feat(commands): show player stealth progress
Release / release (push) Successful in 2m29s
CI / build (push) Successful in 1m15s

This commit is contained in:
dmg
2026-08-15 00:03:09 -04:00
parent 91c9e7b9ad
commit 90851a0d87
7 changed files with 184 additions and 8 deletions
@@ -2,6 +2,7 @@ package games.dmg.spigotstealth;
import java.nio.file.Path;
import java.time.Clock;
import java.util.Objects;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.CompletionException;
import org.bukkit.plugin.java.JavaPlugin;
@@ -58,6 +59,8 @@ public final class SpigotStealthPlugin extends JavaPlugin {
manager, settings.unlockThreshold(), System::nanoTime, notifier);
getServer().getPluginManager().registerEvents(
new InvisibilityEffectListener(progression, Clock.systemUTC()), this);
Objects.requireNonNull(getCommand("stealth"), "stealth command")
.setExecutor(new StealthCommand(manager, progression, settings));
getServer().getScheduler().runTaskTimer(this, ignored -> {
for (java.util.UUID playerId : progression.activePlayerIds()) {
logSaveFailure(progression.checkpoint(playerId));
@@ -0,0 +1,51 @@
package games.dmg.spigotstealth;
import java.util.Locale;
import java.util.Objects;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
/** Player-facing progress command. */
public final class StealthCommand implements CommandExecutor {
private final StealthStateManager stateManager;
private final QualifyingInvisibilityService progression;
private final StealthSettings settings;
public StealthCommand(
StealthStateManager stateManager,
QualifyingInvisibilityService progression,
StealthSettings settings) {
this.stateManager = Objects.requireNonNull(stateManager, "stateManager");
this.progression = Objects.requireNonNull(progression, "progression");
this.settings = Objects.requireNonNull(settings, "settings");
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] arguments) {
if (!(sender instanceof Player player)) {
sender.sendMessage("Only players can check personal stealth progress.");
return true;
}
if (arguments.length != 1 || !"progress".equals(arguments[0].toLowerCase(Locale.ROOT))) {
sender.sendMessage("Usage: /" + label + " progress");
return true;
}
PlayerStealthState state = stateManager.snapshot().player(player.getUniqueId());
long accumulated = progression.currentAccumulatedMillis(player.getUniqueId());
if (state.unlocked()) {
player.sendMessage("Stealth is unlocked.");
player.sendMessage("Drink an invisibility potion and log out while invisible to conceal your next login.");
return true;
}
long target = settings.unlockThreshold().toMillis();
long remaining = Math.max(0L, target - accumulated);
String message = settings.progressMessage()
.replace("{progress}", StealthProgressFormatter.duration(accumulated))
.replace("{target}", StealthProgressFormatter.duration(target))
.replace("{remaining}", StealthProgressFormatter.duration(remaining));
player.sendMessage(message);
return true;
}
}
@@ -0,0 +1,32 @@
package games.dmg.spigotstealth;
/** Human-readable duration and progress presentation. */
public final class StealthProgressFormatter {
private StealthProgressFormatter() { }
public static String duration(long milliseconds) {
long totalSeconds = Math.max(0L, milliseconds) / 1000L;
long hours = totalSeconds / 3600L;
long minutes = (totalSeconds % 3600L) / 60L;
long seconds = totalSeconds % 60L;
StringBuilder formatted = new StringBuilder();
if (hours > 0L) {
formatted.append(hours).append('h');
}
if (minutes > 0L) {
appendSpace(formatted);
formatted.append(minutes).append('m');
}
if (seconds > 0L || formatted.length() == 0) {
appendSpace(formatted);
formatted.append(seconds).append('s');
}
return formatted.toString();
}
private static void appendSpace(StringBuilder value) {
if (value.length() > 0) {
value.append(' ');
}
}
}