docs: define initial quest board stories
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# Spigot Quest Board Agent Guide
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## Project
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Spigot Quest Board is a Java 25 plugin for Purpur 26.2. It provides shared physical quest boards where players escrow rewards, deliver requested block items, and claim delivered or returned items.
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## Canonical knowledge
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- `knowledge/` is the canonical OKF v0.1 knowledge bundle.
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- Read `knowledge/index.md` and the relevant documents in `knowledge/user-stories/` before changing behavior.
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- Every feature or behavior change requires an approved user story with task-list acceptance criteria.
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- Preserve unknown YAML frontmatter fields when editing knowledge documents.
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- Keep `knowledge/index.md`, `knowledge/log.md`, and `knowledge/user-stories/index.md` current.
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## Development
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- Compile against the Purpur API version declared in `build.gradle.kts`.
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- Use Java 25 and enable strict compiler linting.
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- Prefer small, server-independent domain objects and services that can be unit tested.
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- Use test-driven development where practical: add a failing test, implement the minimum behavior, then refactor.
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- Treat escrow, completion, cancellation, expiry, and claiming as atomic state transitions. Never duplicate or silently discard player items.
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- Key players by UUID, not display name.
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- Persist board, quest, escrow, and claim state safely across restarts using atomic file replacement where supported.
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- Use UTC and RFC 3339 timestamps for persisted or documented date-times.
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- Keep player-facing command autocomplete permission-aware and context-sensitive.
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- Use Purpur's supported Paper dialog API for native dialog interfaces.
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## Verification
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Run before completing a story:
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```bash
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./gradlew clean check jar
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```
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Mark acceptance criteria complete only after implementation and verification.
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## Git
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Use conventional commits in the form `type(scope): description`, with summaries under 72 characters.
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---
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type: Index
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title: Spigot Quest Board Knowledge
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description: Entry point for the Spigot Quest Board OKF knowledge bundle.
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okf_version: "0.1"
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---
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# Spigot Quest Board Knowledge
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This bundle specifies shared physical quest boards, reward escrow, block deliveries, item claims, player commands, administration, persistence, and plugin delivery requirements.
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## Explore
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- [User stories](user-stories/index.md)
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- [Knowledge log](log.md)
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---
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type: Log
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title: Spigot Quest Board Knowledge Log
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description: Chronological record of material decisions affecting Spigot Quest Board.
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---
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# Spigot Quest Board Knowledge Log
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## 2026-09-05 — Initial quest-board design
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- Administrators create physical quest boards, and every board exposes the same global quests and claims.
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- Players create quests by selecting a requested block material and quantity and escrowing reward items from their inventory.
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- Completing players deliver the requested block items at a board and immediately receive the escrowed reward.
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- Delivered blocks remain held by the quest system until the issuer claims them at a board.
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- Cancelled and seven-day-expired quests return escrowed rewards through the same claim system rather than direct inventory delivery.
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- Inventory overflow from rewards or claims is dropped at the receiving player's feet.
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- Player `/quests` commands are disabled by default so administrators can require physical-board interaction.
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- The board interface follows Spigot Base by using Purpur's supported native dialog API.
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## 2026-09-05 — Foundation started
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- Approved work begins with an OKF knowledge bundle, Java 25/Purpur 26.2 Gradle foundation, automated verification, and a public Gitea repository.
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---
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type: Index
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title: Spigot Quest Board User Stories
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description: Catalog of user stories for the Spigot Quest Board plugin.
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---
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# Spigot Quest Board User Stories
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1. [US-001: Build and release the plugin](us-001-build-and-release-plugin.md)
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2. [US-002: Create and use shared quest boards](us-002-create-and-use-shared-quest-boards.md)
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3. [US-003: Create a block-delivery quest](us-003-create-a-block-delivery-quest.md)
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4. [US-004: Browse available quests](us-004-browse-available-quests.md)
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5. [US-005: Deliver blocks and complete a quest](us-005-deliver-blocks-and-complete-a-quest.md)
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6. [US-006: Cancel an owned quest](us-006-cancel-an-owned-quest.md)
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7. [US-007: Expire quests and claim held items](us-007-expire-quests-and-claim-held-items.md)
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8. [US-008: Control player quest commands](us-008-control-player-quest-commands.md)
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---
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type: User Story
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title: "US-001: Build and release the plugin"
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description: Give maintainers repeatable Purpur builds, automated verification, and versioned public Gitea releases.
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status: in-progress
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---
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# US-001: Build and release the plugin
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As a **plugin maintainer**, I want automated builds and releases modeled on Spigot Base so that tested, correctly versioned artifacts can be distributed consistently.
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## Acceptance criteria
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- [ ] The Gradle project compiles against Purpur API `26.2.build.2618-stable` using a Java 25 toolchain.
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- [ ] Compiler lint warnings fail the build.
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- [ ] Automated JUnit 5 tests run as part of the Gradle check lifecycle.
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- [ ] Plugin metadata declares the entrypoint, player and admin commands, and permissions.
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- [ ] Pushes and pull requests build and test the plugin in Gitea Actions.
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- [ ] Pull requests validate conventional commit messages.
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- [ ] CI stores a development JAR as a workflow artifact.
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- [ ] Main-branch conventional commits drive semantic versioning.
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- [ ] A successful release builds a versioned JAR and attaches it to the corresponding Gitea release.
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- [ ] The project is published in the public `dmg/spigot-quest-board` Gitea repository.
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- [ ] Build files, Gradle wrapper, workflows, and release behavior follow `../spigot-base/` where applicable while using Spigot Quest Board names and identifiers.
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## Related
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- [User-story catalog](index.md)
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---
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type: User Story
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title: "US-002: Create and use shared quest boards"
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description: Let administrators establish persistent physical boards that expose one shared quest system.
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status: backlog
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---
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# US-002: Create and use shared quest boards
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As an **administrator**, I want to turn a targeted block into a quest board so that players can interact with quests at controlled physical locations.
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## Acceptance criteria
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- [ ] An authorized administrator can use `/questadmin createboard` to register the block they are targeting.
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- [ ] Creation rejects a missing, invalid, or already registered target without changing state.
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- [ ] Registered boards persist across server restarts with their world and block coordinates.
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- [ ] Interacting with any registered board opens the quest-board interface.
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- [ ] Every registered board exposes the same global quests and claimable items.
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- [ ] The interface uses Purpur's supported native dialog API and follows the interaction style of Spigot Base.
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- [ ] Ordinary block interaction is not intercepted at unregistered locations.
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- [ ] Administrative actions require the `spigotquestboard.admin` permission, granted to server operators by default.
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- [ ] Automated tests verify board registration, persistence, shared visibility, authorization, and interaction routing.
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## Related
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- [US-003: Create a block-delivery quest](us-003-create-a-block-delivery-quest.md)
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- [US-004: Browse available quests](us-004-browse-available-quests.md)
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---
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type: User Story
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title: "US-003: Create a block-delivery quest"
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description: Let a player request block items while safely escrowing an inventory-funded reward.
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status: backlog
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---
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# US-003: Create a block-delivery quest
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As a **player**, I want to request a block material and quantity in exchange for items I already own so that another player can fulfill my request safely.
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## Acceptance criteria
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- [ ] A player can create a quest through a registered quest board by selecting a valid block material, a positive quantity, and reward items from their inventory.
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- [ ] Reward items must exist in the issuer's inventory and are removed only when quest creation succeeds.
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- [ ] Removed rewards are held durably in escrow by the quest system.
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- [ ] A created quest records a unique identifier, issuer UUID and current name, requested material and quantity, exact reward items, creation time, and expiration time.
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- [ ] Each quest expires exactly seven days after successful creation.
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- [ ] Invalid input, insufficient reward items, or persistence failure leaves the issuer's inventory unchanged and creates no quest.
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- [ ] When player commands are enabled, `/quests create ...` provides equivalent validated creation behavior with contextual autocomplete.
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- [ ] Quest state and item metadata survive server restarts without duplication or loss.
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- [ ] Automated tests verify validation, escrow, rollback, timestamps, command routing, and persistence.
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## Related
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- [US-002: Create and use shared quest boards](us-002-create-and-use-shared-quest-boards.md)
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- [US-005: Deliver blocks and complete a quest](us-005-deliver-blocks-and-complete-a-quest.md)
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- [US-007: Expire quests and claim held items](us-007-expire-quests-and-claim-held-items.md)
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---
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type: User Story
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title: "US-004: Browse available quests"
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description: Let players inspect globally available quests and their essential terms.
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status: backlog
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---
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# US-004: Browse available quests
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As a **player**, I want to browse current quests so that I can decide which block deliveries to fulfill.
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## Acceptance criteria
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- [ ] Every registered board lists the same active quests.
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- [ ] Each listing shows the requested block material, quantity, reward, issuer, and time remaining.
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- [ ] Remaining durations are clear and never display an expired quest as active.
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- [ ] Completed, cancelled, and expired quests are excluded from the active listing.
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- [ ] When player commands are enabled, `/quests` and `/quests list` provide the same active quest information in chat.
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- [ ] Listing and autocomplete do not expose stale quest identifiers as completable or cancellable.
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- [ ] Automated tests verify filtering, displayed fields, duration boundaries, and command aliases.
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## Related
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- [US-002: Create and use shared quest boards](us-002-create-and-use-shared-quest-boards.md)
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- [US-005: Deliver blocks and complete a quest](us-005-deliver-blocks-and-complete-a-quest.md)
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---
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type: User Story
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title: "US-005: Deliver blocks and complete a quest"
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description: Let a player deliver requested blocks at a quest board and receive the escrowed reward.
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status: backlog
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---
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# US-005: Deliver blocks and complete a quest
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As a **player**, I want to deliver requested blocks to a quest board so that I receive the promised reward and the issuer can claim my delivery.
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## Acceptance criteria
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- [ ] An active quest offers a Complete Quest action through every registered board.
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- [ ] Completion requires the delivering player to possess the full requested quantity of the exact block material.
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- [ ] Successful completion removes the requested blocks from the delivering player's inventory and stores them as a claim for the issuer.
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- [ ] Successful completion gives the exact escrowed reward items to the delivering player.
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- [ ] Reward items that do not fit are dropped safely at the delivering player's feet with a clear message.
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- [ ] The issuer is notified immediately when online or on their next login when offline that delivered blocks can be claimed at a quest board.
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- [ ] When player commands are enabled, `/quests complete <quest>` provides equivalent behavior with contextual autocomplete.
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- [ ] Completion is atomic and exactly one player can complete a quest, including simultaneous attempts.
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- [ ] Validation or persistence failure does not consume delivered blocks, release rewards, or change quest state.
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- [ ] Completed quests are no longer shown as active or completable.
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- [ ] Automated tests verify inventory validation, settlement, overflow, notifications, rollback, and concurrent completion protection.
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## Related
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- [US-003: Create a block-delivery quest](us-003-create-a-block-delivery-quest.md)
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- [US-007: Expire quests and claim held items](us-007-expire-quests-and-claim-held-items.md)
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---
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type: User Story
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title: "US-006: Cancel an owned quest"
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description: Let an issuer cancel an active quest and reclaim its escrowed reward safely.
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status: backlog
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---
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# US-006: Cancel an owned quest
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As a **quest issuer**, I want to cancel my active quest so that I can reclaim the reward when I no longer need the requested blocks.
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## Acceptance criteria
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- [ ] An issuer can cancel their own active quest through any registered board.
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- [ ] A player cannot cancel a quest issued by another player.
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- [ ] Completed, cancelled, and expired quests cannot be cancelled.
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- [ ] Cancellation removes the quest from active listings and converts its exact escrowed reward into a claim for the issuer.
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- [ ] The reward is not inserted directly into the issuer's inventory during cancellation.
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- [ ] When player commands are enabled, `/quests cancel <quest>` provides equivalent behavior and only autocompletes the player's cancellable quest identifiers.
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- [ ] Cancellation and simultaneous completion are serialized so items cannot be duplicated or lost.
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- [ ] Persistence failure leaves the quest active and its reward escrowed.
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- [ ] Automated tests verify ownership, state validation, claim creation, autocomplete, rollback, and completion races.
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## Related
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- [US-003: Create a block-delivery quest](us-003-create-a-block-delivery-quest.md)
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- [US-007: Expire quests and claim held items](us-007-expire-quests-and-claim-held-items.md)
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---
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type: User Story
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title: "US-007: Expire quests and claim held items"
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description: Hold delivered blocks and returned rewards until their owner safely claims them.
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status: backlog
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---
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# US-007: Expire quests and claim held items
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As a **quest issuer**, I want delivered blocks and returned rewards held at the shared quest board so that I can retrieve them safely.
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## Acceptance criteria
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- [ ] An uncompleted quest expires seven days after its creation time.
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- [ ] Expiration removes the quest from active listings and converts its exact escrowed reward into a claim for the issuer.
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- [ ] Completed-quest claims contain the exact block items delivered by the completing player.
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- [ ] Claims from completion, cancellation, and expiration can be collected through any registered board.
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- [ ] The board clearly distinguishes delivered blocks from returned rewards.
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- [ ] Online issuers receive a real-time message when items become claimable.
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- [ ] Offline issuers receive a message on their next login.
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- [ ] When player commands are enabled, `/quests claim` collects the same pending claims.
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- [ ] Items are inserted into the claimant's inventory where space permits; overflow is dropped safely at their feet with a clear message.
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- [ ] A claim is removed only after all of its items have been inserted or dropped successfully.
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- [ ] Pending claims and notification state survive logout and server restart without duplication or loss.
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- [ ] Automated tests verify expiry boundaries, each claim source, notifications, overflow, failure recovery, and persistence.
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## Related
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- [US-005: Deliver blocks and complete a quest](us-005-deliver-blocks-and-complete-a-quest.md)
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- [US-006: Cancel an owned quest](us-006-cancel-an-owned-quest.md)
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---
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type: User Story
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title: "US-008: Control player quest commands"
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description: Let administrators require physical-board interaction by controlling access to player quest commands.
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status: backlog
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---
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# US-008: Control player quest commands
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As an **administrator**, I want to enable or disable player quest commands so that I can require players to use physical quest boards.
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## Acceptance criteria
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- [ ] Player `/quests` commands are disabled by default.
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- [ ] An authorized administrator can use `/questadmin commands enable|disable` with contextual autocomplete.
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- [ ] The command setting persists across server restarts.
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- [ ] When disabled, `/quests`, `list`, `create`, `complete`, `cancel`, and `claim` reject execution with a clear message directing the player to a quest board.
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- [ ] Disabling commands does not prevent any equivalent action through a registered board.
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- [ ] `/questadmin` remains available to authorized administrators regardless of the player-command setting.
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- [ ] Unauthorized users cannot change the setting.
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- [ ] Automated tests verify the default, persistence, authorization, every gated subcommand, and autocomplete.
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## Related
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- [US-002: Create and use shared quest boards](us-002-create-and-use-shared-quest-boards.md)
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- [US-003: Create a block-delivery quest](us-003-create-a-block-delivery-quest.md)
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- [US-007: Expire quests and claim held items](us-007-expire-quests-and-claim-held-items.md)
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Reference in New Issue
Block a user