feat(protection): add configurable Strength effect
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@@ -11,15 +11,16 @@ As a **server operator**, I want Leaf settings and player state to be validated
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## Acceptance criteria
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- [x] Configuration supports the global enabled state, Resistance strength, leaf prefix, onboarding duration, and player-facing messages.
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- [x] Configuration supports the global enabled state, Resistance and Strength levels, leaf prefix, onboarding duration, and player-facing messages.
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- [x] Resistance strength defaults to level I and accepts only Minecraft Resistance levels I through V.
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- [x] Runtime changes made through `/leaf enabled` and `/leaf strength` are persisted for subsequent restarts.
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- [x] Strength defaults to level I and accepts only Minecraft Strength levels I through V.
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- [x] Runtime changes made through `/leaf enabled` and `/leaf effect` are persisted for subsequent restarts.
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- [x] UUID-keyed player state persists the latest known name, saved opt-in choice, administrative lock, and first-join timestamp.
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- [x] Date-times use RFC 3339 UTC notation with a `Z` suffix.
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- [x] State is saved safely so that a failed write does not replace valid persisted state with a partial document.
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- [x] Invalid required configuration prevents partial plugin initialization and produces a clear server log message.
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- [x] Corrupt or invalid player records are handled defensively and cannot silently grant protection or privileges.
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- [x] Removing Leaf-managed Resistance does not remove a distinct Resistance effect that Leaf does not own when the API provides enough information to distinguish it.
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- [x] Removing Leaf-managed Resistance or Strength does not remove a distinct corresponding effect that Leaf does not own when the API provides enough information to distinguish it.
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- [x] Unknown forward-compatible configuration and player-state fields are preserved where practical.
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## Related
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