tier progress to zero.
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- [x] A player below rank I receives normal creeper explosion behavior.
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- [x] An aura activates when an unlocked player would have been hit by the creeper explosion, even when armor or another modifier would reduce the eventual damage to zero.
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- [x] An activated aura prevents that creeper explosion from breaking or removing blocks for everyone affected by the explosion.
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- [x] Other nearby players and entities continue to receive their normal creeper explosion effects unless they have their own aura damage modifier.
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- [x] The protected player's rank multiplier is applied to vanilla creeper explosion damage before armor, enchantments, resistance, and difficulty mitigation.
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- [x] At rank VI, the protected player's creeper explosion damage event is cancelled so that damage and knockback are nullified.
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- [x] Charged creepers obey the same aura rules while retaining their vanilla base explosion strength.
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- [x] Explosions from TNT, beds, respawn anchors, and non-creeper entities are unchanged.
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- [x] Simultaneous exposure of players with different aura ranks is deterministic and tested.
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## Related
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