feat(commands): view and set online player heights
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@@ -72,13 +72,23 @@ Operators (or senders granted `spigotheights.admin`) can use:
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/heights settings
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/heights set min 0.2
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/heights set max 3.0
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/heights player Steve
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/heights player Steve 0.5
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```
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Console is supported. Tab completion suggests subcommands, bound names, and valid example values; other valid numbers may also be entered.
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Changes are saved to `plugins/SpigotHeights/config.yml` and take effect without a restart. Minimum must be at least `0.0625`, maximum at most `16.0`, minimum cannot exceed maximum, and the launcher threshold must remain within the range. Invalid changes or save failures leave active settings unchanged.
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Players are not immediately resized. Subsequent potion use, joins, and respawns use the new limits; Restoration still returns and preserves exact scale `1.0`. These commands only change min/max; edit other settings in the configuration file and restart the server.
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Players are not immediately resized. Subsequent potion use, joins, and respawns use the new limits; Restoration still returns and preserves exact scale `1.0`. The settings commands only change min/max; edit other settings in the configuration file and restart the server.
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### Player height
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`/heights player <name>` reports an online player's scale (`1.0` = normal size). If another plugin adds scale modifiers, both the base scale and effective scale are shown.
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`/heights player <name> <scale>` immediately sets and saves that player's base scale by UUID. Values must be finite and within current min/max limits, except `1.0` is always allowed. Saved scales follow the usual limits on reconnect and respawn if configuration changes later. A failed save leaves the player's height unchanged.
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Player names must match an online player exactly (case-insensitive); partial names and offline players are rejected. Tab completion suggests online names and valid example sizes. Operators, console, and senders with `spigotheights.admin` may view or set heights, including their own.
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## Build
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