Files
spigot-trigger-spawn/design/user-stories/us-001-earn-progressive-spawn-access.md
T
dmg 12d9e7af42
Release / release (push) Failing after 13s
CI / build (push) Successful in 52s
feat(progression): unlock spawn through boss kills
2026-08-08 13:25:42 -04:00

1.9 KiB

type, title, description, status
type title description status
User Story US-001: Earn progressive spawn access Let players unlock spawn teleportation and improve its cooldown by defeating dangerous enemies. done

US-001: Earn progressive spawn access

As a player, I want to unlock /spawn by defeating major enemies so that my progression earns increasingly convenient access to spawn.

Acceptance criteria

  • The plugin observes player-attributed kills of the Warden, Ender Dragon, and Wither.
  • Only kills observed while the plugin is operating count; historical statistics and advancements are not imported.
  • The three enemies may be killed in any order.
  • The first unique qualifying kill unlocks /spawn with the configured one-kill cooldown, which defaults to 8 hours.
  • The second unique qualifying kill applies the configured two-kill cooldown, which defaults to 4 hours.
  • The third unique qualifying kill applies the configured three-kill cooldown, which defaults to 1 hour.
  • Repeated kills of an already credited enemy do not improve the player's tier.
  • Each newly credited kill displays an on-screen message stating that /spawn has been unlocked or updated, is immediately available, and has the shown applicable cooldown.
  • Progress is presented as a checklist in which credited enemies have a green check and uncredited enemies have a red cross.
  • Each newly credited unique kill immediately clears any active /spawn cooldown as a progression reward.
  • Progress is associated with the player's UUID and survives server and plugin restarts.