--- type: User Story title: "US-001: Earn progressive spawn access" description: Let players unlock spawn teleportation and improve its cooldown by defeating dangerous enemies. status: backlog --- # US-001: Earn progressive spawn access As a **player**, I want to unlock `/spawn` by defeating major enemies so that my progression earns increasingly convenient access to spawn. ## Acceptance criteria - [ ] The plugin observes player-attributed kills of the Warden, Ender Dragon, and Wither. - [ ] Only kills observed while the plugin is operating count; historical statistics and advancements are not imported. - [ ] The three enemies may be killed in any order. - [ ] The first unique qualifying kill unlocks `/spawn` with the configured one-kill cooldown, which defaults to 8 hours. - [ ] The second unique qualifying kill applies the configured two-kill cooldown, which defaults to 4 hours. - [ ] The third unique qualifying kill applies the configured three-kill cooldown, which defaults to 1 hour. - [ ] Repeated kills of an already credited enemy do not improve the player's tier. - [ ] Each newly credited kill displays an on-screen message stating that `/spawn` has been unlocked or updated, is immediately available, and has the shown applicable cooldown. - [ ] Progress is presented as a checklist in which credited enemies have a green check and uncredited enemies have a red cross. - [ ] Each newly credited unique kill immediately clears any active `/spawn` cooldown as a progression reward. - [ ] Progress is associated with the player's UUID and survives server and plugin restarts. ## Related - [US-002: Teleport safely to spawn](us-002-teleport-safely-to-spawn.md) - [US-004: Grant and remove spawn access](us-004-manage-spawn-access.md) - [US-005: Ban and unban spawn access](us-005-manage-spawn-bans.md) - [US-008: Reward and encourage spawn progression](us-008-reward-spawn-progression.md)