1.5 KiB
1.5 KiB
type, title, description
| type | title | description |
|---|---|---|
| Log | Spigot Harvest Design Log | Chronological record of material decisions affecting the Spigot Harvest design. |
Spigot Harvest Design Log
2026-08-14 — Initial harvesting progression design
- Initial crop support includes wheat, carrots, potatoes, and beetroot, with an independent Level 0–X progression path for each crop.
- Normal crop breaking triggers auto-harvest, while sneaking bypasses auto-harvest without preventing the manually broken mature crop from contributing progress.
- Connected crops may be adjacent in any of the eight horizontal directions and differ by no more than one Y level for each connection.
- The total operation cap includes the triggering crop and doubles from 4 at Level I through 2,048 at Level X.
- Level requirements are incremental rather than cumulative and are based on the preceding level's harvest cap: a multiplier of 100 through Level V, 200 for Levels VI–VIII, 300 for Level IX, and 400 for Level X.
- Automated harvests contribute progression, execute at one crop per server tick by default, and permit only one active auto-harvest operation per player.
- Qualifying progress displays a player-toggleable boss bar that is enabled by default, persists its preference, and remains visible for five seconds after its latest update by default.
- Harvested crops are automatically replanted, remaining drops go to the player's inventory, and inventory overflow drops near the player.
- The project and delivery pipeline will follow the neighboring Spigot Base project where applicable.