2.5 KiB
2.5 KiB
type, title, description, status
| type | title | description | status |
|---|---|---|---|
| User Story | US-003: Harvest connected mature crops | Animate bounded harvesting across connected mature crops when a player performs a normal crop break. | backlog |
US-003: Harvest connected mature crops
As a player, I want one normal crop break to harvest a connected area at a visible pace so that unlocked farming feels powerful and satisfying without harming server performance.
Acceptance criteria
- Normally breaking a fully grown supported crop starts auto-harvest when the player has at least Level I for that crop.
- Breaking while sneaking performs normal single-crop harvesting and never starts auto-harvest.
- The manually broken triggering crop is included in the operation's maximum crop count.
- Auto-harvest traverses only fully grown crops of the same type as the triggering crop.
- A crop is connected when its horizontal position touches the current crop in any of the eight directions and its Y coordinate differs from the current crop by no more than one block.
- Connectivity is evaluated per link, allowing a connected operation to follow gradual rises and drops.
- Traversal is deterministic and never processes the same block more than once in an operation.
- The operation stops when it reaches the player's crop-level cap or no eligible connected crop remains.
- Auto-harvest processes a configurable number of crops per server tick, defaulting to one.
- A player can have no more than one active auto-harvest operation at a time.
- A normal crop broken while that player already has an active operation is harvested normally and may contribute progress, but it does not start or join another operation.
- Auto-harvest does not force-load chunks or continue into unloaded chunks.
- A crop that is no longer mature or matching when its turn arrives is skipped safely.
- Crop breaks denied by the server or another protection plugin are left unchanged, yield no drops, and contribute no progress.
- An operation ends safely when exhausted, cancelled, the player disconnects, or the plugin disables.
- Separate players may run independent auto-harvest operations concurrently.