docs(design): define Tree Feller user stories
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---
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type: User Story
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title: "US-004: Control personal tree felling"
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description: Let players persistently enable or disable their own automatic tree felling.
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status: backlog
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---
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# US-004: Control personal tree felling
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As a **player**, I want to turn automatic felling on or off independently of my unlocks so that I remain in control of how I mine.
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## Acceptance criteria
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- [ ] `/treefeller enabled <on|off>` enables or disables automatic felling for the issuing player.
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- [ ] `/treefeller enabled` without a value reports the player's current preference and whether an administrative lock currently overrides it.
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- [ ] The preference defaults to enabled for a player with no saved value.
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- [ ] Changing the preference does not alter species progress or earned unlocks.
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- [ ] Repeating the currently saved value is idempotent and reports that no change was needed.
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- [ ] The player receives clear confirmation after a successful change.
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- [ ] The saved preference survives logout and server restart.
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- [ ] `/treefeller` provides concise usage for `enabled`, `unlocked`, and `undo` without advertising inaccessible administrative commands.
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- [ ] Position-aware autocomplete suggests player subcommands and valid `on` or `off` values.
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- [ ] Player commands use player permissions that are distinct from `treefeller.admin`; possession of player permissions does not grant `/treefelleradmin` access.
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## Related
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- [US-002: View tree progress](us-002-view-tree-progress.md)
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- [US-003: Fell unlocked trees](us-003-fell-unlocked-trees.md)
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- [US-007: Administer Tree Feller](us-007-administer-tree-feller.md)
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- [US-008: Configure and persist Tree Feller](us-008-configure-and-persist-tree-feller.md)
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