feat(stealth): conceal identity for prepared sessions
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## 2026-08-14
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- **Completion**: Completed US-002 with single-use durable prepared logins, join-announcement suppression, ProtocolLib tab-only removal, scoreboard overhead-name suppression, visible physical entities, periodic observer refresh, respawn restoration, and disconnect or disable cleanup; verified the full Gradle build.
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- **Implementation**: Began US-002 with test-first prepared-login consumption, session-scoped concealment, join suppression, tab removal, and overhead-name presentation.
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- **Completion**: Completed US-003 with `/stealth progress`, live unsaved interval inclusion, configured target and remaining output, concise duration formatting, and unlocked usage guidance; verified the full Gradle build.
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- **Implementation**: Began US-003 with player-facing progress command and human-readable duration tests.
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- **Completion**: Completed US-001 with direct potion-drink effect attribution, monotonic elapsed-time accumulation, safe refresh and stop transitions, durable UUID progress, exact-once unlocking, and title plus chat presentation; verified the full Gradle build.
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