docs(design): complete initial harvest stories
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dmg
2026-08-14 18:27:09 -04:00
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type: User Story
title: "US-001: Track crop harvesting progression"
description: Track qualifying harvest activity independently for each player and supported crop.
status: in-progress
status: done
---
# US-001: Track crop harvesting progression
@@ -11,14 +11,14 @@ As a **player**, I want my mature crop harvests tracked separately by crop so th
## Acceptance criteria
- [ ] Initial progression paths exist independently for wheat, carrots, potatoes, and beetroot.
- [ ] A crop contributes progress only when it is fully grown at the time a player harvests it.
- [ ] Only crops harvested by a player in Survival mode contribute progress by default.
- [ ] A manually broken mature crop contributes one unit to its matching crop path.
- [ ] Each mature crop collected by an auto-harvest operation contributes one unit to the player who started that operation.
- [ ] Sneaking prevents a manual break from starting auto-harvest but does not prevent the mature triggering crop from contributing progress.
- [ ] Immature crops, unsupported crops, and non-harvest block changes do not contribute progress.
- [ ] Progress is associated with the player's UUID and survives reconnects and server restarts.
- [x] Initial progression paths exist independently for wheat, carrots, potatoes, and beetroot.
- [x] A crop contributes progress only when it is fully grown at the time a player harvests it.
- [x] Only crops harvested by a player in Survival mode contribute progress by default.
- [x] A manually broken mature crop contributes one unit to its matching crop path.
- [x] Each mature crop collected by an auto-harvest operation contributes one unit to the player who started that operation.
- [x] Sneaking prevents a manual break from starting auto-harvest but does not prevent the mature triggering crop from contributing progress.
- [x] Immature crops, unsupported crops, and non-harvest block changes do not contribute progress.
- [x] Progress is associated with the player's UUID and survives reconnects and server restarts.
## Related