--- type: User Story title: "US-005: Deliver events durably" description: Persist events locally and deliver ordered, bounded batches without blocking the Minecraft server thread. status: done --- # US-005: Deliver events durably As a **server operator**, I want captured events buffered durably and retried after ingest failures so that temporary outages do not silently lose activity. ## Acceptance criteria - [x] Events are persisted in an ordered local SQLite outbox before delivery. - [x] Persistence and HTTP delivery use dedicated workers rather than performing SQLite or network work on the Bukkit server thread. - [x] Delivery uses newline-delimited JSON batches bounded by configured event and byte limits. - [x] Delivery is requested periodically and may also be requested when an event-count or byte threshold is reached. - [x] Events are acknowledged and removed only after the ingest endpoint returns HTTP `202 Accepted`. - [x] Failed deliveries remain in the outbox and are retried with bounded exponential backoff. - [x] Stable event IDs provide at-least-once delivery semantics suitable for downstream deduplication. - [x] Shutdown waits for the shutdown event to be persisted and drains pending persistence work before closing the outbox. ## Related - [US-001: Configure the event producer](us-001-configure-event-producer.md) - [US-002: Produce standard CloudEvents](us-002-produce-standard-cloud-events.md) - [Delivery and durability](../../README.md#delivery-and-durability)