feat(admin): add persistent sleep-count policy
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This commit is contained in:
dmg
2026-09-05 08:34:50 -04:00
parent ba6573943b
commit a084f86c1d
19 changed files with 290 additions and 15 deletions
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@@ -2,6 +2,7 @@
## 2026-09-05
- **Completion**: Extended US-002, US-004, and US-005 with a persistent, permission-gated sleep-count policy that excludes concealed players by default, applies immediately, restores prior player state, and supports contextual administration; verified the complete Gradle build and OKF bundle.
- **Completion**: Extended US-002 with ProtocolLib filtering of concealed sessions from multiplayer server-list counts and player samples while preserving actual online state and advertised capacity; verified the complete Gradle build and OKF bundle.
## 2026-09-04
@@ -23,6 +23,10 @@ As an **unlocked player**, I want to disconnect while invisibility from a potion
- [x] Concealed players are excluded from any player-name sample shown for the server-list count, while ordinary players remain represented.
- [x] The public count never becomes negative, and the configured maximum-player count remains unchanged.
- [x] Server-list concealment changes only the public ping response and does not alter actual online-player state or gameplay.
- [x] By default, concealed players are excluded from sleep-percentage calculations.
- [x] When the sleep-count policy is `include`, concealed players count normally; ordinary players are never modified by either policy.
- [x] A player's previous sleeping-ignore state is restored when concealment ends, the player disconnects or is reset, the policy changes to `include`, or the plugin disables.
- [x] Policy changes apply immediately to currently concealed players.
- [x] Throughout the concealed session, no overhead name tag identifies the player to any other player, including administrators.
- [x] The concealed player's physical character remains visible in the world and retains ordinary movement, interaction, combat, and permission behavior.
- [x] The concealed player receives a private message explaining that stealth is active for the session.
@@ -33,7 +37,7 @@ As an **unlocked player**, I want to disconnect while invisibility from a potion
## Validation
Automated tests verify unlocked and locked disconnect transitions, ordinary-disconnect clearing, one-login consumption, concealed join and quit announcement suppression, preservation of ordinary announcements, private activation messaging, ordinary-login presentation, tab removal for existing and new observers, overhead-name suppression, active concealed-session tracking, public server-list count and sample filtering, nonnegative counts, unchanged maximum capacity, and the absence of entity-hiding calls. ProtocolLib is declared as a required dependency, prepared state round trips through YAML, and `./gradlew clean check jar` passes.
Automated tests verify unlocked and locked disconnect transitions, ordinary-disconnect clearing, one-login consumption, concealed join and quit announcement suppression, preservation of ordinary announcements, private activation messaging, ordinary-login presentation, tab removal for existing and new observers, overhead-name suppression, active concealed-session tracking, public server-list count and sample filtering, nonnegative counts, unchanged maximum capacity, default sleep-count exclusion, immediate policy changes, restoration of prior sleeping-ignore state, and the absence of entity-hiding calls. ProtocolLib is declared as a required dependency, prepared state round trips through YAML, and `./gradlew clean check jar` passes.
## Related
@@ -30,10 +30,13 @@ As a **server administrator**, I want to inspect and correct player stealth stat
- [x] `/stealthadmin list unlocked` lists every known online or offline player with stealth unlocked.
- [x] The unlocked list is sorted case-insensitively, identifies nameless records by UUID, and clearly reports when it is empty.
- [x] Existing `/stealthadmin list` behavior continues to list currently concealed online players.
- [x] `/stealthadmin sleepcount status` reports whether concealed players are included in or excluded from sleep-percentage calculations.
- [x] `/stealthadmin sleepcount <include|exclude>` persists the policy before reporting success, applies it immediately, and records the administrator and policy in the server log.
- [x] The `sleepcount`, `status`, `include`, and `exclude` arguments are permission-gated and contextually tab-completed.
## Validation
Automated tests verify exact offline name and UUID resolution, ambiguous and unknown rejection without record creation, complete status output, idempotent grants and notification, complete resets with presentation cleanup, online concealed-player filtering, online and offline unlocked-player listing, contextual permission-gated completion, confirmation and permission gates, persisted-before-success replies, and audit records. The complete `./gradlew clean check jar` lifecycle passes.
Automated tests verify exact offline name and UUID resolution, ambiguous and unknown rejection without record creation, complete status output, idempotent grants and notification, complete resets with presentation cleanup, online concealed-player filtering, online and offline unlocked-player listing, contextual permission-gated completion, durable sleep-count status and policy changes, immediate policy refresh, confirmation and permission gates, persisted-before-success replies, and audit records. The complete `./gradlew clean check jar` lifecycle passes.
## Related
@@ -23,10 +23,11 @@ As a **server operator**, I want stealth progression to be configurable and dura
- [x] Corrupt, unknown, or invalid records cannot silently grant time, an unlock, a prepared login, or concealment.
- [x] Unknown forward-compatible fields are preserved where practical.
- [x] Persistence work does not perform blocking file operations on the server tick thread.
- [x] The sleep-count policy persists in `state.yml` and defaults safely to `exclude` when missing or invalid.
## Validation
Verified settings defaults and rejection, packaged configuration, safe UUID-state defaults, RFC 3339 round trips, unknown-field preservation, invalid-record rejection, atomic repository writes, and dedicated-thread loading and saving with automated tests and `./gradlew clean check jar`.
Verified settings defaults and rejection, packaged configuration, safe UUID-state defaults, sleep-count policy defaults and round trips, RFC 3339 round trips, unknown-field preservation, invalid-record rejection, atomic repository writes, and dedicated-thread loading and saving with automated tests and `./gradlew clean check jar`.
## Related