feat(stealth): conceal identity for prepared sessions
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This commit is contained in:
dmg
2026-08-15 00:16:09 -04:00
parent 90851a0d87
commit 6071bfbdce
16 changed files with 510 additions and 18 deletions
+2
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@@ -24,8 +24,10 @@ tasks.withType<JavaCompile>().configureEach {
dependencies {
compileOnly("org.spigotmc:spigot-api:26.2-R0.1-SNAPSHOT")
compileOnly("net.dmulloy2:ProtocolLib:5.4.0")
testImplementation("org.spigotmc:spigot-api:26.2-R0.1-SNAPSHOT")
testImplementation("net.dmulloy2:ProtocolLib:5.4.0")
testImplementation(platform("org.junit:junit-bom:5.13.4"))
testImplementation("org.junit.jupiter:junit-jupiter")
testImplementation("org.mockito:mockito-core:5.18.0")
+2
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@@ -2,6 +2,8 @@
## 2026-08-14
- **Completion**: Completed US-002 with single-use durable prepared logins, join-announcement suppression, ProtocolLib tab-only removal, scoreboard overhead-name suppression, visible physical entities, periodic observer refresh, respawn restoration, and disconnect or disable cleanup; verified the full Gradle build.
- **Implementation**: Began US-002 with test-first prepared-login consumption, session-scoped concealment, join suppression, tab removal, and overhead-name presentation.
- **Completion**: Completed US-003 with `/stealth progress`, live unsaved interval inclusion, configured target and remaining output, concise duration formatting, and unlocked usage guidance; verified the full Gradle build.
- **Implementation**: Began US-003 with player-facing progress command and human-readable duration tests.
- **Completion**: Completed US-001 with direct potion-drink effect attribution, monotonic elapsed-time accumulation, safe refresh and stop transitions, durable UUID progress, exact-once unlocking, and title plus chat presentation; verified the full Gradle build.
@@ -2,7 +2,7 @@
type: User Story
title: "US-002: Rejoin without a visible identity"
description: Let an unlocked player turn a qualifying invisible disconnect into one identity-concealed session.
status: backlog
status: done
---
# US-002: Rejoin without a visible identity
@@ -11,18 +11,22 @@ As an **unlocked player**, I want to disconnect while invisibility from a potion
## Acceptance criteria
- [ ] An unlocked player becomes eligible for a concealed login only by disconnecting while an invisibility effect from a potion they directly drank remains active.
- [ ] A player who has not unlocked stealth cannot prepare a concealed login.
- [ ] An ordinary disconnect without an active qualifying effect clears any preparation for the next login.
- [ ] On a prepared login, no public join announcement is shown.
- [ ] Throughout the concealed session, the player is absent from every other player's tab list, including administrators' tab lists.
- [ ] Throughout the concealed session, no overhead name tag identifies the player to any other player, including administrators.
- [ ] The concealed player's physical character remains visible in the world and retains ordinary movement, interaction, combat, and permission behavior.
- [ ] The concealed player receives a private message explaining that stealth is active for the session.
- [ ] Concealment lasts until the player disconnects and is handled predictably across death and plugin reload or disable events.
- [ ] Disconnecting consumes the current concealed session; another concealed login requires another qualifying potion and qualifying disconnect.
- [ ] Merely owning the unlock never conceals an ordinary login or carries concealment automatically into a later session.
- [ ] Prepared-login state survives a server restart between the qualifying disconnect and the next login.
- [x] An unlocked player becomes eligible for a concealed login only by disconnecting while an invisibility effect from a potion they directly drank remains active.
- [x] A player who has not unlocked stealth cannot prepare a concealed login.
- [x] An ordinary disconnect without an active qualifying effect clears any preparation for the next login.
- [x] On a prepared login, no public join announcement is shown.
- [x] Throughout the concealed session, the player is absent from every other player's tab list, including administrators' tab lists.
- [x] Throughout the concealed session, no overhead name tag identifies the player to any other player, including administrators.
- [x] The concealed player's physical character remains visible in the world and retains ordinary movement, interaction, combat, and permission behavior.
- [x] The concealed player receives a private message explaining that stealth is active for the session.
- [x] Concealment lasts until the player disconnects and is handled predictably across death and plugin reload or disable events.
- [x] Disconnecting consumes the current concealed session; another concealed login requires another qualifying potion and qualifying disconnect.
- [x] Merely owning the unlock never conceals an ordinary login or carries concealment automatically into a later session.
- [x] Prepared-login state survives a server restart between the qualifying disconnect and the next login.
## Validation
Automated tests verify unlocked and locked disconnect transitions, ordinary-disconnect clearing, one-login consumption, announcement suppression, private activation messaging, ordinary-login presentation, tab removal for existing and new observers, overhead-name suppression, and the absence of entity-hiding calls. ProtocolLib is declared as a required dependency, prepared state round trips through YAML, and `./gradlew clean check jar` passes.
## Related
@@ -0,0 +1,75 @@
package games.dmg.spigotstealth;
import java.util.Collection;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.Objects;
import java.util.UUID;
import java.util.function.Supplier;
import org.bukkit.entity.Player;
import org.bukkit.scoreboard.Scoreboard;
import org.bukkit.scoreboard.Team;
/** Uses scoreboard metadata and tab-only packets while leaving player entities visible. */
public final class BukkitIdentityPresentation implements IdentityPresentation {
private final Supplier<? extends Collection<? extends Player>> onlinePlayers;
private final Scoreboard scoreboard;
private final TabListController tabLists;
private final Map<UUID, Player> concealedPlayers = new LinkedHashMap<>();
public BukkitIdentityPresentation(
Supplier<? extends Collection<? extends Player>> onlinePlayers,
Scoreboard scoreboard,
TabListController tabLists) {
this.onlinePlayers = Objects.requireNonNull(onlinePlayers, "onlinePlayers");
this.scoreboard = Objects.requireNonNull(scoreboard, "scoreboard");
this.tabLists = Objects.requireNonNull(tabLists, "tabLists");
}
@Override
public void conceal(Player player) {
concealedPlayers.put(player.getUniqueId(), player);
Team team = scoreboard.getTeam(teamName(player.getUniqueId()));
if (team == null) {
team = scoreboard.registerNewTeam(teamName(player.getUniqueId()));
}
team.setOption(Team.Option.NAME_TAG_VISIBILITY, Team.OptionStatus.NEVER);
team.addEntry(player.getName());
for (Player observer : onlinePlayers.get()) {
if (!observer.getUniqueId().equals(player.getUniqueId())) {
tabLists.remove(observer, player.getUniqueId());
}
}
}
@Override
public void reveal(Player player) {
boolean wasConcealed = concealedPlayers.remove(player.getUniqueId()) != null;
Team team = scoreboard.getTeam(teamName(player.getUniqueId()));
if (team != null) {
wasConcealed = true;
team.removeEntry(player.getName());
team.unregister();
}
if (wasConcealed) {
for (Player observer : onlinePlayers.get()) {
if (!observer.getUniqueId().equals(player.getUniqueId())) {
tabLists.add(observer, player);
}
}
}
}
@Override
public void refreshForObserver(Player observer) {
for (UUID concealedPlayerId : concealedPlayers.keySet()) {
if (!observer.getUniqueId().equals(concealedPlayerId)) {
tabLists.remove(observer, concealedPlayerId);
}
}
}
public static String teamName(UUID playerId) {
return "stlth" + playerId.toString().replace("-", "").substring(0, 11);
}
}
@@ -0,0 +1,12 @@
package games.dmg.spigotstealth;
import org.bukkit.entity.Player;
/** Presentation boundary that changes identity metadata without hiding the physical player entity. */
public interface IdentityPresentation {
void conceal(Player player);
void reveal(Player player);
void refreshForObserver(Player observer);
}
@@ -8,7 +8,6 @@ import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityPotionEffectEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.potion.PotionEffectType;
/** Attributes invisibility changes to directly consumed potions and closes intervals safely. */
@@ -50,8 +49,4 @@ public final class InvisibilityEffectListener implements Listener {
}
}
@EventHandler(priority = EventPriority.MONITOR)
public void onQuit(PlayerQuitEvent event) {
progression.stop(event.getPlayer().getUniqueId());
}
}
@@ -0,0 +1,52 @@
package games.dmg.spigotstealth;
import com.comphenix.protocol.PacketType;
import com.comphenix.protocol.ProtocolManager;
import com.comphenix.protocol.events.PacketContainer;
import com.comphenix.protocol.wrappers.EnumWrappers;
import com.comphenix.protocol.wrappers.PlayerInfoData;
import com.comphenix.protocol.wrappers.WrappedChatComponent;
import com.comphenix.protocol.wrappers.WrappedGameProfile;
import com.comphenix.protocol.wrappers.WrappedRemoteChatSessionData;
import java.util.EnumSet;
import java.util.List;
import java.util.Objects;
import java.util.UUID;
import org.bukkit.entity.Player;
/** ProtocolLib adapter for tab-list-only removal and restoration packets. */
public final class ProtocolLibTabListController implements TabListController {
private final ProtocolManager protocolManager;
public ProtocolLibTabListController(ProtocolManager protocolManager) {
this.protocolManager = Objects.requireNonNull(protocolManager, "protocolManager");
}
@Override
public void remove(Player observer, UUID targetPlayerId) {
PacketContainer packet = protocolManager.createPacket(PacketType.Play.Server.PLAYER_INFO_REMOVE);
packet.getUUIDLists().write(0, List.of(targetPlayerId));
protocolManager.sendServerPacket(observer, packet);
}
@Override
public void add(Player observer, Player target) {
PacketContainer packet = protocolManager.createPacket(PacketType.Play.Server.PLAYER_INFO);
packet.getPlayerInfoActions().write(0, EnumSet.of(
EnumWrappers.PlayerInfoAction.ADD_PLAYER,
EnumWrappers.PlayerInfoAction.UPDATE_GAME_MODE,
EnumWrappers.PlayerInfoAction.UPDATE_LISTED,
EnumWrappers.PlayerInfoAction.UPDATE_LATENCY,
EnumWrappers.PlayerInfoAction.UPDATE_DISPLAY_NAME));
PlayerInfoData data = new PlayerInfoData(
target.getUniqueId(),
target.getPing(),
true,
EnumWrappers.NativeGameMode.fromBukkit(target.getGameMode()),
WrappedGameProfile.fromPlayer(target),
WrappedChatComponent.fromText(target.getPlayerListName()),
(WrappedRemoteChatSessionData) null);
packet.getPlayerInfoDataLists().write(1, List.of(data));
protocolManager.sendServerPacket(observer, packet);
}
}
@@ -1,5 +1,6 @@
package games.dmg.spigotstealth;
import com.comphenix.protocol.ProtocolLibrary;
import java.nio.file.Path;
import java.time.Clock;
import java.util.Objects;
@@ -12,6 +13,8 @@ public final class SpigotStealthPlugin extends JavaPlugin {
private CompletableFuture<StealthStateManager> stateManagerFuture;
private StealthSettings settings;
private QualifyingInvisibilityService progression;
private StealthSessionService sessions;
private IdentityPresentation identityPresentation;
@Override
public void onEnable() {
@@ -38,6 +41,14 @@ public final class SpigotStealthPlugin extends JavaPlugin {
@Override
public void onDisable() {
if (identityPresentation != null && sessions != null) {
for (org.bukkit.entity.Player player : getServer().getOnlinePlayers()) {
if (sessions.isConcealed(player.getUniqueId())) {
identityPresentation.reveal(player);
sessions.endConcealment(player.getUniqueId());
}
}
}
if (progression != null) {
progression.stopAll().join();
}
@@ -57,8 +68,15 @@ public final class SpigotStealthPlugin extends JavaPlugin {
settings.unlockedMessage());
progression = new QualifyingInvisibilityService(
manager, settings.unlockThreshold(), System::nanoTime, notifier);
sessions = new StealthSessionService(manager, progression);
identityPresentation = new BukkitIdentityPresentation(
getServer()::getOnlinePlayers,
Objects.requireNonNull(getServer().getScoreboardManager(), "scoreboard manager").getMainScoreboard(),
new ProtocolLibTabListController(ProtocolLibrary.getProtocolManager()));
getServer().getPluginManager().registerEvents(
new InvisibilityEffectListener(progression, Clock.systemUTC()), this);
getServer().getPluginManager().registerEvents(
new StealthSessionListener(sessions, identityPresentation, settings.concealedMessage()), this);
Objects.requireNonNull(getCommand("stealth"), "stealth command")
.setExecutor(new StealthCommand(manager, progression, settings));
getServer().getScheduler().runTaskTimer(this, ignored -> {
@@ -66,6 +84,11 @@ public final class SpigotStealthPlugin extends JavaPlugin {
logSaveFailure(progression.checkpoint(playerId));
}
}, 20L, 20L);
getServer().getScheduler().runTaskTimer(this, ignored -> {
for (org.bukkit.entity.Player observer : getServer().getOnlinePlayers()) {
identityPresentation.refreshForObserver(observer);
}
}, 20L, 20L);
getServer().getScheduler().runTaskTimer(this, ignored -> logSaveFailure(manager.save()), 6000L, 6000L);
getLogger().info("Spigot Stealth enabled");
}
@@ -0,0 +1,53 @@
package games.dmg.spigotstealth;
import java.util.Objects;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
/** Applies session transitions and identity presentation on Bukkit lifecycle events. */
public final class StealthSessionListener implements Listener {
private final StealthSessionService sessions;
private final IdentityPresentation presentation;
private final String concealedMessage;
public StealthSessionListener(
StealthSessionService sessions,
IdentityPresentation presentation,
String concealedMessage) {
this.sessions = Objects.requireNonNull(sessions, "sessions");
this.presentation = Objects.requireNonNull(presentation, "presentation");
this.concealedMessage = Objects.requireNonNull(concealedMessage, "concealedMessage");
}
@EventHandler(priority = EventPriority.HIGHEST)
public void onJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
StealthSessionService.LoginTransition transition = sessions.login(player.getUniqueId(), player.getName());
if (transition.concealed()) {
event.setJoinMessage(null);
presentation.conceal(player);
player.sendMessage(concealedMessage);
} else {
presentation.reveal(player);
}
presentation.refreshForObserver(player);
}
@EventHandler(priority = EventPriority.MONITOR)
public void onQuit(PlayerQuitEvent event) {
presentation.reveal(event.getPlayer());
sessions.disconnect(event.getPlayer().getUniqueId());
}
@EventHandler(priority = EventPriority.MONITOR)
public void onRespawn(PlayerRespawnEvent event) {
if (sessions.isConcealed(event.getPlayer().getUniqueId())) {
presentation.conceal(event.getPlayer());
}
}
}
@@ -0,0 +1,52 @@
package games.dmg.spigotstealth;
import java.util.Objects;
import java.util.UUID;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.atomic.AtomicBoolean;
/** Owns prepared-login and current concealed-session state transitions. */
public final class StealthSessionService {
private final StealthStateManager stateManager;
private final QualifyingInvisibilityService progression;
public StealthSessionService(
StealthStateManager stateManager,
QualifyingInvisibilityService progression) {
this.stateManager = Objects.requireNonNull(stateManager, "stateManager");
this.progression = Objects.requireNonNull(progression, "progression");
}
public CompletableFuture<Void> disconnect(UUID playerId) {
boolean qualifyingAtDisconnect = progression.isQualifying(playerId);
return progression.stop(playerId).thenCompose(ignored -> stateManager.update(state -> {
PlayerStealthState player = state.player(playerId);
boolean prepareNextLogin = qualifyingAtDisconnect && player.unlocked();
return state.withPlayer(player.withSession(prepareNextLogin, false));
}));
}
public LoginTransition login(UUID playerId, String playerName) {
AtomicBoolean concealed = new AtomicBoolean();
CompletableFuture<Void> saved = stateManager.update(state -> {
PlayerStealthState player = state.player(playerId).withLastKnownName(playerName);
boolean conceal = player.unlocked() && player.preparedLogin();
concealed.set(conceal);
return state.withPlayer(player.withSession(false, conceal).withQualifyingSince(null));
});
return new LoginTransition(concealed.get(), saved);
}
public CompletableFuture<Void> endConcealment(UUID playerId) {
return stateManager.update(state -> {
PlayerStealthState player = state.player(playerId);
return state.withPlayer(player.withSession(player.preparedLogin(), false));
});
}
public boolean isConcealed(UUID playerId) {
return stateManager.snapshot().player(playerId).concealed();
}
public record LoginTransition(boolean concealed, CompletableFuture<Void> saved) { }
}
@@ -0,0 +1,11 @@
package games.dmg.spigotstealth;
import java.util.UUID;
import org.bukkit.entity.Player;
/** Packet-level tab-list operations that do not hide the physical player entity. */
public interface TabListController {
void remove(Player observer, UUID targetPlayerId);
void add(Player observer, Player target);
}
+1
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@@ -4,6 +4,7 @@ main: games.dmg.spigotstealth.SpigotStealthPlugin
api-version: "1.20"
description: Rewards invisibility potion use with identity-concealed sessions.
author: dmg.games
depend: [ProtocolLib]
commands:
stealth:
description: View and use Spigot Stealth features.
@@ -0,0 +1,61 @@
package games.dmg.spigotstealth;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.never;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import java.util.List;
import java.util.UUID;
import org.bukkit.entity.Player;
import org.bukkit.scoreboard.Scoreboard;
import org.bukkit.scoreboard.Team;
import org.junit.jupiter.api.Test;
class BukkitIdentityPresentationTest {
@Test
void concealRemovesTabEntryAndHidesNameTagWithoutHidingEntity() {
UUID targetId = UUID.randomUUID();
Player target = player(targetId, "Alex");
Player observer = player(UUID.randomUUID(), "Morgan");
Scoreboard scoreboard = mock(Scoreboard.class);
Team team = mock(Team.class);
when(scoreboard.getTeam(BukkitIdentityPresentation.teamName(targetId))).thenReturn(null);
when(scoreboard.registerNewTeam(BukkitIdentityPresentation.teamName(targetId))).thenReturn(team);
TabListController tabLists = mock(TabListController.class);
BukkitIdentityPresentation presentation = new BukkitIdentityPresentation(
() -> List.of(target, observer), scoreboard, tabLists);
presentation.conceal(target);
verify(team).setOption(Team.Option.NAME_TAG_VISIBILITY, Team.OptionStatus.NEVER);
verify(team).addEntry("Alex");
verify(tabLists).remove(observer, targetId);
verify(observer, never()).hidePlayer(org.mockito.ArgumentMatchers.any(), org.mockito.ArgumentMatchers.any());
}
@Test
void newObserverHasEveryConcealedPlayerRemovedFromTab() {
UUID targetId = UUID.randomUUID();
Player target = player(targetId, "Alex");
Player observer = player(UUID.randomUUID(), "Morgan");
Scoreboard scoreboard = mock(Scoreboard.class);
Team team = mock(Team.class);
when(scoreboard.getTeam(BukkitIdentityPresentation.teamName(targetId))).thenReturn(team);
TabListController tabLists = mock(TabListController.class);
BukkitIdentityPresentation presentation = new BukkitIdentityPresentation(
() -> List.of(target, observer), scoreboard, tabLists);
presentation.conceal(target);
presentation.refreshForObserver(observer);
verify(tabLists, org.mockito.Mockito.atLeastOnce()).remove(observer, targetId);
}
private static Player player(UUID playerId, String name) {
Player player = mock(Player.class);
when(player.getUniqueId()).thenReturn(playerId);
when(player.getName()).thenReturn(name);
return player;
}
}
@@ -26,6 +26,7 @@ class PluginMetadataTest {
assertEquals("games.dmg.spigotstealth.SpigotStealthPlugin", metadata.get("main"));
assertNotNull(metadata.get("commands"));
assertNotNull(metadata.get("permissions"));
assertEquals(java.util.List.of("ProtocolLib"), metadata.get("depend"));
} catch (java.io.IOException exception) {
throw new AssertionError(exception);
}
@@ -0,0 +1,77 @@
package games.dmg.spigotstealth;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.never;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import java.time.Duration;
import java.util.Map;
import java.util.UUID;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerJoinEvent;
import org.junit.jupiter.api.Test;
class StealthSessionListenerTest {
@Test
void preparedLoginSuppressesAnnouncementAndConcealsIdentityForSession() {
UUID playerId = UUID.randomUUID();
try (StealthStateManager manager = manager()) {
manager.update(state -> state.withPlayer(unlocked(playerId).withSession(true, false))).join();
QualifyingInvisibilityService progression = new QualifyingInvisibilityService(
manager, Duration.ofHours(8), System::nanoTime, ignored -> { });
IdentityPresentation presentation = mock(IdentityPresentation.class);
StealthSessionListener listener = new StealthSessionListener(
new StealthSessionService(manager, progression), presentation, "Stealth active");
Player player = player(playerId);
PlayerJoinEvent event = mock(PlayerJoinEvent.class);
when(event.getPlayer()).thenReturn(player);
listener.onJoin(event);
verify(event).setJoinMessage(null);
verify(presentation).conceal(player);
verify(player).sendMessage("Stealth active");
}
}
@Test
void ordinaryLoginRetainsAnnouncementAndIdentity() {
UUID playerId = UUID.randomUUID();
try (StealthStateManager manager = manager()) {
QualifyingInvisibilityService progression = new QualifyingInvisibilityService(
manager, Duration.ofHours(8), System::nanoTime, ignored -> { });
IdentityPresentation presentation = mock(IdentityPresentation.class);
StealthSessionListener listener = new StealthSessionListener(
new StealthSessionService(manager, progression), presentation, "Stealth active");
Player player = player(playerId);
PlayerJoinEvent event = mock(PlayerJoinEvent.class);
when(event.getPlayer()).thenReturn(player);
listener.onJoin(event);
verify(event, never()).setJoinMessage(null);
verify(presentation).reveal(player);
verify(player, never()).sendMessage("Stealth active");
}
}
private static Player player(UUID playerId) {
Player player = mock(Player.class);
when(player.getUniqueId()).thenReturn(playerId);
when(player.getName()).thenReturn("Alex");
return player;
}
private static PlayerStealthState unlocked(UUID playerId) {
return new PlayerStealthState(playerId, "Alex", Duration.ofHours(8).toMillis(), true, false, false, null, Map.of());
}
private static StealthStateManager manager() {
StealthStateRepository repository = new StealthStateRepository() {
@Override public PersistentStealthState load() { return new PersistentStealthState(Map.of(), Map.of()); }
@Override public void save(PersistentStealthState state) { }
};
return new StealthStateManager(repository, new PersistentStealthState(Map.of(), Map.of()));
}
}
@@ -0,0 +1,71 @@
package games.dmg.spigotstealth;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertTrue;
import java.time.Duration;
import java.time.Instant;
import java.util.Map;
import java.util.UUID;
import org.junit.jupiter.api.Test;
class StealthSessionServiceTest {
@Test
void unlockedQualifyingDisconnectPreparesAndConsumesOneConcealedLogin() {
UUID playerId = UUID.randomUUID();
try (StealthStateManager manager = manager()) {
manager.update(state -> state.withPlayer(unlocked(playerId))).join();
QualifyingInvisibilityService progression = new QualifyingInvisibilityService(
manager, Duration.ofHours(8), System::nanoTime, ignored -> { });
progression.begin(playerId, "Alex", Instant.EPOCH).join();
StealthSessionService sessions = new StealthSessionService(manager, progression);
sessions.disconnect(playerId).join();
assertTrue(manager.snapshot().player(playerId).preparedLogin());
assertTrue(sessions.login(playerId, "Alex").concealed());
assertFalse(manager.snapshot().player(playerId).preparedLogin());
assertTrue(manager.snapshot().player(playerId).concealed());
sessions.disconnect(playerId).join();
assertFalse(sessions.login(playerId, "Alex").concealed());
}
}
@Test
void lockedPlayerCannotPrepareConcealedLogin() {
UUID playerId = UUID.randomUUID();
try (StealthStateManager manager = manager()) {
QualifyingInvisibilityService progression = new QualifyingInvisibilityService(
manager, Duration.ofHours(8), System::nanoTime, ignored -> { });
progression.begin(playerId, "Alex", Instant.EPOCH).join();
StealthSessionService sessions = new StealthSessionService(manager, progression);
sessions.disconnect(playerId).join();
assertFalse(sessions.login(playerId, "Alex").concealed());
}
}
@Test
void ordinaryDisconnectClearsEarlierPreparation() {
UUID playerId = UUID.randomUUID();
try (StealthStateManager manager = manager()) {
manager.update(state -> state.withPlayer(unlocked(playerId).withSession(true, false))).join();
QualifyingInvisibilityService progression = new QualifyingInvisibilityService(
manager, Duration.ofHours(8), System::nanoTime, ignored -> { });
StealthSessionService sessions = new StealthSessionService(manager, progression);
sessions.disconnect(playerId).join();
assertFalse(manager.snapshot().player(playerId).preparedLogin());
}
}
private static PlayerStealthState unlocked(UUID playerId) {
return new PlayerStealthState(playerId, "Alex", Duration.ofHours(8).toMillis(), true, false, false, null, Map.of());
}
private static StealthStateManager manager() {
StealthStateRepository repository = new StealthStateRepository() {
@Override public PersistentStealthState load() { return new PersistentStealthState(Map.of(), Map.of()); }
@Override public void save(PersistentStealthState state) { }
};
return new StealthStateManager(repository, new PersistentStealthState(Map.of(), Map.of()));
}
}