# Leaf Design Log ## 2026-08-10 ### Initial protection design - Leaf is available to any player who opts in; the seven-day period applies only to onboarding reminders. - Protection grants Resistance I by default and remains active until the player opts out, attacks another player, an administrator disables it for the player, or Leaf is globally disabled. - Receiving an attack does not remove protection, but retaliating does, including attributable Thorns damage. - PvP attribution covers melee, projectiles, potions, owned animals, Thorns, and indirect damage when Spigot exposes a reliable responsible player. - Opted-in players receive a leaf prefix in tab, overhead names, and chat where supported. - New players receive an onboarding reminder on every login for seven calendar days after first joining. - Global disablement suppresses effects, prefixes, and reminders without erasing player choices. - Administration uses the permission-aware `/leaf` command tree with autocomplete. - Builds and releases follow the neighboring Spigot Base Gradle and Gitea pipeline. - The design bundle is committed together; later implementation work is committed separately for each user story. ### Implementation started - Established the Java 17 Gradle project, strict compilation, JUnit test lifecycle, Leaf plugin metadata, Gradle wrapper, and Gitea CI and semantic-release workflows. - Verified the initial pipeline with `./gradlew clean check jar` and produced `build/libs/leaf-0.1.0-SNAPSHOT.jar`. - US-007 remains in progress until the story-by-story implementation commit requirement has been verified. ### Configuration and persistence checkpoint - Added validated settings with Resistance I and seven-day onboarding defaults. - Added defensive UUID-keyed YAML player state with RFC 3339 timestamps, forward-field preservation, and atomic replacement where supported. - Added safe plugin initialization and periodic dirty-state persistence. - US-006 remains in progress pending live runtime setting commands and Leaf effect ownership behavior. ### US-001 player protection completed - Added permission-aware player commands with idempotent choice changes and detailed status reporting. - Added immediate durable opt-in persistence, join-time restoration, and quiet infinite Resistance reconciliation. - Leaf tracks its live Resistance fingerprint and conservatively preserves a visibly distinct Resistance effect. - Verified player choice, lock, persistence, command, autocomplete, and build behavior with `./gradlew clean check jar`. ### US-003 identity presentation checkpoint - Added configurable, color-compatible prefixes to standard chat display names and player-list names. - Added conservative main-scoreboard team prefixes for overhead names without displacing unrelated teams. - Name cleanup restores only values Leaf installed; third-party changes are preserved. - Documented scoreboard, custom chat, tab-list, and per-viewer scoreboard limitations. - US-003 remains in progress until combat and global administration paths are verified. ### US-002 combat opt-out completed - Added modern Spigot damage-source attribution for direct attacks, projectiles, thrown potions, area clouds, tamed animals, TNT, Thorns, and other reliably attributed sources. - Ambiguous, cancelled, zero-damage, environmental, and self damage do not opt out a player. - Combat opt-out bypasses administrative locks, immediately reconciles effect and prefix state, persists once, and sends one explanatory message. - Verified attribution, victim safety, lock bypass, duplicate suppression, and the full build with `./gradlew clean check jar`.