feat(vigilante): add followers and combat scaling
This commit is contained in:
@@ -0,0 +1,10 @@
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package games.dmg.spigottyrant;
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import java.util.Map;
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import java.util.UUID;
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public record FollowerResult(Map<UUID, PlayerState> players, FollowerStatus status) {
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public FollowerResult {
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players = Map.copyOf(players);
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}
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}
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@@ -0,0 +1,111 @@
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package games.dmg.spigottyrant;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Optional;
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import java.util.UUID;
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public final class FollowerService {
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private final Map<UUID, UUID> invitations = new HashMap<>();
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public FollowerResult invite(
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GameState game,
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Map<UUID, PlayerState> players,
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UUID vigilanteId,
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UUID targetId
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) {
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if (game.lifecycle() != GameLifecycle.RUNNING) {
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return result(players, FollowerStatus.GAME_NOT_RUNNING);
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}
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if (game.vigilanteId().filter(vigilanteId::equals).isEmpty()) {
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return result(players, FollowerStatus.NOT_VIGILANTE);
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}
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PlayerState target = players.get(targetId);
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if (target == null || target.optedOutUntil().isPresent()
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|| game.tyrantId().filter(targetId::equals).isPresent()
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|| game.vigilanteId().filter(targetId::equals).isPresent()) {
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return result(players, FollowerStatus.INELIGIBLE);
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}
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invitations.put(targetId, vigilanteId);
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return result(players, FollowerStatus.INVITED);
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}
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public FollowerResult accept(
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GameState game,
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Map<UUID, PlayerState> players,
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UUID targetId
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) {
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UUID invitedBy = invitations.get(targetId);
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if (invitedBy == null
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|| game.vigilanteId().filter(invitedBy::equals).isEmpty()) {
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return result(players, FollowerStatus.NO_INVITATION);
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}
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PlayerState target = players.get(targetId);
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if (target == null || target.optedOutUntil().isPresent()) {
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invitations.remove(targetId);
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return result(players, FollowerStatus.INELIGIBLE);
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}
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invitations.remove(targetId);
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return updated(players, withFollower(target, Optional.of(invitedBy)), FollowerStatus.JOINED);
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}
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public FollowerResult dismiss(
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GameState game,
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Map<UUID, PlayerState> players,
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UUID vigilanteId,
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UUID targetId
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) {
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if (game.vigilanteId().filter(vigilanteId::equals).isEmpty()) {
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return result(players, FollowerStatus.NOT_VIGILANTE);
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}
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PlayerState target = players.get(targetId);
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if (target == null || target.followerOf().filter(vigilanteId::equals).isEmpty()) {
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return result(players, FollowerStatus.NOT_FOLLOWER);
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}
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return updated(players, withFollower(target, Optional.empty()), FollowerStatus.DISMISSED);
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}
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public FollowerResult leave(
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GameState game,
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Map<UUID, PlayerState> players,
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UUID targetId
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) {
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PlayerState target = players.get(targetId);
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if (target == null || target.followerOf().isEmpty()) {
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return result(players, FollowerStatus.NOT_FOLLOWER);
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}
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return updated(players, withFollower(target, Optional.empty()), FollowerStatus.LEFT);
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}
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public void clearInvitations() {
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invitations.clear();
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}
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private static FollowerResult updated(
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Map<UUID, PlayerState> players,
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PlayerState updated,
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FollowerStatus status
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) {
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Map<UUID, PlayerState> replacement = new HashMap<>(players);
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replacement.put(updated.playerId(), updated);
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return result(replacement, status);
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}
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private static FollowerResult result(
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Map<UUID, PlayerState> players,
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FollowerStatus status
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) {
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return new FollowerResult(players, status);
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}
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private static PlayerState withFollower(
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PlayerState player,
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Optional<UUID> followerOf
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) {
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return new PlayerState(
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player.playerId(), player.latestName(), player.lastLogin(), player.optedOutUntil(),
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player.tyrantClass(), followerOf, player.cooldownEnds(),
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player.readyAbilityItems(), player.capturedMobs()
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);
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}
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}
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@@ -0,0 +1,13 @@
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package games.dmg.spigottyrant;
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public enum FollowerStatus {
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INVITED,
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JOINED,
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DISMISSED,
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LEFT,
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GAME_NOT_RUNNING,
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NOT_VIGILANTE,
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INELIGIBLE,
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NO_INVITATION,
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NOT_FOLLOWER
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}
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@@ -28,6 +28,7 @@ public record PluginSettings(
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int fixerStrengthLevel,
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int fixerNormalHeartRows,
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int fixerNearTyrantHeartRows,
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Duration vigilanteCombatDuration,
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Duration rosterIntelligenceCooldown,
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int tyrantStrengthLevel,
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int tyrantResistanceLevel,
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@@ -65,6 +66,7 @@ public record PluginSettings(
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"fixer-near-tyrant-heart-rows must be at least fixer-normal-heart-rows"
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);
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}
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requirePositive(vigilanteCombatDuration, "vigilante-combat-seconds");
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requirePositive(rosterIntelligenceCooldown, "roster-intelligence-cooldown-seconds");
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requireEffectLevel(tyrantStrengthLevel, "tyrant-strength-level");
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requireEffectLevel(tyrantResistanceLevel, "tyrant-resistance-level");
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@@ -99,6 +101,7 @@ public record PluginSettings(
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integer(values, "fixer-strength-level", 1),
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integer(values, "fixer-normal-heart-rows", 2),
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integer(values, "fixer-near-tyrant-heart-rows", 3),
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duration(values, "vigilante-combat-seconds", Duration.ofSeconds(15)),
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duration(values, "roster-intelligence-cooldown-seconds", Duration.ofHours(24)),
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integer(values, "tyrant-strength-level", 1),
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integer(values, "tyrant-resistance-level", 1),
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@@ -11,6 +11,7 @@ public final class SpigotTyrantPlugin extends JavaPlugin {
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private PluginSettings settings;
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private TyrantStateManager stateManager;
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private TyrantPresentation tyrantPresentation;
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private VigilanteEffectController vigilanteEffects;
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@Override
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public void onEnable() {
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@@ -46,6 +47,11 @@ public final class SpigotTyrantPlugin extends JavaPlugin {
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random
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);
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BukkitOnlinePlayerDirectory onlinePlayers = new BukkitOnlinePlayerDirectory();
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FollowerService followers = new FollowerService();
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VigilanteCombatTracker combatTracker = new VigilanteCombatTracker();
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vigilanteEffects = new VigilanteEffectController(
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stateManager, getServer(), combatTracker, settings, clock
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);
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tyrantPresentation = new BukkitTyrantPresentation(getServer());
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ManagedRoleEffects managedEffects = new BukkitManagedRoleEffects(
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stateManager, tyrantPresentation
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@@ -62,6 +68,8 @@ public final class SpigotTyrantPlugin extends JavaPlugin {
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new RoleRelinquishmentService(succession, maintenance),
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tyrantPresentation
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));
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Objects.requireNonNull(getCommand("vigilante"), "Missing vigilante metadata")
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.setExecutor(new VigilanteCommand(stateManager, followers, onlinePlayers));
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Objects.requireNonNull(getCommand("tyrantadmin"), "Missing tyrantadmin metadata")
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.setExecutor(new TyrantAdminCommand(
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stateManager,
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@@ -84,6 +92,19 @@ public final class SpigotTyrantPlugin extends JavaPlugin {
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),
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this
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);
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getServer().getPluginManager().registerEvents(
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new VigilanteDeathListener(
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stateManager, new TyrantProgressionService(), maintenance,
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getServer(), clock
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),
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this
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);
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getServer().getPluginManager().registerEvents(
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new VigilanteCombatListener(
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stateManager, combatTracker, clock, settings.vigilanteCombatDuration()
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),
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this
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);
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long maintenanceTicks = Math.max(
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1L, Math.multiplyExact(settings.selectionRetryInterval().toSeconds(), 20L)
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);
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@@ -95,12 +116,16 @@ public final class SpigotTyrantPlugin extends JavaPlugin {
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maintenanceTicks,
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maintenanceTicks
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);
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getServer().getScheduler().runTaskTimer(this, vigilanteEffects, 10L, 10L);
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getServer().getScheduler().runTaskTimer(this, stateManager::saveIfDirty, 600L, 600L);
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getLogger().info("Spigot Tyrant enabled.");
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}
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@Override
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public void onDisable() {
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if (vigilanteEffects != null) {
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vigilanteEffects.clear();
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}
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if (tyrantPresentation != null) {
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tyrantPresentation.clear();
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}
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@@ -0,0 +1,50 @@
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package games.dmg.spigottyrant;
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import java.time.Clock;
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import java.time.Duration;
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import java.util.UUID;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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public final class VigilanteCombatListener implements Listener {
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private final TyrantStateManager stateManager;
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private final VigilanteCombatTracker tracker;
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private final Clock clock;
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private final Duration combatDuration;
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public VigilanteCombatListener(
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TyrantStateManager stateManager,
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VigilanteCombatTracker tracker,
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Clock clock,
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Duration combatDuration
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) {
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this.stateManager = stateManager;
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this.tracker = tracker;
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this.clock = clock;
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this.combatDuration = combatDuration;
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onDamage(EntityDamageByEntityEvent event) {
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if (!(event.getEntity() instanceof Player damaged)
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|| !(event.getDamager() instanceof Player attacker)) {
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return;
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}
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GameState game = stateManager.game();
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if (game.lifecycle() != GameLifecycle.RUNNING
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|| game.tyrantId().isEmpty() || game.vigilanteId().isEmpty()) {
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return;
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}
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UUID first = damaged.getUniqueId();
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UUID second = attacker.getUniqueId();
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UUID tyrant = game.tyrantId().orElseThrow();
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UUID vigilante = game.vigilanteId().orElseThrow();
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if ((first.equals(tyrant) && second.equals(vigilante))
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|| (first.equals(vigilante) && second.equals(tyrant))) {
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tracker.markCombat(clock.instant(), combatDuration);
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}
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}
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}
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@@ -0,0 +1,21 @@
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package games.dmg.spigottyrant;
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import java.time.Duration;
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import java.time.Instant;
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import java.util.Optional;
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public final class VigilanteCombatTracker {
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private Optional<Instant> activeUntil = Optional.empty();
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public void markCombat(Instant now, Duration duration) {
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activeUntil = Optional.of(now.plus(duration));
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}
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public boolean isActive(Instant now) {
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return activeUntil.filter(deadline -> deadline.isAfter(now)).isPresent();
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}
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public void clear() {
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activeUntil = Optional.empty();
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}
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}
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@@ -0,0 +1,83 @@
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package games.dmg.spigottyrant;
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import java.util.Locale;
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import org.bukkit.ChatColor;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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public final class VigilanteCommand implements CommandExecutor {
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private final TyrantStateManager stateManager;
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private final FollowerService followers;
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private final OnlinePlayerDirectory onlinePlayers;
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public VigilanteCommand(
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TyrantStateManager stateManager,
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FollowerService followers,
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OnlinePlayerDirectory onlinePlayers
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) {
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this.stateManager = stateManager;
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this.followers = followers;
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this.onlinePlayers = onlinePlayers;
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}
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@Override
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public boolean onCommand(
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CommandSender sender,
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Command command,
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String label,
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String[] arguments
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) {
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if (!(sender instanceof Player player)) {
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sender.sendMessage("This command must be used by a player.");
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return true;
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}
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FollowerResult result;
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Player target = null;
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if (arguments.length == 1 && arguments[0].equalsIgnoreCase("accept")) {
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result = followers.accept(stateManager.game(), stateManager.players(),
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player.getUniqueId());
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} else if (arguments.length == 1 && arguments[0].equalsIgnoreCase("leave")) {
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result = followers.leave(stateManager.game(), stateManager.players(),
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player.getUniqueId());
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} else if (arguments.length == 2
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&& (arguments[0].equalsIgnoreCase("invite")
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|| arguments[0].equalsIgnoreCase("dismiss"))) {
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target = onlinePlayers.findByName(arguments[1]);
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if (target == null) {
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player.sendMessage(ChatColor.RED + "That player must be online.");
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return true;
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}
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stateManager.player(target.getUniqueId(), target.getName());
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result = arguments[0].equalsIgnoreCase("invite")
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? followers.invite(
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stateManager.game(), stateManager.players(), player.getUniqueId(),
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target.getUniqueId()
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)
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: followers.dismiss(
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stateManager.game(), stateManager.players(), player.getUniqueId(),
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target.getUniqueId()
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);
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} else {
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player.sendMessage(ChatColor.YELLOW
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+ "Usage: /vigilante <invite <player>|accept|dismiss <player>|leave>");
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return true;
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}
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if (result.status() == FollowerStatus.JOINED
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|| result.status() == FollowerStatus.DISMISSED
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|| result.status() == FollowerStatus.LEFT) {
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stateManager.replacePlayers(result.players());
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stateManager.saveIfDirty();
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}
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player.sendMessage(ChatColor.YELLOW + "Follower action: "
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+ result.status().name().toLowerCase(Locale.ROOT).replace('_', ' ') + ".");
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if (target != null && result.status() == FollowerStatus.INVITED) {
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target.sendMessage(ChatColor.YELLOW + player.getName()
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+ " invited you to become a Follower. Use /vigilante accept.");
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} else if (target != null && result.status() == FollowerStatus.DISMISSED) {
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target.sendMessage(ChatColor.YELLOW + "You are no longer a Follower.");
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}
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return true;
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}
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}
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@@ -0,0 +1,62 @@
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package games.dmg.spigottyrant;
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import java.time.Clock;
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import java.util.Optional;
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import java.util.Set;
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import java.util.UUID;
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import org.bukkit.ChatColor;
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import org.bukkit.Server;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.PlayerDeathEvent;
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public final class VigilanteDeathListener implements Listener {
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private final TyrantStateManager stateManager;
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private final TyrantProgressionService progression;
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private final RoleMaintenanceService maintenance;
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private final Server server;
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private final Clock clock;
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public VigilanteDeathListener(
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TyrantStateManager stateManager,
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TyrantProgressionService progression,
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RoleMaintenanceService maintenance,
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Server server,
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Clock clock
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) {
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this.stateManager = stateManager;
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this.progression = progression;
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this.maintenance = maintenance;
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this.server = server;
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this.clock = clock;
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void onDeath(PlayerDeathEvent event) {
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UUID victimId = event.getEntity().getUniqueId();
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GameState game = stateManager.game();
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if (game.lifecycle() != GameLifecycle.RUNNING
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|| game.vigilanteId().filter(victimId::equals).isEmpty()) {
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return;
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}
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Optional<UUID> killerId = Optional.ofNullable(event.getEntity().getKiller())
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.map(Player::getUniqueId);
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GameState progressed = progression.recordVigilanteDeath(game, killerId);
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PersistentState withProgress = new PersistentState(
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progressed, stateManager.players()
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);
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Set<UUID> online = server.getOnlinePlayers().stream()
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.map(Player::getUniqueId)
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.collect(java.util.stream.Collectors.toUnmodifiableSet());
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LifecycleState rerolled = maintenance.rerollVigilante(
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withProgress, Optional.of(victimId), online, clock.instant()
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);
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stateManager.replaceState(rerolled);
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stateManager.saveIfDirty();
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String message = ChatColor.YELLOW + "The Vigilante died; a replacement "
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+ (rerolled.game().vigilanteId().isPresent() ? "has been selected." : "is pending.");
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server.getOnlinePlayers().forEach(player -> player.sendMessage(message));
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}
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}
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@@ -0,0 +1,98 @@
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package games.dmg.spigottyrant;
|
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import java.time.Clock;
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import java.util.Optional;
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import java.util.UUID;
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import org.bukkit.Server;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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public final class VigilanteEffectController implements Runnable {
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private static final int EFFECT_TICKS = 30;
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private final TyrantStateManager stateManager;
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private final Server server;
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private final VigilanteCombatTracker tracker;
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private final PluginSettings settings;
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private final Clock clock;
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private Optional<UUID> previousVigilante = Optional.empty();
|
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public VigilanteEffectController(
|
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TyrantStateManager stateManager,
|
||||
Server server,
|
||||
VigilanteCombatTracker tracker,
|
||||
PluginSettings settings,
|
||||
Clock clock
|
||||
) {
|
||||
this.stateManager = stateManager;
|
||||
this.server = server;
|
||||
this.tracker = tracker;
|
||||
this.settings = settings;
|
||||
this.clock = clock;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
GameState game = stateManager.game();
|
||||
if (!previousVigilante.equals(game.vigilanteId())) {
|
||||
previousVigilante.map(server::getPlayer).ifPresent(this::removeManagedEffects);
|
||||
previousVigilante = game.vigilanteId();
|
||||
}
|
||||
Player vigilante = game.vigilanteId().map(server::getPlayer).orElse(null);
|
||||
if (vigilante == null || game.lifecycle() != GameLifecycle.RUNNING
|
||||
|| !tracker.isActive(clock.instant()) || vigilante.isDead()) {
|
||||
if (vigilante != null) {
|
||||
removeManagedEffects(vigilante);
|
||||
}
|
||||
return;
|
||||
}
|
||||
int followers = nearbyLivingFollowers(game.vigilanteId().orElseThrow(), vigilante);
|
||||
VigilantePower.Levels levels = VigilantePower.forFollowers(
|
||||
followers, settings.followerStrengthCap(), settings.followerResistanceCap()
|
||||
);
|
||||
apply(vigilante, PotionEffectType.STRENGTH, levels.strength());
|
||||
apply(vigilante, PotionEffectType.RESISTANCE, levels.resistance());
|
||||
}
|
||||
|
||||
public void clear() {
|
||||
previousVigilante.map(server::getPlayer).ifPresent(this::removeManagedEffects);
|
||||
previousVigilante = Optional.empty();
|
||||
tracker.clear();
|
||||
}
|
||||
|
||||
private int nearbyLivingFollowers(UUID vigilanteId, Player vigilante) {
|
||||
int count = 0;
|
||||
double rangeSquared = settings.followerRangeBlocks()
|
||||
* settings.followerRangeBlocks();
|
||||
for (PlayerState state : stateManager.players().values()) {
|
||||
if (state.followerOf().filter(vigilanteId::equals).isEmpty()
|
||||
|| state.optedOutUntil().isPresent()) {
|
||||
continue;
|
||||
}
|
||||
Player follower = server.getPlayer(state.playerId());
|
||||
if (follower == null || follower.isDead()
|
||||
|| !follower.getWorld().equals(vigilante.getWorld())) {
|
||||
continue;
|
||||
}
|
||||
if (follower.getLocation().distanceSquared(vigilante.getLocation()) <= rangeSquared) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
private static void apply(Player player, PotionEffectType type, int level) {
|
||||
if (level == 0) {
|
||||
player.removePotionEffect(type);
|
||||
return;
|
||||
}
|
||||
player.addPotionEffect(new PotionEffect(
|
||||
type, EFFECT_TICKS, level - 1, false, true, true
|
||||
));
|
||||
}
|
||||
|
||||
private void removeManagedEffects(Player player) {
|
||||
player.removePotionEffect(PotionEffectType.STRENGTH);
|
||||
player.removePotionEffect(PotionEffectType.RESISTANCE);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
package games.dmg.spigottyrant;
|
||||
|
||||
public final class VigilantePower {
|
||||
private VigilantePower() {
|
||||
}
|
||||
|
||||
public static Levels forFollowers(
|
||||
int followerCount,
|
||||
int strengthCap,
|
||||
int resistanceCap
|
||||
) {
|
||||
if (followerCount < 0 || strengthCap < 1 || resistanceCap < 1) {
|
||||
throw new IllegalArgumentException("follower count and caps are invalid");
|
||||
}
|
||||
return new Levels(
|
||||
Math.min(followerCount, strengthCap),
|
||||
Math.min(followerCount, resistanceCap)
|
||||
);
|
||||
}
|
||||
|
||||
public record Levels(int strength, int resistance) {
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user