--- type: User Story title: "US-005: Configure and persist stealth progression" description: Give operators validated settings and durable, defensive storage for stealth behavior. status: backlog --- # US-005: Configure and persist stealth progression As a **server operator**, I want stealth progression to be configurable and durable so that the plugin remains predictable across restarts and balance changes. ## Acceptance criteria - [ ] The qualifying-time threshold is configurable and defaults to eight hours. - [ ] Player-facing progress, unlock, prepared-login, and concealed-session messages are configurable. - [ ] Startup validates required settings before registering partially functional listeners, commands, or tasks. - [ ] Invalid required configuration prevents initialization and produces a clear server log message. - [ ] UUID-keyed state stores accumulated qualifying duration, unlock ownership, active qualifying timing data, prepared-login state, and any current concealment metadata needed for safe recovery. - [ ] Qualifying runtime intervals use a monotonic elapsed-time source so wall-clock adjustments cannot grant or remove progress. - [ ] Durable timestamps, when required, use RFC 3339 UTC notation. - [ ] State is saved periodically, after material state changes, and during orderly plugin disable. - [ ] State uses atomic replacement where supported so an interrupted write does not replace valid data with a partial file. - [ ] Corrupt, unknown, or invalid records cannot silently grant time, an unlock, a prepared login, or concealment. - [ ] Unknown forward-compatible fields are preserved where practical. - [ ] Persistence work does not perform blocking file operations on the server tick thread. ## Related - [Accumulate invisibility time and unlock stealth](us-001-accumulate-invisibility-and-unlock.md) - [Rejoin without a visible identity](us-002-rejoin-without-visible-identity.md) - [Inspect and manage player stealth](us-004-administer-player-stealth.md)