feat(admin): manage player stealth state
Release / release (push) Successful in 2m20s
CI / build (push) Successful in 1m6s

This commit is contained in:
dmg
2026-08-15 00:20:29 -04:00
parent 6071bfbdce
commit 2bcba5071f
9 changed files with 546 additions and 15 deletions
+2
View File
@@ -2,6 +2,8 @@
## 2026-08-14
- **Completion**: Completed US-004 with exact known online and offline targeting, complete status, idempotent grants, confirmed resets, active concealment discovery, operator-default permissions, asynchronous persisted replies, and console audits; verified the full Gradle build.
- **Implementation**: Began US-004 with test-first exact offline targeting, grant/reset transitions, concealed-player listing, permissions, confirmation, and audit logging.
- **Completion**: Completed US-002 with single-use durable prepared logins, join-announcement suppression, ProtocolLib tab-only removal, scoreboard overhead-name suppression, visible physical entities, periodic observer refresh, respawn restoration, and disconnect or disable cleanup; verified the full Gradle build.
- **Implementation**: Began US-002 with test-first prepared-login consumption, session-scoped concealment, join suppression, tab removal, and overhead-name presentation.
- **Completion**: Completed US-003 with `/stealth progress`, live unsaved interval inclusion, configured target and remaining output, concise duration formatting, and unlocked usage guidance; verified the full Gradle build.