feat(progression): reward unique boss kills
This commit is contained in:
@@ -64,3 +64,9 @@ description: Chronological record of significant Trigger Spawn design decisions.
|
||||
- Added a three-second on-screen warm-up cancelled by block movement, jumping, falling, teleportation, world changes, or disconnects.
|
||||
- Safe destinations are sampled within the current world's circle using bounded attempts and a closest-elevation search that rejects environmental hazards.
|
||||
- Only completed teleports consume cooldown, and incomplete progression receives a post-teleport reminder.
|
||||
|
||||
## 2026-08-08 — Progression rewards and reminders
|
||||
|
||||
- Successful `/spawn` teleports now identify each remaining boss and show the next permanent boss-based cooldown tier.
|
||||
- Fully progressed players receive no unnecessary reminder.
|
||||
- Verified that newly credited unique kills make `/spawn` immediately available while duplicate kills preserve the existing cooldown.
|
||||
|
||||
Reference in New Issue
Block a user