feat(sort): sort containers and player storage
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@@ -31,6 +31,13 @@ description: Chronological record of material decisions affecting the Spigot Inv
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- Registered equivalent chest and barrel recipe variants matching the approved center-column shape.
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- Verified recipe specification, registration, output, item appearance, identity, and renamed-stick rejection with automated tests and `./gradlew clean check jar`.
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## 2026-09-04 — Inventory sorting completed
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- Added metadata-preserving stack consolidation and stable alphabetical ordering by Minecraft material.
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- Added Sorting Stick interactions for single and double chests, barrels, and player main-storage slots while preserving hotbar, armor, and off-hand slots.
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- Rejected locked containers, cancelled protection events, non-right-click interactions, and unauthenticated sticks without changing inventories.
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- Added action-bar feedback, documented player behavior, and verified the complete feature with `./gradlew clean check jar`.
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## 2026-09-04 — Implementation started
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- Approved implementation begins with the tested Gradle and Purpur foundation, followed by the Sorting Stick, inventory sorting, and automatic tool replacement.
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@@ -2,7 +2,7 @@
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type: User Story
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title: "US-003: Sort containers and player inventory"
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description: Let players use a Sorting Stick to consolidate and organize supported storage or their main inventory.
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status: in-progress
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status: done
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---
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# US-003: Sort containers and player inventory
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@@ -11,18 +11,18 @@ As a **player holding a Sorting Stick**, I want to sort storage containers or my
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## Acceptance criteria
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- [ ] Using the Sorting Stick on a chest sorts the complete chest inventory.
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- [ ] Using it on either half of a double chest sorts the combined inventory.
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- [ ] Using it on a barrel sorts that barrel.
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- [ ] Using it without targeting a supported container sorts the player's main storage slots.
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- [ ] Player hotbar, armor, and off-hand slots are not changed during player-inventory sorting.
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- [ ] Compatible partial stacks are consolidated without exceeding item stack limits.
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- [ ] Remaining stacks are placed in a deterministic, documented order.
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- [ ] Sorting preserves item quantities and all item metadata exactly.
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- [ ] Sorting respects cancelled interactions and normal container-access protections.
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- [ ] Unsupported or inaccessible targets fail safely without changing an inventory.
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- [ ] Sorting provides concise player feedback without opening the target container.
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- [ ] Automated tests cover single chests, double chests, barrels, player inventory boundaries, stack consolidation, metadata preservation, and rejected interactions.
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- [x] Using the Sorting Stick on a chest sorts the complete chest inventory.
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- [x] Using it on either half of a double chest sorts the combined inventory.
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- [x] Using it on a barrel sorts that barrel.
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- [x] Using it without targeting a supported container sorts the player's main storage slots.
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- [x] Player hotbar, armor, and off-hand slots are not changed during player-inventory sorting.
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- [x] Compatible partial stacks are consolidated without exceeding item stack limits.
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- [x] Remaining stacks are placed in a deterministic, documented order.
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- [x] Sorting preserves item quantities and all item metadata exactly.
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- [x] Sorting respects cancelled interactions and normal container-access protections.
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- [x] Unsupported or inaccessible targets fail safely without changing an inventory.
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- [x] Sorting provides concise player feedback without opening the target container.
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- [x] Automated tests cover single chests, double chests, barrels, player inventory boundaries, stack consolidation, metadata preservation, and rejected interactions.
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## Related
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