3.4 KiB
3.4 KiB
type, title, description
| type | title | description |
|---|---|---|
| Log | Trigger Spawn Design Log | Chronological record of significant Trigger Spawn design decisions. |
Trigger Spawn Design Log
2026-08-08 — Initial user stories
- Target Spigot 26.2 and Java 17 with a Gradle and Gitea Actions pipeline modeled on
spigot-event-producer. - Unlock
/spawnafter the first observed Warden, Ender Dragon, or Wither kill. - Use real elapsed time for cooldowns, with defaults of eight, four, and one hour as unique boss kills accumulate.
- Support administrator-defined cooldown grants, complete access resets, and bans.
- Maintain a separate circular spawn area in each world, with a default radius of 20 blocks and safe randomized destinations.
- Require a stationary three-second warm-up that is cancelled by walking to another block, jumping, falling, teleportation, or world changes.
2026-08-08 — Progression reminders and rewards
- Remind players with incomplete progression that remaining unique boss kills permanently reduce the
/spawncooldown. - Clear the active cooldown immediately after each newly credited unique boss kill.
- When cooldown prevents
/spawn, explicitly report that it is unavailable and show the remaining wait in a friendly format.
2026-08-08 — Build and release foundation
- Added the Java 17 Gradle project targeting Spigot API 26.2, with JUnit 5 verification and versioned resource processing.
- Added Gitea CI and semantic-release workflows modeled on
spigot-event-producer. - Documented local builds, public releases, and the required
RELEASE_TOKENrepository secret.
2026-08-08 — Configuration and persistence
- Added validated, independently configurable real-time cooldown tiers with documented defaults.
- Added atomic YAML persistence for UUID-based player access state and per-world spawn settings.
- Invalid persisted access values fail closed, while invalid required configuration disables the plugin rather than allowing partial startup.
- Added friendly duration formatting and the administrative permission declaration.
2026-08-08 — Per-world spawn areas
- Added
/spawnadmin set,distance, andinfofor player-operated configuration of the current world. - Worlds default to their native spawn and an independently persisted 20-block radius.
- Circular target sampling is uniform by area, preserves configured facing, and supports a zero-block radius.
2026-08-08 — Administrative access grants
- Added custom
/spawncooldown grants with safe, friendly duration parsing. - Added complete access resets and a paginated view of naturally and administratively eligible players.
- Administrative targets resolve online players, persisted names, server-known offline players, and known UUIDs while state remains keyed by UUID.
2026-08-08 — Spawn bans
- Added persistent
/spawnbans, unbans, and paginated ban listing for online and resolvable offline players. - Banning immediately clears grants, boss progress, and cooldown state; unbanning restores none of them.
- Banned player state cannot retain natural or granted access.
2026-08-08 — Boss progression
- Added player-attributed Warden, Ender Dragon, and Wither kill observation without importing historical accomplishments.
- Unique kills unlock and improve the configured cooldown tier in any order; duplicate kills do not count.
- Each credited kill persists UUID-based progress, clears the current cooldown, and displays an on-screen reward plus colored checklist.