fix(harvest): replant triggering crop
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This commit is contained in:
dmg
2026-08-14 18:44:36 -04:00
parent d35c0197f5
commit 9f03abbefe
8 changed files with 184 additions and 21 deletions
@@ -13,7 +13,7 @@ As a **player**, I want one normal crop break to harvest a connected area at a v
- [x] Normally breaking a fully grown supported crop starts auto-harvest when the player has at least Level I for that crop.
- [x] Breaking while sneaking performs normal single-crop harvesting and never starts auto-harvest.
- [x] The manually broken triggering crop is included in the operation's maximum crop count.
- [x] The manually broken triggering crop is included in the operation's maximum crop count, so Level I processes the trigger plus no more than three connected crops.
- [x] Auto-harvest traverses only fully grown crops of the same type as the triggering crop.
- [x] A crop is connected when its horizontal position touches the current crop in any of the eight directions and its Y coordinate differs from the current crop by no more than one block.
- [x] Connectivity is evaluated per link, allowing a connected operation to follow gradual rises and drops.
@@ -11,6 +11,8 @@ As a **player**, I want harvested crops replanted and their useful drops deliver
## Acceptance criteria
- [x] The manually broken crop that starts auto-harvest is harvested and replanted exactly once as the first crop in the operation.
- [x] Automated regression tests cover the triggering-crop planning, cap accounting, and replant path.
- [x] Every crop successfully harvested by an auto-harvest operation is immediately replanted as the same crop at its minimum growth stage.
- [x] Replanting consumes one appropriate planting item from that crop's generated drops before remaining drops are delivered.
- [x] Wheat consumes one wheat seed, carrots consume one carrot, potatoes consume one potato, and beetroot consumes one beetroot seed when replanted.