docs(design): define tyrant game stories
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# Spigot Tyrant User Stories
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1. [US-001: Start, pause, and administer the game](us-001-start-pause-and-administer.md)
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2. [US-002: Transfer and reset the Tyrant role](us-002-transfer-and-reset-tyrant.md)
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3. [US-003: Progress and purchase Tyrant unlocks](us-003-progress-and-purchase-unlocks.md)
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4. [US-004: Assign unlocked classes](us-004-assign-unlocked-classes.md)
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5. [US-005: Use Assassin abilities](us-005-use-assassin-abilities.md)
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6. [US-006: Use Fixer abilities](us-006-use-fixer-abilities.md)
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7. [US-007: Capture and place mobs as a Tamer](us-007-capture-and-place-mobs.md)
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8. [US-008: Support the Vigilante and Followers](us-008-support-vigilante-and-followers.md)
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9. [US-009: Purchase and use Tyrant abilities](us-009-use-tyrant-abilities.md)
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10. [US-010: Handle inactivity and pending selections](us-010-handle-inactivity-and-selection.md)
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11. [US-011: Inform players and manage participation](us-011-inform-and-manage-participation.md)
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12. [US-012: Configure and persist game state](us-012-configure-and-persist-state.md)
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13. [US-013: Build, test, and release the plugin](us-013-build-test-and-release.md)
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14. [US-014: Use class ability items](us-014-use-class-ability-items.md)
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---
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type: User Story
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title: "US-001: Start, pause, and administer the game"
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description: Give server operators safe control over the Tyrant game's lifecycle and state.
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status: backlog
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---
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# US-001: Start, pause, and administer the game
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As a **server operator**, I want to start, pause, resume, and inspect the game so that it can coexist safely with maintenance and other server events.
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## Acceptance criteria
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- [ ] An administrator can start the first game by assigning the initial Tyrant.
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- [ ] The administrator may assign the first Vigilante or allow random selection from eligible recently active players.
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- [ ] An administrator can pause and resume the game without deleting game state.
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- [ ] Pausing freezes progression, cooldowns, daily-use timers, inactivity checks, and pending-selection deadlines.
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- [ ] Role and class effects are suppressed while paused and restored when play resumes.
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- [ ] Administrative commands require the `spigottyrant.admin` permission, granted to server operators by default.
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- [ ] Administrators can inspect lifecycle state, roles, classes, Followers, purchases, levels, cooldowns, participation, and pending selections.
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- [ ] Destructive administrative operations require explicit confirmation.
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## Related
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- [Tyrant game state machine](../concepts/game-state-machine.md)
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- [Configure and persist game state](us-012-configure-and-persist-state.md)
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---
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type: User Story
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title: "US-002: Transfer and reset the Tyrant role"
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description: End a Tyrant's reign cleanly and establish a valid successor after death.
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status: backlog
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---
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# US-002: Transfer and reset the Tyrant role
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As a **player**, I want defeating the Tyrant to transfer power predictably so that the central conflict always has meaningful consequences.
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## Acceptance criteria
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- [ ] A player directly credited with killing the Tyrant becomes the new Tyrant.
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- [ ] A Tyrant death without a player killer selects an eligible opted-in player active within the preceding 24 hours at random.
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- [ ] The former Tyrant is excluded from random succession when another eligible candidate exists.
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- [ ] The former Tyrant's level, unlocks, unspent choices, and Tyrant ability cooldowns reset when the reign ends.
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- [ ] Every Assassin, Fixer, Tamer, Vigilante, and Follower assignment is cleared when the Tyrant dies.
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- [ ] A new Vigilante is selected under the normal candidate rules after succession.
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- [ ] The new Tyrant receives exactly one starting unlock choice.
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- [ ] The Tyrant's displayed name is red and the Tyrant has a red glowing outline while the game is running.
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- [ ] Succession cannot assign the same player as both Tyrant and Vigilante.
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## Related
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- [Tyrant game state machine](../concepts/game-state-machine.md)
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- [Progress and purchase Tyrant unlocks](us-003-progress-and-purchase-unlocks.md)
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---
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type: User Story
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title: "US-003: Progress and purchase Tyrant unlocks"
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description: Let the Tyrant earn and spend choices by personally defeating the Vigilante.
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status: backlog
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---
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# US-003: Progress and purchase Tyrant unlocks
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As the **Tyrant**, I want to earn one meaningful choice for defeating the Vigilante so that each reign develops differently.
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## Acceptance criteria
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- [ ] The Tyrant gains one level and one unlock choice only when personally credited with killing the current Vigilante.
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- [ ] A Vigilante death caused by another player, the environment, or the Vigilante does not level the Tyrant.
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- [ ] Available purchases are Assassin, Fixer, Tamer, roster intelligence, permanent Resistance, and permanent Strength.
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- [ ] Each class or ability can be purchased at most once during a reign.
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- [ ] A menu or command clearly identifies purchased, available, and unavailable choices.
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- [ ] A purchase consumes exactly one unspent choice and cannot be duplicated by retries or concurrent input.
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- [ ] Progress cannot be earned or spent while the game is paused.
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- [ ] Levels, purchases, and unspent choices survive logout and restart but reset when the reign ends.
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## Related
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- [Role and class model](../concepts/role-and-class-model.md)
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- [Assign unlocked classes](us-004-assign-unlocked-classes.md)
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- [Purchase and use Tyrant abilities](us-009-use-tyrant-abilities.md)
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---
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type: User Story
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title: "US-004: Assign unlocked classes"
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description: Let the Tyrant assign each purchased class to one eligible participant.
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status: backlog
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---
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# US-004: Assign unlocked classes
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As the **Tyrant**, I want to assign unlocked specialist classes so that I can build a small team suited to my reign.
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## Acceptance criteria
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- [ ] The Tyrant can assign only Assassin, Fixer, and Tamer classes purchased during the current reign.
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- [ ] Each class can be assigned to at most one player at a time, and a player can hold at most one Tyrant-side class.
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- [ ] Role alignment and Tyrant-side class are independent: the Vigilante or a Follower may simultaneously be the Assassin, Fixer, or Tamer.
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- [ ] The Tyrant cannot assign a class to the Tyrant, an opted-out player, or another ineligible player.
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- [ ] Reassignment removes the class and its bound items and effects from the previous holder before granting it to the new holder.
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- [ ] Assignment and removal are stored by UUID and communicated clearly to affected players.
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- [ ] A class holder is reminded of the assignment and its controls on login.
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- [ ] All class assignments end when the Tyrant's reign ends.
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## Related
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- [Role and class model](../concepts/role-and-class-model.md)
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- [Use class ability items](us-014-use-class-ability-items.md)
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---
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type: User Story
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title: "US-005: Use Assassin abilities"
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description: Give the Assassin timed stealth and a risky burst-mobility ability.
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status: backlog
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---
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# US-005: Use Assassin abilities
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As the **Assassin**, I want stealth and burst mobility so that I can ambush opponents while accepting a combat penalty afterward.
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## Acceptance criteria
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- [ ] The Assassin can activate ten minutes of invisibility once per rolling hour using the named Assassin ability item.
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- [ ] Invisibility displays no potion particles.
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- [ ] Activation while in the same world and within the configured Tyrant range grants twenty minutes instead.
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- [ ] Proximity is evaluated when the ability is activated and does not alter the active duration afterward.
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- [ ] The Assassin can double-jump once every 60 seconds without requiring an item.
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- [ ] A successful double-jump grants Speed for 15 seconds and Weakness III for 20 seconds.
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- [ ] Grounding and supported movement reset jump availability only after the 60-second cooldown has elapsed.
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- [ ] Ability cooldowns use unpaused elapsed time and survive death, logout, and restart.
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- [ ] The player can inspect remaining cooldowns and receives clear feedback when an activation is unavailable.
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## Related
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- [Use class ability items](us-014-use-class-ability-items.md)
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- [Configure and persist game state](us-012-configure-and-persist-state.md)
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---
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type: User Story
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title: "US-006: Use Fixer abilities"
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description: Give the Fixer a periodic offensive and health enhancement strengthened near the Tyrant.
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status: backlog
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---
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# US-006: Use Fixer abilities
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As the **Fixer**, I want a substantial temporary combat boost so that I can protect the Tyrant during important fights.
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## Acceptance criteria
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- [ ] The Fixer can activate ten minutes of Strength and Health Boost once per rolling hour using the named Fixer ability item.
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- [ ] Normal activation provides two total rows of hearts when combined with the player's normal maximum health.
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- [ ] Activation in the same world and within the configured Tyrant range provides three total rows of hearts.
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- [ ] Proximity is evaluated when the ability is activated and does not alter the active tier afterward.
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- [ ] Health is safely clamped when the boost expires, is suppressed, or changes tier.
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- [ ] The cooldown uses unpaused elapsed time and survives death, logout, and restart.
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- [ ] The player can inspect the remaining cooldown and receives clear feedback when activation is unavailable.
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## Related
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- [Use class ability items](us-014-use-class-ability-items.md)
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- [Configure and persist game state](us-012-configure-and-persist-state.md)
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---
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type: User Story
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title: "US-007: Capture and place mobs as a Tamer"
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description: Let the Tamer move supported mobs without losing or duplicating them.
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status: backlog
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---
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# US-007: Capture and place mobs as a Tamer
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As the **Tamer**, I want to capture a mob and release it elsewhere so that I can relocate creatures safely.
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## Acceptance criteria
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- [ ] The Tamer can use a named fishing rod on a supported targeted mob to capture it with no cooldown.
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- [ ] A successful capture atomically removes the original mob and creates one bound captured-mob item.
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- [ ] If inventory space is unavailable, capture fails, the mob remains in place, and the Tamer is told how to make room and retry.
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- [ ] Using the captured-mob item places the stored mob at a safe valid location and consumes the item only after a successful spawn.
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- [ ] Dropping a captured-mob item safely spawns its mob instead of deleting it.
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- [ ] Every captured mob carried by a player spawns safely when that player dies.
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- [ ] Ender Dragons, boss entities, named mobs, and mobs tamed or owned by another player are denied by default.
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- [ ] Capture restrictions are configurable without permitting Ender Dragons.
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- [ ] Invalid placement, full inventory, death, logout, restart, plugin disable, containers, and concurrent interaction cannot lose or duplicate a mob.
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- [ ] Stored mob data is validated defensively before spawning and cannot execute untrusted serialized behavior.
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## Related
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- [Use class ability items](us-014-use-class-ability-items.md)
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- [Persistence model](../concepts/persistence-model.md)
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---
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type: User Story
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title: "US-008: Support the Vigilante and Followers"
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description: Give the Vigilante a replaceable role and combat strength derived from nearby Followers.
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status: backlog
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---
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# US-008: Support the Vigilante and Followers
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As the **Vigilante**, I want nearby living Followers to strengthen me against the Tyrant so that coordinated resistance is rewarded.
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## Acceptance criteria
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- [ ] Exactly one active Vigilante exists while the game is running whenever an eligible player is available.
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- [ ] The Vigilante can invite eligible opted-in players to become Followers, and recruitment requires acceptance.
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- [ ] The Vigilante can dismiss Followers and Followers can leave voluntarily.
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- [ ] While actively fighting the Tyrant, the Vigilante gains one potion level each of Strength and Resistance per living Follower in the same world within 50 blocks.
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- [ ] Offline, dead, opted-out, dismissed, or out-of-range Followers do not count.
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- [ ] A Vigilante or Follower may simultaneously hold one Tyrant-side class without losing Vigilante-side membership.
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- [ ] Effect levels update promptly as combat starts or ends and as Followers move, die, respawn, disconnect, or change assignment.
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- [ ] Scaling is capped by validated configuration, defaulting to Strength V and Resistance IV.
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- [ ] Every Vigilante death ends the assignment and triggers random replacement regardless of cause.
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- [ ] The deceased Vigilante is excluded when another eligible non-Tyrant candidate exists and is reused only when no such candidate exists.
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- [ ] Followers are cleared rather than transferred when their Vigilante dies or loses the position.
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- [ ] The Tyrant is never eligible to be selected as Vigilante.
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## Related
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- [Role and class model](../concepts/role-and-class-model.md)
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- [Handle inactivity and pending selections](us-010-handle-inactivity-and-selection.md)
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---
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type: User Story
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title: "US-009: Purchase and use Tyrant abilities"
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description: Give the Tyrant persistent combat upgrades and limited intelligence about the opposition.
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status: backlog
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---
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# US-009: Purchase and use Tyrant abilities
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As the **Tyrant**, I want permanent upgrades and limited roster intelligence so that I can shape my reign and assess the resistance.
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## Acceptance criteria
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- [ ] Purchasing permanent Strength applies the configured Strength level throughout the current reign while the game is running.
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- [ ] Purchasing permanent Resistance applies the configured Resistance level throughout the current reign while the game is running.
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- [ ] Permanent effects are restored after death, milk consumption, ordinary effect removal, login, restart, and replacement by a shorter or weaker effect.
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- [ ] Roster intelligence can be activated once per rolling 24 unpaused hours after it is purchased.
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- [ ] Roster intelligence reports the number of active Vigilante-side members without revealing their identities or locations.
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- [ ] Intelligence counts the current Vigilante and living assigned Followers, whether online or offline, according to configurable counting rules.
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- [ ] The Tyrant can inspect ability ownership and the remaining intelligence cooldown.
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- [ ] Purchases and cooldowns survive restart and end with the Tyrant's reign.
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## Related
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- [Progress and purchase Tyrant unlocks](us-003-progress-and-purchase-unlocks.md)
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- [Configure and persist game state](us-012-configure-and-persist-state.md)
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---
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type: User Story
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title: "US-010: Handle inactivity and pending selections"
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description: Replace absent or unconfirmed role holders using recently active eligible players.
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status: backlog
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---
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# US-010: Handle inactivity and pending selections
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As a **participant**, I want inactive central roles to be replaced fairly so that the game does not stall around absent players.
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## Acceptance criteria
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- [ ] A Tyrant or Vigilante who has not logged in for 48 unpaused hours loses the position.
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- [ ] Random candidates are drawn from eligible opted-in players who logged in during the preceding 24 hours.
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- [ ] The Tyrant is always excluded from Vigilante selection.
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- [ ] A previous role holder is excluded when another eligible candidate exists and may be reused only as a fallback.
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- [ ] Tyrant inactivity ends the reign, clears all assignments, and invokes normal random Tyrant succession followed by Vigilante selection.
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- [ ] Vigilante inactivity clears Followers and rerolls only the Vigilante position.
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- [ ] An offline randomly selected candidate must log in within 24 unpaused hours to confirm the assignment.
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- [ ] An unconfirmed selection expires and rerolls automatically under the same eligibility rules.
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- [ ] Selection remains vacant and retries periodically when no valid candidate exists.
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- [ ] Candidate selection cannot assign conflicting roles or choose an opted-out player, including during concurrent joins and deaths.
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## Related
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- [Tyrant game state machine](../concepts/game-state-machine.md)
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- [Inform players and manage participation](us-011-inform-and-manage-participation.md)
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---
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type: User Story
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title: "US-011: Inform players and manage participation"
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description: Tell players their current place in the game and let unassigned players opt out.
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status: backlog
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---
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# US-011: Inform players and manage participation
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As a **player**, I want to understand my status and control my eligibility so that participation is informed and voluntary.
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## Acceptance criteria
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- [ ] On join, a player is told the game status and their role, class, subclass, abilities, and relevant cooldowns.
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- [ ] An unassigned opted-in player is told that they are eligible and shown the opt-out command.
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- [ ] An opted-out player is told when they may opt back in.
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- [ ] An unassigned player can opt out through a command.
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- [ ] Opting out removes an ordinary class or Follower assignment immediately; the Tyrant and Vigilante must relinquish through a safe role command before opting out.
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- [ ] Opted-out players cannot be randomly selected, recruited, or assigned a class.
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- [ ] A player cannot opt back in until seven days have elapsed by default.
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- [ ] The opt-out duration is configurable, uses unpaused elapsed time, and survives restart.
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- [ ] Participation commands are idempotent and clearly report current status and remaining time.
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## Related
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- [Handle inactivity and pending selections](us-010-handle-inactivity-and-selection.md)
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- [Persistence model](../concepts/persistence-model.md)
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---
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type: User Story
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title: "US-012: Configure and persist game state"
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description: Give operators validated configuration and durable defensive storage for all Tyrant behavior.
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status: backlog
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---
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# US-012: Configure and persist game state
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As a **server operator**, I want configurable and durable game behavior so that the plugin remains predictable across restarts and balance changes.
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## Acceptance criteria
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- [ ] Configuration covers ranges, durations, cooldowns, inactivity periods, candidate windows, retry intervals, effect levels and caps, mob restrictions, item materials and names, messages, and timer behavior.
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- [ ] Defaults match the approved user stories, including a 50-block Tyrant range and Follower range, seven-day opt-out, 48-hour inactivity, and 24-hour candidate windows.
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- [ ] Invalid required configuration prevents partial plugin initialization and produces a clear server log message.
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- [ ] UUID-keyed state stores lifecycle, current and pending roles, assignments, login history, participation, reign progression, purchases, choices, cooldowns, paused time, item delivery, and captured mobs.
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- [ ] Cooldowns and deadlines use UTC instants and exclude administratively paused time.
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- [ ] State is saved using atomic replacement where supported so failed writes do not replace valid state with partial data.
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- [ ] Corrupt, unknown, or invalid records cannot silently grant progression, roles, powers, items, or duplicated mobs.
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- [ ] Unknown forward-compatible configuration and state fields are preserved where practical.
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- [ ] Plugin disable removes transient effects and presentation safely while preserving durable state.
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## Related
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- [Persistence model](../concepts/persistence-model.md)
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- [Build, test, and release the plugin](us-013-build-test-and-release.md)
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@@ -0,0 +1,26 @@
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---
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type: User Story
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title: "US-013: Build, test, and release the plugin"
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description: Give maintainers repeatable builds, automated verification, and versioned Gitea releases.
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status: backlog
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---
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# US-013: Build, test, and release the plugin
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As a **plugin maintainer**, I want automated builds and releases modeled on Spigot Base so that tested, correctly versioned artifacts can be distributed consistently.
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## Acceptance criteria
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||||
- [ ] The Gradle Kotlin DSL project compiles against Spigot API `26.2-R0.1-SNAPSHOT` using a Java 17 toolchain.
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||||
- [ ] Compiler lint warnings fail the build.
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- [ ] Automated JUnit 5 and Mockito tests run as part of the Gradle check lifecycle.
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- [ ] Pushes and pull requests build and test the plugin in Gitea Actions.
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||||
- [ ] Pull requests validate conventional commit messages.
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- [ ] CI stores a `spigot-tyrant` development JAR as a workflow artifact.
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- [ ] Main-branch conventional commits drive semantic versioning.
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||||
- [ ] A successful release builds a versioned JAR and attaches it to the corresponding Gitea release.
|
||||
- [ ] Build files, Gradle wrapper, workflows, and release behavior follow `../spigot-base/` where applicable while using Spigot Tyrant names and identifiers.
|
||||
|
||||
## Related
|
||||
|
||||
- [Configure and persist game state](us-012-configure-and-persist-state.md)
|
||||
@@ -0,0 +1,30 @@
|
||||
---
|
||||
type: User Story
|
||||
title: "US-014: Use class ability items"
|
||||
description: Give class holders named bound items that activate abilities without enabling transfer or cooldown bypasses.
|
||||
status: backlog
|
||||
---
|
||||
|
||||
# US-014: Use class ability items
|
||||
|
||||
As a **class holder**, I want a recognizable inventory item for my ability so that activation is fast and understandable during play.
|
||||
|
||||
## Acceptance criteria
|
||||
|
||||
- [ ] Each item-triggered class ability uses a uniquely named standard Minecraft item with hidden persistent ownership and ability metadata.
|
||||
- [ ] Right-clicking or swinging the appropriate item activates the ability without also performing an unsafe vanilla action.
|
||||
- [ ] Another player cannot activate, retain, craft with, place, store, frame, dispense, or otherwise transfer a bound ability item.
|
||||
- [ ] A cooldown ability item disappears only after successful activation and is restored when the cooldown finishes.
|
||||
- [ ] The Tamer's named fishing rod has no cooldown and remains available after successful capture or placement.
|
||||
- [ ] A dropped class ability item vanishes immediately; a dropped captured-mob item instead attempts to spawn its mob safely.
|
||||
- [ ] `/tyrant item` restores currently available missing class items but cannot bypass cooldowns or create duplicates.
|
||||
- [ ] Missing ready items are restored on login and cooldown completion when inventory space is available.
|
||||
- [ ] When delivery fails because the inventory is full, no item is dropped and the player is told both why and how to use `/tyrant item` after making room.
|
||||
- [ ] Bound class items are removed when a player loses the class or the Tyrant's reign ends.
|
||||
- [ ] Death, inventory movement, server restart, repeated commands, and concurrent events cannot duplicate a bound item or its captured mob.
|
||||
|
||||
## Related
|
||||
|
||||
- [Assign unlocked classes](us-004-assign-unlocked-classes.md)
|
||||
- [Capture and place mobs as a Tamer](us-007-capture-and-place-mobs.md)
|
||||
- [Persistence model](../concepts/persistence-model.md)
|
||||
Reference in New Issue
Block a user