docs: add initial design bundle

This commit is contained in:
dmg
2026-09-04 11:02:53 -04:00
commit a16559c9c5
8 changed files with 185 additions and 0 deletions
+37
View File
@@ -0,0 +1,37 @@
# Project Agent Instructions
## Project
- This repository contains the Spigot Inventory Helper plugin.
- Target Purpur `26.2.build.2618-stable` with Java 25, matching `../spigot-base/` unless an approved user story changes the target.
- Use Gradle with Kotlin DSL and the Gradle wrapper.
- Keep compiler lint warnings enabled and fail builds on warnings, excluding only warnings explicitly justified by the supported API.
## Knowledge bundle
- `design/` is the canonical OKF v0.1 knowledge bundle. Do not create a parallel `knowledge/` bundle.
- Read `design/index.md`, the user-story catalog, relevant stories, and relevant implementation before changing behavior.
- Every feature or behavior change must have a corresponding story under `design/user-stories/`.
- Present proposed story additions or changes for review and wait for explicit approval before modifying stories or code.
- Stories must have OKF frontmatter with `type: User Story`, a descriptive `title`, concise `description`, and one of `backlog`, `in-progress`, or `done` as `status`.
- Stories must contain acceptance criteria using Markdown task-list items.
- Set approved work to `in-progress` when implementation begins. Set it to `done` and check criteria only after implementation and verification.
- Maintain standard Markdown links between the root index, story catalog, related stories, and other concepts.
- Record material design and implementation decisions in `design/log.md`. Verify the current date before adding entries.
## Development
- Use test-driven development where practical: write a failing test, implement the minimum behavior, and refactor only while tests remain green.
- Prefer small, cohesive Java types and server-independent logic that can be unit tested without a running Minecraft server.
- Identify custom plugin items with persistent metadata rather than display names alone.
- Preserve item quantities and metadata during inventory operations.
- Respect Bukkit/Purpur event cancellation and protection-plugin decisions.
- Run `./gradlew clean check jar` before marking implementation criteria complete.
## Delivery
- Model Gradle and Gitea Actions configuration on `../spigot-base/`, adapted to this plugin's names and identifiers.
- Gitea workflows belong in `.gitea/workflows/`.
- Pull requests must validate conventional commits, and main-branch conventional commits drive semantic releases.
- Never commit generated Gradle output or plugin JARs.
- Use conventional commit messages in the form `type(scope): description`, with a concise summary under 72 characters.
+15
View File
@@ -0,0 +1,15 @@
---
type: Index
title: Spigot Inventory Helper Design
description: Entry point for the Spigot Inventory Helper OKF knowledge bundle.
okf_version: "0.1"
---
# Spigot Inventory Helper Design
This bundle documents inventory sorting, custom utility items, automatic tool replacement, and delivery requirements for the Spigot Inventory Helper plugin.
## Explore
- [User stories](user-stories/index.md)
- [Design log](log.md)
+15
View File
@@ -0,0 +1,15 @@
---
type: Log
title: Spigot Inventory Helper Design Log
description: Chronological record of material decisions affecting the Spigot Inventory Helper design.
---
# Spigot Inventory Helper Design Log
## 2026-09-04 — Initial inventory-helper design
- Players will be able to craft a metadata-authenticated Sorting Stick.
- The Sorting Stick will sort chests, double chests, barrels, or the player's main storage inventory depending on the interaction target.
- Player-inventory sorting will leave the hotbar, armor, and off-hand slots unchanged.
- When a main-hand tool breaks, an equivalent tool with the same material and tool type will be moved from the player's inventory into the selected hotbar slot when available.
- The knowledge bundle and eventual Gradle, Purpur, Gitea CI, and semantic-release setup will follow the neighboring Spigot Base project where applicable.
+12
View File
@@ -0,0 +1,12 @@
---
type: Index
title: Spigot Inventory Helper User Stories
description: Catalog of user stories for the Spigot Inventory Helper plugin.
---
# Spigot Inventory Helper User Stories
1. [US-001: Build and release the plugin](us-001-build-and-release-plugin.md)
2. [US-002: Craft a Sorting Stick](us-002-craft-sorting-stick.md)
3. [US-003: Sort containers and player inventory](us-003-sort-inventories.md)
4. [US-004: Automatically replace broken tools](us-004-replace-broken-tools.md)
@@ -0,0 +1,26 @@
---
type: User Story
title: "US-001: Build and release the plugin"
description: Give maintainers repeatable Purpur builds, automated verification, and versioned Gitea releases.
status: backlog
---
# US-001: Build and release the plugin
As a **plugin maintainer**, I want repeatable builds and automated releases so that tested, correctly versioned artifacts can be distributed consistently.
## Acceptance criteria
- [ ] The Gradle project compiles against Purpur API `26.2.build.2618-stable` using a Java 25 toolchain.
- [ ] Compiler lint warnings fail the build.
- [ ] Automated JUnit 5 tests run as part of the Gradle check lifecycle.
- [ ] Pushes and pull requests build and test the plugin in Gitea Actions.
- [ ] Pull requests validate conventional commit messages.
- [ ] CI stores a development JAR as a workflow artifact.
- [ ] Main-branch conventional commits drive semantic versioning.
- [ ] A successful release builds a versioned JAR and attaches it to the corresponding Gitea release.
- [ ] Build files, Gradle wrapper, workflows, and release behavior follow `../spigot-base/` where applicable while using Spigot Inventory Helper names and identifiers.
## Related
- [User-story catalog](index.md)
@@ -0,0 +1,24 @@
---
type: User Story
title: "US-002: Craft a Sorting Stick"
description: Let players craft a recognizable utility item that invokes inventory sorting.
status: backlog
---
# US-002: Craft a Sorting Stick
As a **player**, I want to craft a recognizable Sorting Stick so that I can invoke inventory sorting during normal gameplay.
## Acceptance criteria
- [ ] The plugin registers a documented shaped crafting recipe for the Sorting Stick.
- [ ] The Sorting Stick has a distinct player-facing name and appearance.
- [ ] The item is identified using persistent item metadata rather than its display name alone.
- [ ] Renamed ordinary sticks cannot trigger sorting.
- [ ] Recipe registration, recipe shape, and resulting item identity are covered by automated tests.
- [ ] The crafting recipe is documented for players.
## Related
- [US-003: Sort containers and player inventory](us-003-sort-inventories.md)
- [User-story catalog](index.md)
@@ -0,0 +1,30 @@
---
type: User Story
title: "US-003: Sort containers and player inventory"
description: Let players use a Sorting Stick to consolidate and organize supported storage or their main inventory.
status: backlog
---
# US-003: Sort containers and player inventory
As a **player holding a Sorting Stick**, I want to sort storage containers or my main inventory so that related items are consolidated and organized automatically.
## Acceptance criteria
- [ ] Using the Sorting Stick on a chest sorts the complete chest inventory.
- [ ] Using it on either half of a double chest sorts the combined inventory.
- [ ] Using it on a barrel sorts that barrel.
- [ ] Using it without targeting a supported container sorts the player's main storage slots.
- [ ] Player hotbar, armor, and off-hand slots are not changed during player-inventory sorting.
- [ ] Compatible partial stacks are consolidated without exceeding item stack limits.
- [ ] Remaining stacks are placed in a deterministic, documented order.
- [ ] Sorting preserves item quantities and all item metadata exactly.
- [ ] Sorting respects cancelled interactions and normal container-access protections.
- [ ] Unsupported or inaccessible targets fail safely without changing an inventory.
- [ ] Sorting provides concise player feedback without opening the target container.
- [ ] Automated tests cover single chests, double chests, barrels, player inventory boundaries, stack consolidation, metadata preservation, and rejected interactions.
## Related
- [US-002: Craft a Sorting Stick](us-002-craft-sorting-stick.md)
- [User-story catalog](index.md)
@@ -0,0 +1,26 @@
---
type: User Story
title: "US-004: Automatically replace broken tools"
description: Move an equivalent inventory tool into the player's hand when their current main-hand tool breaks.
status: backlog
---
# US-004: Automatically replace broken tools
As a **player**, I want an equivalent tool moved into my hand when my current tool breaks so that I can continue working without searching my inventory.
## Acceptance criteria
- [ ] When a player's main-hand tool breaks, the plugin searches the player's inventory for a replacement.
- [ ] A replacement must have the same tool type and material as the broken tool; for example, a diamond pickaxe replaces only a diamond pickaxe.
- [ ] Eligible replacements may come from the main storage inventory or another hotbar slot.
- [ ] The replacement is moved into the currently selected hotbar slot.
- [ ] Existing durability, enchantments, custom names, persistent data, and other metadata on the replacement are preserved.
- [ ] No unrelated item is moved when an equivalent replacement is unavailable.
- [ ] Off-hand tool breakage does not replace the main-hand item.
- [ ] Cancelled damage or break events do not trigger replacement.
- [ ] Automated tests cover matching, unavailable replacements, hotbar and main-storage candidates, metadata preservation, and off-hand behavior.
## Related
- [User-story catalog](index.md)