feat(stealth): mask identities and notify admins on login
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# Spigot Stealth Design
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Spigot Stealth rewards players who spend time under invisibility effects from potions they drink, then lets unlocked players conceal their identity for a later session.
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Spigot Stealth rewards players who spend time under invisibility effects from potions they drink, then lets unlocked players conceal their identity for a later session. [Session concealment](user-stories/us-002-rejoin-without-visible-identity.md) includes command-suggestion filtering and scrambled message and overhead names.
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[Administration](user-stories/us-004-administer-player-stealth.md) provides private concealed-player counts at login and command-based inspection.
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## Explore
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# Spigot Stealth Design Log
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## 2026-09-06
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- **Completion**: Extended US-004 with permission-gated private concealed-player counts for joining admins and arrival notices for online admins, including command hints, zero-count silence, and no duplicate notice for concealed admins. Verified all 70 tests, the JAR build, and OKF validation; not deployed or live-server tested.
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- **Completion**: Extended US-002 with concealed-username suggestion filtering, scrambled default chat and vanilla message/advancement names, scrambled overhead tags, and display-name restoration. Verified 65 automated tests, the Gradle JAR build, and OKF validation; live-server compatibility remains untested and custom chat/scoreboard integrations are outside this slice.
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## 2026-09-05
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- **Fix**: Reworked US-002 server-list filtering for Purpur's native `NameAndId` samples by filtering names through Bukkit, limiting ProtocolLib to guarded count adjustment, and rate-limiting compatibility warnings; verified the complete Gradle build and OKF bundle.
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# Spigot Stealth User Stories
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1. [US-001: Accumulate invisibility time and unlock stealth](us-001-accumulate-invisibility-and-unlock.md) - Earn stealth by spending eight hours under invisibility effects from directly consumed potions.
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2. [US-002: Rejoin without a visible identity](us-002-rejoin-without-visible-identity.md) - Turn a qualifying invisible disconnect into one concealed online session.
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2. [US-002: Rejoin without a visible identity](us-002-rejoin-without-visible-identity.md) - Turn a qualifying invisible disconnect into one concealed online session with filtered name suggestions and scrambled message and overhead names.
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3. [US-003: Check personal stealth progress](us-003-check-personal-progress.md) - View accumulated time, remaining time, and unlock status.
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4. [US-004: Inspect and manage player stealth](us-004-administer-player-stealth.md) - Inspect and modify online or offline progression and find concealed players.
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4. [US-004: Inspect and manage player stealth](us-004-administer-player-stealth.md) - Inspect and modify online or offline progression, find concealed players, and receive private login count notices.
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5. [US-005: Configure and persist stealth progression](us-005-configure-and-persist-progression.md) - Keep progression durable and operator-configurable.
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6. [US-006: Build, test, and release the plugin](us-006-build-test-and-release.md) - Provide repeatable Gradle builds and Gitea delivery.
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@@ -29,7 +29,11 @@ As an **unlocked player**, I want to disconnect while invisibility from a potion
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- [x] When the sleep-count policy is `include`, concealed players count normally; ordinary players are never modified by either policy.
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- [x] A player's previous sleeping-ignore state is restored when concealment ends, the player disconnects or is reset, the policy changes to `include`, or the plugin disables.
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- [x] Policy changes apply immediately to currently concealed players.
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- [x] Throughout the concealed session, no overhead name tag identifies the player to any other player, including administrators.
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- [x] Throughout the concealed session, the overhead name is rendered as scrambled magic text, including for administrators, while the physical character stays visible.
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- [x] Concealed usernames are excluded from outgoing command suggestions, including `/msg`, `/tell`, and `/w`; manually addressing a known username remains possible.
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- [x] Default chat display names and vanilla private-message and advancement name components are scrambled without changing message content or signed chat bodies.
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- [x] Masked message name components do not expose the original identity through hover or click actions.
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- [x] Previous display names and ordinary suggestions return when concealment ends; ordinary players remain unaffected.
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- [x] The concealed player's physical character remains visible in the world and retains ordinary movement, interaction, combat, and permission behavior.
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- [x] The concealed player receives a private message explaining that stealth is active for the session.
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- [x] Concealment lasts until the player disconnects and is handled predictably across death and plugin reload or disable events.
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@@ -41,6 +45,16 @@ As an **unlocked player**, I want to disconnect while invisibility from a potion
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Automated tests verify unlocked and locked disconnect transitions, ordinary-disconnect clearing, one-login consumption, concealed join and quit announcement suppression, preservation of ordinary announcements, private activation messaging, ordinary-login presentation, tab removal for existing and new observers, overhead-name suppression, active concealed-session tracking, ProtocolLib-independent native player-sample filtering, guarded public server-list count adjustment, nonnegative counts, unchanged maximum capacity, default sleep-count exclusion, immediate policy changes, restoration of prior sleeping-ignore state, and the absence of entity-hiding calls. ProtocolLib is declared as a required dependency, prepared state round trips through YAML, and `./gradlew clean check jar` passes.
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Identity masking verification (2026-09-06): `./gradlew --offline clean check jar` passed all 65 tests and OKF validation. Tests cover semantic name slots, preserved message content, stripped identifying actions, reflected suggestion entries and chat-bound records, safe packet failure handling, immutable name snapshots, overhead formatting, and display-name restoration after repeated concealment. Presentation tests first failed to compile against the missing snapshot API, then passed after implementation. These are automated unit checks, not a live-client smoke test.
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## Identity masking scope
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Masking applies to active concealed sessions, not every potion effect. Outgoing username suggestions are filtered across commands; entering a known username manually still works. Default Bukkit chat uses a temporary scrambled `Anonymous` display name. Vanilla translated announcements and chat-type bound names are masked at the packet boundary without editing signed message bodies. The overhead tag uses scoreboard magic formatting on the profile name, not a profile rename; this is visual concealment, not anonymity against modified clients.
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Custom chat formats that ignore Bukkit display names, nicknames, custom scoreboards, and third-party messaging plugins may need dedicated integration. Unsupported packet layouts retain the original packet and emit one warning per packet type rather than interrupting chat delivery. Live-server/client compatibility still requires a smoke test, particularly after Minecraft or ProtocolLib upgrades.
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Implementation: [identity presentation](../../src/main/java/games/dmg/spigotstealth/BukkitIdentityPresentation.java), [packet listener](../../src/main/java/games/dmg/spigotstealth/ProtocolLibIdentityMaskingListener.java), and [semantic name masking](../../src/main/java/games/dmg/spigotstealth/StealthChatMasker.java).
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## Related
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- [Accumulate invisibility time and unlock stealth](us-001-accumulate-invisibility-and-unlock.md)
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@@ -19,7 +19,12 @@ As a **server administrator**, I want to inspect and correct player stealth stat
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- [x] `/stealthadmin reset <player|uuid> confirm` clears accumulated time, unlock ownership, prepared-login state, and current concealment for an online or known offline player.
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- [x] Reset requires explicit confirmation and safely restores an online concealed player to ordinary identity presentation.
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- [x] `/stealthadmin list` lists every currently online concealed player and clearly reports when there are none.
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- [x] Concealed players remain absent from administrators' ordinary tab lists and retain hidden overhead name tags; the admin command is the supported discovery mechanism.
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- [x] Concealed players remain absent from administrators' ordinary tab lists and retain scrambled overhead names; the admin command is the supported discovery mechanism.
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- [x] An administrator joining while concealed players are online receives a private count and a hint to use `/stealthadmin list`.
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- [x] When a concealed player joins, online administrators receive a private arrival notice, the updated concealed-player count, and the command hint.
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- [x] Notifications require `spigotstealth.admin`; ordinary players receive no administrative notice.
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- [x] Counts include the newly joined concealed player, and a joining concealed administrator receives only one administrative notification.
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- [x] An administrator joining when no concealed players are online receives no notification.
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- [x] Commands clearly reject unknown, ambiguous, malformed, or otherwise invalid targets without creating unintended player records.
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- [x] Administrative inspection and modification require an operator-default administrative permission.
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- [x] State-changing operations persist before success is reported and are safe under retries.
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@@ -38,6 +43,10 @@ As a **server administrator**, I want to inspect and correct player stealth stat
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Automated tests verify exact offline name and UUID resolution, ambiguous and unknown rejection without record creation, complete status output, idempotent grants and notification, complete resets with presentation cleanup, online concealed-player filtering, online and offline unlocked-player listing, contextual permission-gated completion, durable sleep-count status and policy changes, immediate policy refresh, confirmation and permission gates, persisted-before-success replies, and audit records. The complete `./gradlew clean check jar` lifecycle passes.
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Login notice verification (2026-09-06): `./gradlew --offline clean check jar` passed all 70 tests and OKF validation. New tests first failed against the absent listener, then passed after implementation. Tests cover permission gates, zero-count silence, singular/plural counts, concealed-admin deduplication, ordinary-join silence for existing admins, and a prepared-login transition followed by an accurate administrative notice. Live-server verification remains pending.
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Implementation: [admin join listener](../../src/main/java/games/dmg/spigotstealth/StealthAdminJoinListener.java), registered at `MONITOR` after the session listener's `HIGHEST` login transition. Notices expose only counts; names remain available through `/stealthadmin list`.
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## Related
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- [Rejoin without a visible identity](us-002-rejoin-without-visible-identity.md)
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