docs(design): define tyrant game stories
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# Design Concepts
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- [Game state machine](game-state-machine.md) - Running, paused, succession, and pending-selection states.
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- [Role and class model](role-and-class-model.md) - Role relationships, eligibility, assignments, and unlocks.
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- [Persistence model](persistence-model.md) - Durable game and player state requirements.
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