--- type: User Story title: "US-001: Accumulate invisibility time and unlock stealth" description: Reward sustained use of directly consumed invisibility potions with the stealth ability. status: done --- # US-001: Accumulate invisibility time and unlock stealth As a **player**, I want my qualifying invisibility time to accumulate so that sustained potion use eventually unlocks stealth. ## Acceptance criteria - [x] Only time spent online under an invisibility effect produced by a potion the player directly drank contributes to progression. - [x] Invisibility received from splash potions, lingering potions, tipped arrows, commands, plugins, or other sources does not contribute. - [x] Qualifying time stops when the effect ends, is removed, is replaced by a non-qualifying source, the player disconnects, or the plugin disables. - [x] Refreshed or overlapping qualifying effects never count elapsed time more than once. - [x] Qualifying time accumulates across effects, sessions, and server restarts. - [x] The ability unlocks when accumulated qualifying time reaches eight hours by default. - [x] Reaching the threshold grants the unlock exactly once without discarding excess elapsed time. - [x] When an online player unlocks stealth, they receive both a full-screen title and a chat message explaining the ability. - [x] Progress and unlock ownership are associated with the player's UUID rather than their current name. ## Validation Automated tests verify monotonic accumulation across intervals, refresh without duplicate time, exact-once threshold crossing with excess-time preservation, direct potion-drink cause filtering, non-qualifying replacement, UUID state, and online title and chat presentation. The complete `./gradlew clean check jar` lifecycle passes. ## Related - [Rejoin without a visible identity](us-002-rejoin-without-visible-identity.md) - [Check personal stealth progress](us-003-check-personal-progress.md) - [Configure and persist stealth progression](us-005-configure-and-persist-progression.md)