2.5 KiB
2.5 KiB
type, title, description, status
| type | title | description | status |
|---|---|---|---|
| User Story | US-002: Unlock Creeper Aura ranks | Protect blocks and modify creeper damage according to a player's earned aura rank. | done |
US-002: Unlock Creeper Aura ranks
As a player, I want Creeper Aura to become stronger as I defeat creepers so that I progressively master their explosions.
Default progression
| Current state | Kills needed to unlock next rank | Damage to protected player | Creeper block damage |
|---|---|---|---|
| Locked | 25 to unlock I | 1× | Normal |
| Creeper Aura I | 100 to unlock II | 3× | Prevented |
| Creeper Aura II | 100 to unlock III | 2× | Prevented |
| Creeper Aura III | 100 to unlock IV | 1.5× | Prevented |
| Creeper Aura IV | 100 to unlock V | 1× | Prevented |
| Creeper Aura V | 100 to unlock VI | 0.5× | Prevented |
| Creeper Aura VI | Maximum rank | 0× | Prevented |
Acceptance criteria
- A player unlocks rank I after 25 kills by default; subsequent ranks require 100 kills each by default.
- Unlocking a rank resets current-tier progress to zero.
- A player below rank I receives normal creeper explosion behavior.
- An aura protects blocks when a player with rank I or higher is within 25 blocks of a creeper at explosion time, including at exactly 25 blocks.
- Block protection does not require the aura player to be hit by or have line of sight to the explosion.
- An activated aura prevents that creeper explosion from breaking or removing blocks for everyone affected by the explosion.
- Players beyond 25 blocks and players whose aura is locked do not activate block protection.
- Other nearby players and entities continue to receive their normal creeper explosion effects unless they have their own aura damage modifier.
- The protected player's rank multiplier is applied to vanilla creeper explosion damage before armor, enchantments, resistance, and difficulty mitigation.
- At rank VI, the protected player's creeper explosion damage event is cancelled so that damage and knockback are nullified.
- Charged creepers obey the same aura rules while retaining their vanilla base explosion strength.
- Explosions from TNT, beds, respawn anchors, and non-creeper entities are unchanged.
- Simultaneous exposure of players with different aura ranks is deterministic and tested.