--- type: User Story title: "US-002: Unlock Creeper Aura ranks" description: Protect blocks and modify creeper damage according to a player's earned aura rank. status: done --- # US-002: Unlock Creeper Aura ranks As a **player**, I want Creeper Aura to become stronger as I defeat creepers so that I progressively master their explosions. ## Default progression | Current state | Kills needed to unlock next rank | Damage to protected player | Creeper block damage | | --- | ---: | ---: | --- | | Locked | 100 to unlock I | 1× | Normal | | Creeper Aura I | 100 to unlock II | 3× | Prevented | | Creeper Aura II | 100 to unlock III | 2× | Prevented | | Creeper Aura III | 100 to unlock IV | 1.5× | Prevented | | Creeper Aura IV | 100 to unlock V | 1× | Prevented | | Creeper Aura V | 100 to unlock VI | 0.5× | Prevented | | Creeper Aura VI | Maximum rank | 0× | Prevented | ## Acceptance criteria - [x] A player unlocks the next rank after earning the configured number of kills within their current tier. - [x] Unlocking a rank resets current-tier progress to zero. - [x] A player below rank I receives normal creeper explosion behavior. - [x] An aura activates when an unlocked player would have been hit by the creeper explosion, even when armor or another modifier would reduce the eventual damage to zero. - [x] An activated aura prevents that creeper explosion from breaking or removing blocks for everyone affected by the explosion. - [x] Other nearby players and entities continue to receive their normal creeper explosion effects unless they have their own aura damage modifier. - [x] The protected player's rank multiplier is applied to vanilla creeper explosion damage before armor, enchantments, resistance, and difficulty mitigation. - [x] At rank VI, the protected player's creeper explosion damage event is cancelled so that damage and knockback are nullified. - [x] Charged creepers obey the same aura rules while retaining their vanilla base explosion strength. - [x] Explosions from TNT, beds, respawn anchors, and non-creeper entities are unchanged. - [x] Simultaneous exposure of players with different aura ranks is deterministic and tested. ## Related - [Track creeper defeats](us-001-track-creeper-defeats.md) - [Configure aura progression](us-006-configure-aura-progression.md) - [User-story catalog](index.md)