# Spigot Stealth Design Log ## 2026-08-14 - **Completion**: Completed US-006 with a Java 17 Gradle build, strict compiler linting, Spigot API, JUnit 5, Mockito, plugin metadata, OKF validation, Gitea CI, conventional-commit checks, semantic releases, and versioned release assets; verified the full build and a `1.2.3` release JAR. - **Implementation**: Began US-006 with a test-driven Java 17, Gradle, Spigot, OKF validation, and Gitea delivery foundation modeled on Spigot Tyrant. - **Creation**: Established the OKF v0.1 product record for Spigot Stealth. - **Decision**: Only invisibility from a potion the player directly drinks contributes to the default eight-hour unlock requirement. - **Decision**: An unlocked player who disconnects while their qualifying potion effect remains active conceals their identity for the entirety of their next online session. - **Decision**: Each concealed session requires a new qualifying potion and disconnect; concealment never carries automatically into another session. - **Decision**: Concealed players remain physically visible but have no join announcement, tab-list entry, or overhead name tag for any player, including administrators. - **Decision**: Administrators can inspect and manage online or offline progression and list currently concealed players.