docs(design): complete initial harvest stories
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@@ -2,7 +2,7 @@
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type: User Story
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title: "US-001: Track crop harvesting progression"
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description: Track qualifying harvest activity independently for each player and supported crop.
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status: in-progress
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status: done
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---
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# US-001: Track crop harvesting progression
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@@ -11,14 +11,14 @@ As a **player**, I want my mature crop harvests tracked separately by crop so th
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## Acceptance criteria
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- [ ] Initial progression paths exist independently for wheat, carrots, potatoes, and beetroot.
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- [ ] A crop contributes progress only when it is fully grown at the time a player harvests it.
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- [ ] Only crops harvested by a player in Survival mode contribute progress by default.
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- [ ] A manually broken mature crop contributes one unit to its matching crop path.
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- [ ] Each mature crop collected by an auto-harvest operation contributes one unit to the player who started that operation.
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- [ ] Sneaking prevents a manual break from starting auto-harvest but does not prevent the mature triggering crop from contributing progress.
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- [ ] Immature crops, unsupported crops, and non-harvest block changes do not contribute progress.
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- [ ] Progress is associated with the player's UUID and survives reconnects and server restarts.
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- [x] Initial progression paths exist independently for wheat, carrots, potatoes, and beetroot.
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- [x] A crop contributes progress only when it is fully grown at the time a player harvests it.
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- [x] Only crops harvested by a player in Survival mode contribute progress by default.
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- [x] A manually broken mature crop contributes one unit to its matching crop path.
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- [x] Each mature crop collected by an auto-harvest operation contributes one unit to the player who started that operation.
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- [x] Sneaking prevents a manual break from starting auto-harvest but does not prevent the mature triggering crop from contributing progress.
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- [x] Immature crops, unsupported crops, and non-harvest block changes do not contribute progress.
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- [x] Progress is associated with the player's UUID and survives reconnects and server restarts.
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## Related
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